Kaalakiota, or KK, is the largest of the Caldari megacorporations, and was run by Tibus Heth.
Quote from: Silas Vitalia on 22 Oct 2013, 11:53 Much like low and null, I think in facwar these will be used mainly to 'set up' engagements. Everyone can see the timer and know something is going to go down in 'x' hours at this location. It's like a flashing billboard ad for pvp.Again, not really. They can be picked up at any time even during their reinforcement timer. You don't need to wait the whole 48 hours before scooping your depot. So, let's say someone drives up and blaps your depot. It goes into ref, and has a 48 hour timer. With 47 hours still left on the timer, you drive by in your frigate and scoop it up.It was mentioned on the original announcement that you "wouldn't need to fight for it if you don't want to, just pick it up and go"
Much like low and null, I think in facwar these will be used mainly to 'set up' engagements. Everyone can see the timer and know something is going to go down in 'x' hours at this location. It's like a flashing billboard ad for pvp.
Heh, it can do that, but thats not going to be the main FW use. Think of the ramifications for the constant ship changing in a hard fought system capture campaign. One of the defender advantages right now is that the offense can't dock in system, this means reship times are much higher for them, so the defender can really play that to their advantage. The ability to park one of these in a system you want to attack will completely change the mechanics of how you attack a system.
Quote from: Gaven Lok ri on 22 Oct 2013, 17:36 Heh, it can do that, but thats not going to be the main FW use. Think of the ramifications for the constant ship changing in a hard fought system capture campaign. One of the defender advantages right now is that the offense can't dock in system, this means reship times are much higher for them, so the defender can really play that to their advantage. The ability to park one of these in a system you want to attack will completely change the mechanics of how you attack a system. Interesting.
In some systems there are gates, landmarks and stations within a few ten thousands of kilometers apart. Creating celestial bridges between them has so far relied on corpses which last only for an hour, and on containers, which only last for 30 days. With depots, one could in principle connect the grids for an arbitrary length of time.