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That Blood Raiders as a faction are motivated principally by the desire to draw closer to the Red God? (The Burning Life, p. 56)

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Author Topic: [Dev Blog] Coming in Phoebe - Nov 4th  (Read 5084 times)

Ashley

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #15 on: 12 Oct 2014, 04:48 »

New anchoring animation
:eek: blinky lights, ... that looks awesome, \o/ me want 

Quote from: Lyn Farel
I... huh... What ? Did those come from the Warp ?
It is eve's version of outer space 3d printing I guess.
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Samira Kernher

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #16 on: 12 Oct 2014, 05:16 »

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Katrina Oniseki

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #17 on: 12 Oct 2014, 05:22 »

Considering the size of starbases, I assume there is a small box or something in the center that is "materializing" the rest of the starbase or some shit.

Mizhara

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #18 on: 12 Oct 2014, 06:07 »

More spess majikz. We needed that. Hrr.
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kalaratiri

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #19 on: 12 Oct 2014, 06:20 »

nanites.
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"Eve roleplayers scare me." - The Mittani

Jace

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #20 on: 12 Oct 2014, 09:10 »

I don't even.
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Elmund Egivand

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #21 on: 12 Oct 2014, 09:11 »

New anchoring animation

I... huh... What ? Did those come from the Warp ?

Obviously they are summoned from the Webway.
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Deep sea fish loves you forever

Anyanka Funk

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #22 on: 12 Oct 2014, 09:20 »

New anchoring animation
:eek: blinky lights, ... that looks awesome, \o/ me want 

Quote from: Lyn Farel
I... huh... What ? Did those come from the Warp ?
It is eve's version of outer space 3d printing I guess.

It's the future,  we are not supposed to understand it.
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Jace

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #23 on: 12 Oct 2014, 09:33 »

I mean, I'm all for form over function. I like space magic. But at least give me technobabble to latch onto. I can suspend disbelief with the best of them, but you gotta give me something to suspend it in.
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Esna Pitoojee

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #24 on: 12 Oct 2014, 10:05 »

For those of you not familiar with the current anchoring animation, there is an "egg" - I believe it uses the generic racial bunker model - that pops up as soon as a structure is ejected into space. Anchoring it currently causes the tower to "materialize in" with a spotty pattern around the egg. Looking at that gif, it seems like they just changed it to be generated from the top and bottom rather than all around at once.

Some other stuff:

Lowsec DDs: I still don't understand why this is going in. It doesn't add anything to the lowsec environment, in my opinion, and only encourages people with titans to tool around in low getting easier ganks rather than moving on to null. Especially since they expect null to become more evenly populated, I don't really see the point of incentivizing lowsec titan gameplay.

Long-distance travel changes: Fozzie updated the plans; tl;dr of new version is that JFs will now go to 10 LY, all hauling-role ships will get a bonus to fatigue reduction, and Black Ops can go to 8 LY while anything going through a B.O. portal gets a fatigue reduction bonus. These look good for me, as they at least somewhat resolve many of the issues I had with the original plans (large portions of null being cut off from resupply, black ops being painfully hard to use, etc).

Hobo jamming dies: Good riddance. Why they didn't treat this as an exploit is something I'm not totally sure of.

(Potential) nerf to stealth bomber wings: Mixed feelings on this one. To summarize, on SiSi they've rolled back the change that caused cloaked ships to not decloak each other. This was largely done in response to complaints about single players using multi-client programs like ISBoxer to deliver perfectly-coordinated bombing runs with up to 40 bombers at once. While I agree that was a serious issue, I'm not sure rolling the change straight back to "all cloaked ships decloak each other, all the time" is the right answer either, as it pushes stealth bomber usage all the way over to the other end of the spectrum of difficulty ("all but useless except in the hands of an elite few").
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.

Jace

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #25 on: 12 Oct 2014, 10:13 »

Ah, thanks for the explanation of the current animation. I didn't know that this wasn't that big of a change.
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Lyn Farel

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #27 on: 13 Oct 2014, 05:29 »

What's hobo jamming ?
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Morwen Lagann

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #28 on: 13 Oct 2014, 05:34 »

Undocking with a dictor, dropping bubbles, then docking up.

Bubble-probes will now self-destruct if their owner docks up.
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Lagging Behind

Morwen's Law:
1) The number of capsuleer women who are bisexual is greater than the number who are lesbian.
2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Esna Pitoojee

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Re: [Dev Blog] Coming in Phoebe - Nov 4th
« Reply #29 on: 13 Oct 2014, 09:23 »

Undocking with a dictor, dropping bubbles, then docking up.

Bubble-probes will now self-destruct if their owner docks up.

This. It meant that a single dictor could keep a station indefinitely locked down with virtually zero risk.
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.
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