Instead of death cloning to get newbies out to new regions, design an actual interactable gameplay element to accomplish the same thing. For example, instead of the 'once a year you can death clone' idea they've bounced around, how about an alliance can, once per year if it hasn't been destroyed, establish a single limited-strength stargate between one system in their null space and a low sec system. To prevent it from being used for much more than recruiting, give it a mass/ship limit like wormholes/accel gates--IE only pods, shuttles, and maybe frigates can use it. And of course, both ends should be destructable.