Morals in its descriptive sense, refers to personal or cultural values, codes of conduct or social mores. It does not connote objective claims of right or wrong, but only refers to that which is considered right or wrong. But it's necessarily true that what is considered right or wrong is objectively considered right or wrong. One can't really argue that people exist that consider certain things to be right and others to be wrong, if one doesn't want loose touch with reality.
In its normative sense, "morals" refer to whatever (if anything) is actually right or wrong, which may be independent of the values or mores held by any particular peoples or cultures. The idea that there is objective right and wrong is supported by a lot of arguments, to start with the point that there are deep logical problems with relativism/nihilism in general (and those also hold for moral relativism/nihilism. Cf. Boghossian "Fear of Knowledge") and end with the fact that a non-normative view of morals has the problem of not being able to justify why one should adopt it, while a normative foundation of morals can do so very well.
It's a bit like String-Theory(s). While there are theoretical reasons to assume that some form of String theory is true, we can't experimentally discern which one is. Similarly, we have a lot of reasons to assumethat objective morals exist, even though it is hard what exactly is objectively right or wrong on the level of morality. This though is an epistemic problem ofdiscerning the form something takes, not the question whether something does exist or not.
All that said, I'd agree that in EVE, to a certain degree and in a certain sense, we have no normative, objective morals, as it is a sand-box game that could be framed as "what if everyone had to make up his/her own..." with "..." being "morals" in this specific case. In a way, EVE is a game revolving around the descriptive morals that come up, which 'methodically' excludes normative morals.
See, that's a lot more intelligent and complex than what I was going for. I was just going to say that there may be a grey area where we can find wiggle room, but there are definitely things, acts, and people out there that are, objectively, evil. They may not
think they're evil; I guess few people would, but that doesn't change whether or not they have done wrong to others for an inadequate reason.
Let's take a common example. Let's say that there's a married man with two children and a wife. He's in his 40s or 50s and has sort of hit the ceiling in his life. Suddenly, a 20 year old woman he's been working with on a certain project starts to flirt with him, one thing leads to another, and he starts an affair with this woman. I think all of us can understand that and draw our own conclusions on rationale. He's having a mid-life crisis, he's probably bored of his wife and he'll have to deal with the stress of his children when he gets home. He's probably not a "bad" person, overall. Marriage isn't as ironclad as we like to say it is anyway and people do this
all the time. His wife may never find out about it, after all, and he may go through the rest of his life taking that secret to his grave.
But with all the justification, rationalization, and understanding in the world, is this man breaking his promises to his wife and starting a secret affair objectively evil? I think it is. I may have all the understanding in the world for his situation, but if you promise something to someone, it's on you to keep that promise. He may not be evil, but cheating on your wife certainly is, no matter why you did it or how common it is. It's a violation of your family's trust for your own selfish wants and desires.
And that's just the most common, vanilla wrong I can think of. There's a lot worse out there. At the very least, I'm pretty sure we could all agree that there is no viable justification or rationalization for spiking a woman's drink with rohypnol, raping her in your apartment, and dumping her outside across town. That's, simply speaking, pure evil. It does exist out there, I suppose righteousness is all about how universal and inviolate wrong is.
Sort of the problem I have with D&D systems isn't that they're all about objective right and wrong, but subjective right and wrong. For instance, my Zumoktaga character scored an almost perfect Neutral-Good. Zumoktaga is basically the acting principle of destruction. He has ripped people literally in half for saying something vaguely threatening and been everything from a paratrooping combat engineer to a do-anything brick mercenary. If you met him IRL, you'd know immediately that the guy is a pretty cold-blooded murderer.
Yet, according to D&D's system, NG is probably right on the money. He doesn't hurt people for his own good, always for an organization (whether military or criminal). He has a definitive sense of right and wrong, standing up for his buddies in bad situations, even if that sometimes means killing law enforcement personnel or helping drop bodies in sewers to be eaten into nothingness by Stormwind rats. Objectively, anyone and their mother would know he's a walking, hammer-wielding nightmare. But, subjectively, you could say he's a stand-up paladin if you don't take his employment history, methodology, or pure brute anger into account.