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Author Topic: Dev Post: [Odyssey] Attack Battlecruiser balance pass  (Read 1031 times)

kalaratiri

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First major involvement of CCP Rise in balancing, and it's the Tier 3 BCs. Good Man :P and dammit Kat, this is my job  :evil:

Raw post: https://forums.eveonline.com/default.aspx?g=posts&m=2805338#post2805338

Quote
Hiyo!

My first project here is touching up the set of attack battlecruisers. This class was in a fairly oppressive state following their creation, but the constant upgrades to frigs and cruisers has brought them back in line somewhat. Our goal here is to make a little more room for both battleships and cruisers at both large and small scales. We're doing this through tweaks to scan resolution and signature radius changes for all four, agility tweaks for Naga and Oracle, and mass increase for Talos and Tornado. Hopefully the end result is that they are slightly more vulnerable to probing, bombing, and being caught by tackle than they were.

Note: we are aware that these ships will be getting hit twice. Once from these changes, and once from the TE change. We think they will still be a very strong option in many environments, even if both changes going through as proposed, but we are all ears to discussion.

ORACLE:
Amarr Battlecruiser Skill Bonuses: -10% to large laser cap use and +5% to large laser damage
Slot layout: 8H, 3M, 6L; 8 turrets , 0 launchers
Fittings: 1375 PWG, 345 CPU
Defense (shields / armor / hull) : 1575 / 2160 / 1980
Capacitor (amount / recharge rate) : 3500 / 875s
Mobility (max velocity / agility / mass / align time): 200 / .495 (+.02) / 14760000 / 10.1s (+.4s)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 220 (-20) / 6
Sensor strength: 18 Radar
Signature radius: 210 (+30)

NAGA:
Caldari Battlecruiser Skill Bonuses: +5% to large hybrid turret damage and +10% to large hybrid turret optimal range
Slot layout: 8H, 6M, 3L; 8 turrets , 0 launchers
Fittings: 875 PWG, 425 CPU
Defense (shields / armor / hull) : 2160 / 1575 / 1755
Capacitor (amount / recharge rate) : 2900 / 725s
Mobility (max velocity / agility / mass / align time): 195 / .525 (+.04) / 14760000 / 10.9s (+.8s)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 200 (-20) / 8
Sensor strength: 21 Gravimetric
Signature radius: 215 (+25)

TALOS:
Gallente Battlecruiser Skill Bonuses: +5% to large hybrid turret damage and +7.5% to large hybrid turret tracking speed
Slot layout: 8H, 4M, 5L; 8 turrets , 0 launchers
Fittings: 1100 PWG, 360 CPU
Defense (shields / armor / hull) : 1750 / 1890 / 2160
Capacitor (amount / recharge rate) : 3100 / 775s
Mobility (max velocity / agility / mass / align time): 220 / .45 / 15552000 (+1152000) / 9.7s (+.7s)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 210 (-20) / 7
Sensor strength: 20 Magnetometric
Signature radius: 220 (+20)

TORNADO:
Minmatar Battlecruiser Skill Bonuses: +5% to large projectile turret rate of fire and +5% to large projectile turret falloff
Slot layout: 8H, 5M, 4L; 8 turrets , 0 launchers
Fittings: 1000 PWG, 342 CPU
Defense (shields / armor / hull) : 1890 / 1800 / 1800
Capacitor (amount / recharge rate) : 2700 / 675s
Mobility (max velocity / agility / mass / align time): 225 / .475 / 15228000 (+1128000) / 10s (+.7s)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 230 (-20) / 6
Sensor strength: 17 Ladar
Signature radius: 195 (+25)

Changes are in bold.
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Katrina Oniseki

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Re: Dev Post: [Odyssey] Attack Battlecruiser balance pass
« Reply #1 on: 28 Mar 2013, 13:26 »

and dammit Kat, this is my job  :evil:

 :cube:

Alain Colcer

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Re: Dev Post: [Odyssey] Attack Battlecruiser balance pass
« Reply #2 on: 28 Mar 2013, 14:40 »

If they add a bit more mass and remove -5m/sec on all ships, its golden for me.
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Ghost Hunter

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Re: Dev Post: [Odyssey] Attack Battlecruiser balance pass
« Reply #3 on: 28 Mar 2013, 14:45 »

>easier for probing

I'm not sure what context this would be appropriate in other than on-grid probing ... and sniping at probe-dangerous distances is challenging enough as is. :V
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kalaratiri

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Re: Dev Post: [Odyssey] Attack Battlecruiser balance pass
« Reply #4 on: 28 Mar 2013, 15:15 »

and dammit Kat, this is my job  :evil:

 :cube:

I don't have much else to do with my time  :yar:
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