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Author Topic: [Fanfest] Project Legion  (Read 4397 times)

kalaratiri

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[Fanfest] Project Legion
« on: 02 May 2014, 08:00 »

Source.

Quote from: CCP Rouge
Battle-hardened players!



I’m really excited to reach out to you again, and I hope you are following EVE Fanfest 2014. It’s a blast and a great chance for me to meet some of you in person and get feedback on our current and next endeavors. No pressure!

DUST 514 has seen a lot of improvements since launch and I hope you all enjoy the content the most recent update, Uprising 1.8, brought you. The community has banded together like never before and has simply smashed apart events like the Million Clone Challenge! For all of that, I am incredibly proud of our team and our community.

I promised some big news, and today we delivered it: One of the highlights of our DUST 514 Keynote was a sneak peek at Project Legion, an early prototype that a part of the team in Shanghai has been working on for the past few months.

Involving the community as early as possible has always been the way we build features and games at CCP and that’s not about to change. This is a great opportunity to share something exciting and special with you all and get early feedback. But, let me give you some more context…

When I came to CCP several months ago, it was to fulfill a vision that was our goal since DUST 514 was first announced: Merge a deep sandbox experience with an FPS in New Eden, to create a massive living world more meaningful as real life. As the team and I worked on that vision, we came to understand the effort centered around four pillars.  We had to build the right ecosystem incorporating a fun and balanced competitive shooter; player vs. environment allowing for emergent behaviors; a player-driven economy that is distinctly CCP; and deep immersion that brings it all together.

We realized we would never be able to do it by iteration, any more than one could overhaul the engines of a plane in flight, and to do this right it would need to become something new -- a distinct and separate experience from what we’ve previously offered on DUST 514.  We also feel that, to do this right, we need to do it on the PC platform first.

To achieve this, we'll need much more focus on the user experience than ever before. As I mentioned during my keynote today, the starmap will play a larger role in the way you'll interact with that huge universe. I envision New Eden’s mercenaries scanning the universe for loot, battles, Guristas-sponsored tournaments and such, and then making meaningful choices from there.

Let's start with the loot. I didn't want to add drones simply to have AI to shoot at; instead we tried to find a way to make that meaningful. That's when the idea of scavenging emerged. What if the loot being dropped is gear that the other players and reclaimer drones (which, by the way, are cool so long as you don't get too close!) are fighting for in "open" scavenging grounds? In High-Security space the loot is more basic and the drones less aggressive, but in Low-Security the stakes get higher.  As all those in New Eden know, with greater risk comes greater reward. So in lowsec, with CONCORD nowhere to be found, the line between friend and foe becomes very blurry – you and I might team up to go after better loot against more powerful drones… but you won't shoot me in the back and steal my stuff, right?

A lot of work will also be going into the shooting mechanics, emergent gameplay and diversity of roles. An overhaul of the progression tree supports this effort.



Levels, environments and visuals will also be enhanced, with the sole objective of making the experience even more immersive and dense: How is the surface of a planet in the EVE universe supposed to look – exotic, scary, calm...? Should atmospheres have an effect on gameplay? That's what I’ve tried to demonstrate today on stage with the live demo. Even if it's still early, I hope some of that thinking was well communicated.

Finally, the economy piece, the cement of that ecosystem as I call it. A player-driven market is not a “nice-to-have”, it's a must. Loot can be used or sold through the market. The ones who don't want to go scavenge can make big ISK through Mercenary contracts and restock or upgrade from the market directly.

Although DUST 514 and Project Legion will function independently of one another, and are different projects on different development paths, DUST itself has a lot more shooting-in-the-face action to come. The team and I remain committed to continuing to improve the experience on PlayStation 3, while simultaneously making sure “Project Legion” becomes the experience we’ve all dreamt of.

The journey continues.

CCP Rouge
Executive Producer - DUST 514 / Project Legion

Sooooo, Dust is being dropped like a hot potato  :D

Edit: And the Dust players seem to have reached the same conclusion as I did, they're busy complaining loudly all over their forums.

2nd Edit: Interview with CCP Rouge about the future of Dust and Legion
« Last Edit: 02 May 2014, 08:39 by kalaratiri »
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Makoto Priano

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Re: [Fanfest] Project Legion
« Reply #1 on: 02 May 2014, 08:42 »

Sucks to be a DUSTie. That said, EVE Legion sounds like a potentially awesome development. I've been of the mind that CCP's team would need a mediocre shooter under their belt before they could make a good one. :x
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Denak Kalamari

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Re: [Fanfest] Project Legion
« Reply #2 on: 02 May 2014, 09:21 »

I'm just, what?

Seriously, after a year and a half of suffering through the bugs, the glitches, exploits, protostomps, tank spam, nade spam, uplink spam, nanohive spam, equipment spam and Flavor of the Month bullshit, just to one day see the vision DUST had come true, you're telling me that this vision is being fulfilled on another platform and a completely separate game? You're telling me that all that time, effort, tears and frustration I've put into this game was for nothing?

Many people are going crazy on the forums about DUST being abandoned and officially declared dead, I don't think so. Nevertheless I'm extremely pissed that the original vision DUST had is not and possibly will not be fulfilled in DUST 514. And unless I get a new PC, it's jnlkkely that I'll never get to play this thing myself.

Sigh.

I just don't know what to do anymore. Should I just abandon ship and focus my efforts on another game or should I stick to a broken game that will probably never see the grand vision it had? My optimisim towards seeing that one day are getting thinner by the second.
« Last Edit: 02 May 2014, 09:33 by Denak Kalamari »
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kalaratiri

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Re: [Fanfest] Project Legion
« Reply #3 on: 02 May 2014, 09:26 »

I'm watching the Dust Progression presentation, and I retract my previous statement.

They're not dropping Dust at all, they're completely reworking it from the ground up. The skills system, the item levels, everything, is being simplified and streamlined to make the game easier to play and just generally better.

As Dust and Legion are going to be seperate games, I may even play both  :)
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Katrina Oniseki

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Re: [Fanfest] Project Legion
« Reply #4 on: 02 May 2014, 10:12 »

I feel sorry for the DUST 514 players because this can seem like a sock in the gut. But, at least they now know what we original PC EVE players felt when they announced DUST was PS3 exclusive.

Samira Kernher

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Re: [Fanfest] Project Legion
« Reply #5 on: 02 May 2014, 10:40 »

Lol.
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Vincent Pryce

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Re: [Fanfest] Project Legion
« Reply #6 on: 02 May 2014, 10:52 »

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Silas Vitalia

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Re: [Fanfest] Project Legion
« Reply #7 on: 02 May 2014, 10:59 »



So much win from you, always.


I wonder why this legion business was not just introduced as a different match type for DUST? 

Long story short, they should have looked at Mass Effect 3 Multiplayer in a big, serious, stealing the idea sort of way.   That game got it seriously right with co op pve shooty shooty.   Change a few skins on the ME3 pve and you are already 90% done.

Dust will continue to limp along until the money math doesn't work for CCP anymore.   I feel sorry for you Dust guys and gals, too.  Promised the world, delivered a turd sandwich occasionally polished.




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Esna Pitoojee

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Re: [Fanfest] Project Legion
« Reply #8 on: 02 May 2014, 11:25 »

As painfully rickety as DUST is, I still rather fail to see why this couldn't have been incorporated. It feels like it'd just need a couple of tweaks (NPCs, free-fire/no-teams mode, some sort of resource counter) to work just fine.
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.

Lyn Farel

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Re: [Fanfest] Project Legion
« Reply #9 on: 02 May 2014, 11:48 »




And that executive producer speaks at the first person. Lol.
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Esna Pitoojee

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Re: [Fanfest] Project Legion
« Reply #10 on: 02 May 2014, 14:07 »

Okay, so apparently the reason it's a separate product is to deal with the "exclusive to PS3" deal they did with Sony for DUST. They finally came to the conclusion that consoles are... not a suitable environment for long-term development.
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.

Louella Dougans

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Re: [Fanfest] Project Legion
« Reply #11 on: 02 May 2014, 14:45 »

is Legion free to play ?

also, would Legion be possibly a better method of having non-capsuleer characters in a corporation, for RP reasons ?
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kalaratiri

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Re: [Fanfest] Project Legion
« Reply #12 on: 02 May 2014, 14:50 »

is Legion free to play ?

also, would Legion be possibly a better method of having non-capsuleer characters in a corporation, for RP reasons ?

Yes

No idea.
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Silas Vitalia

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Re: [Fanfest] Project Legion
« Reply #13 on: 02 May 2014, 15:01 »

I seem to recall CCP aversion to having any shooty fps bits befouled by non-shooty standing around and chatting. 

I imagine the best you'll get is a bunch of armored merc types standing in the same 'planning' room before a PVE drop ala DUST.

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Louella Dougans

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Re: [Fanfest] Project Legion
« Reply #14 on: 02 May 2014, 15:02 »

I seem to recall CCP aversion to having any shooty fps bits befouled by non-shooty standing around and chatting. 

I imagine the best you'll get is a bunch of armored merc types standing in the same 'planning' room before a PVE drop ala DUST.

I was thinking more like, you know how in your events, you had your alt "House Staff" doing stuff ?

would Legion be a more useful tool for that sort of thing ?
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