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The Lutin lights are sometimes seen by ships approaching the Iyen-Oursta stargate. Many Minmatar slaves believe that seeing the lights means their firstborn son will be blessed with freedom. Read more here.

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Author Topic: "Cribs" - EVE Edition  (Read 8157 times)

Halete

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Re: "Cribs" - EVE Edition
« Reply #15 on: 24 Jun 2013, 03:11 »

I used to spend a lot of time on architectural websites when I was world building for my tabletop game.

There is some extremely inspiring material out there that I have wanted to work with for Halete.

Such as this gang controlled squat 'fortress' in Russia which could even serve as good material for my Caldari Somnaishii project:  
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Steffanie Saissore

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Re: "Cribs" - EVE Edition
« Reply #16 on: 24 Jun 2013, 08:34 »

It is interesting to see what and where the rich and powerful reside when not zipping through space.  Which reminds me, I need to write up descriptions of things and stuffs...

At any rate, right now, aside from the couple of guest rooms that have been offered for use, Steff's primary residence is on board a Thorax-class cruiser while a planetside residence is restored.
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"And if the music stops, there's only the sound of the rain.  All the hope and glory, all the sacrifice in vain.  And if love remains though everything is lost, we will pay the price, but we will not count the cost."

Mithfindel

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Re: "Cribs" - EVE Edition
« Reply #17 on: 24 Jun 2013, 08:43 »

"Rich and powerful" sounded funny. My characters at least are probably (with a few exceptions) more or less broke as far as capsuleers are concerned. (Axel is somewhat wealthy, though I actually haven't given much thought on how he lives. Probably off corporate offices or at hotels when available.) However, even the poorest of them, by our real life scale, would be rich beyond belief.
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Nmaro Makari

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Re: "Cribs" - EVE Edition
« Reply #18 on: 25 Jun 2013, 13:38 »

N'maro used to have a nice station apartment at SYNE' HQ station, I picked something I thought would fit in with this station:

[spoiler][/spoiler]

The actual main room is below
 
[spoiler][/spoiler]


Right now he has a nice apartment in SYNE's new HQ, but that's still a work in progress.

Also when he's back in Rens, the system he considers his home, he has an "off the grid" place fitted in one of the maintenance sections:

[spoiler][/spoiler]
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The very model of a British Minmatarian

Nicoletta Mithra

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Re: "Cribs" - EVE Edition
« Reply #19 on: 25 Jun 2013, 14:48 »

Sarum Prime III (Mekhios) - Mithra Family Estates - Conifer Gardens

A comfortable planetary vehicle picks visitors to the estates of the Mithra family up at the shuttle landing platforms and ferries them over to the gardens:

The conifer gardens are well cultivated, small blue blossoming flowers beneath the trees, painting spots of colour beneath the trees that reflect the cerulean blue of the summer skies.
[spoiler][/spoiler]
Several big umbrella pines provide cooling shadow in the heat of high noon and let light and shadow dance with one another as the sun stands low above the horizon.
[spoiler][/spoiler]
The chirping and humming sounds of insects are omnipresent and the birds sing their songs. The presence of the lake nearby is betrayed by a cool wind which carries some moisture, even though one is unable to see it through the dark green of bushes.
[spoiler][/spoiler]
In the middle of the gardens, a good bit away from the landing area, surrounded by pomegranate trees, one can find the representative main building of the estates, designed in old Sarumite imperial style.
[spoiler][/spoiler]

A set of garden furniture stands beneath an especially big umbrella pine.


Sarum Prime III (Mekhios) - Mithra Family Estates - Hunting Grounds

After leaving the planetary vehicle, which provides transport to the hunting grounds from near the landing platform of the Mithra estate, one is somewhere in the middle of nowhere. Behind stretches a thorn bush savanna till it meets the horizon, a few spots of lusher vegetation here and there in the distance.
[spoiler][/spoiler]
Right ahead is a muddy brown plain, seemingly devoid of life, which ends at a mountain range. Here and there in it are little white spots of around 15 meters in radius. It's broodingly hot and above the spots the air is flickering. Everything is sprinkled with explosion craters from the orbital bombardments and debris that rained down after the Elder fleet invasion was ended.


Sarum Prime III (Mekhios) - Imperial Academy Station - Mithra Family Bureau

After leaving the reception behind you enter a medium sized room with a somewhat dignified, yet simple interior. A knee high table dominates the room. Two simple chairs and a seemingly comfortable armchair are arranged around it.

The wall across the room provides a view into a well cultivated conifer garden with blue blossoming flowers beneath the trees, apparently through use of modern holographs. The chirping sounds of insects are omnipresent.
« Last Edit: 26 Jun 2013, 09:03 by Nicoletta Mithra »
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Elmund Egivand

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Re: "Cribs" - EVE Edition
« Reply #20 on: 29 Jul 2013, 21:06 »

Elmund Egivand lives a vagabond lifestyle for the past year, though recently he has found a temporary home in the form of Eszur III - Tribal Liberation Assembly Plant.

His apartment's layout is very standard: Clear view of the Docking Bay, Hangar right below, a narrow walkway leading to a one-roomer. Due to his extended stay, the apartment has accumulated a very large collection of scraps, broken machinery and etc.

The bed, which he never sleeps on, is converted into his workbench. It is flanked by consoles, and the walls are covered in monitors, except for the left side, which has a food dispenser installed (supplied with protein delicacies from the outside).

The perch overlooking the Docking Bay is crammed with consoles, computers and cabinets filled with parts and circuit-boards, as there is where he works on diagnostics and optimization of his vessels. A pipe runs down from the right side to the Hangar for easy access.

Consoles are wired to the quarter entrance, which lay unused, as Elmund has long given up in trying to make that door work all the time. There are suspicious scorched marks and signs of melting along the sides. The grills of the ventilation ducts are removed entirely: This is how he accesses the outside world.

The sink was converted into his personal still, where he brews his moonshine.

The common room is littered with machinery, most of them scrapped and scavenged from the various scrapyards and garbage heaps. The coffee machine on the coffee table looks out of place among the mountain of recycled parts. The holo-television is permanently tuned to the news network, with wires running down its sides and linked to a towering CPU to its right.

All consoles are self-assembled and connected to a custom CPU installed beside the holo-television. It comes with its own weak AI suite, which routinely scans the Galnet for anything of interest and runs all calculations and simulations relevant to the data and variables fed into it (Elmund doesn't use Aura because he found her grating on his nerves). Elmund calls it 'The Totem' due to its towering appearance.

Everything in his quarter can be disassembled and disposed at a moment's notice.
« Last Edit: 29 Jul 2013, 22:35 by Elmund Egivand »
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Anyanka Funk

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Re: "Cribs" - EVE Edition
« Reply #21 on: 01 Sep 2014, 09:44 »

« Last Edit: 07 Nov 2014, 21:01 by Anyanka Funk »
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Drakolus

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Re: "Cribs" - EVE Edition
« Reply #22 on: 01 Sep 2014, 13:56 »

Good idea, I like the development potential of finding out where folks "come from"

Quote
Drakolus's crib is a tent.  He has quite a few semi-upgraded quarters in various stations mostly around Molden Heath but his "home" as he considers it is a tent in the rocky scrub lands of Eldulf III.  He moves it around quite a bit but usually picks spots with nice open views and nearby hunting or fishing.  The tent itself is quite large and mottled brown and grey in color.  The outside is well maintained if a bit on the well-worn side.  The inside is festooned with rugs, tapestries, pillows and all manner of comfort items in a bedazzling array of vibrant colors.  There is very little actual furniture other than a few trunks and odds and ends.  All of this including his hunting and fishing gear fits into a shuttle or a large land vehicle to maintain the nomadic aspect of his transitory home.
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Zenariae

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Re: "Cribs" - EVE Edition
« Reply #23 on: 01 Sep 2014, 16:18 »

.
« Last Edit: 17 Oct 2014, 06:30 by Zenariae »
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Xepharious

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Re: "Cribs" - EVE Edition
« Reply #24 on: 05 Jun 2017, 13:50 »

Inspired by Julianni's recent blog about her new retreat and my curiosity over what others have come up with, here is a thread wherein to post your character's home. From the most modest studio apt. all the way up to the great and rambling mansions, where do you reside when not in your pod?

I've just finished writing up Xeph's remodel and I'll post it tomorrow.

(Copy/paste from your RP channel descriptions is ok so long as they are cohesive.)

Aaaaand go!
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Xepharious
ALEXYLVA PARADOX | Sub-Coordinator | Recruiter
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What's your Origin Story?
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Jev North

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Re: "Cribs" - EVE Edition
« Reply #25 on: 05 Jun 2017, 15:15 »

Rarely seen and now vacated, the quarters in which Jev was roughing it in the first week or so of living in a wormhole citadel, and the fancy stuff wasn't online or furnished yet:
[spoiler]A ways down a quiet corridor -- all metal gleaming in the dim light, with that fresh, newly extruded by nanites smell -- a reinforced door leads into Jev's quarters.

By capsuleer standards, they're quite small, only about twice the size of a standard shipping container. It's just enough space to feature a lounge set, viewscreen, kitchenette and bunk, and still have enough room be able to move around comfortably, although the relatively high ceiling adds some impression of extra space.

The default aesthetic is recessed lighting panels and Caldari sheet metal; at least the place has been lived in a little, softening the sharp edges and bare look with touches like a blanket randomly over the couch, clothes over a chair by the bed, loose utensils in the kitchenette, suitcases and roll-containers set aside.[/spoiler]

She's since moved up in the world; the new place is still pending a full write-up. Soon™
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Julianni Avala

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Re: "Cribs" - EVE Edition
« Reply #26 on: 05 Jun 2017, 20:01 »

Oh this is so exciting!

So since she just got the place, I don't have a channel designated just yet. I'm planning on writing out the descriptions for a few specific rooms/areas, then have them on hand to create a channel when need be. Easier that way, as I can't put into words the entire home into one place.

Anyway, here are the links to the places that have inspired her new place! They may not be perfectly spot on, but they're definitely inspirations.

Desert Retreat

[spoiler=Oasis]
(Minus the extra buildings)[/spoiler]

[spoiler=Butterfly Garden]
(Minus the fake butterfly art and add more cacti!)[/spoiler]
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Xepharious

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Re: "Cribs" - EVE Edition
« Reply #27 on: 06 Jun 2017, 07:21 »

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Xepharious
ALEXYLVA PARADOX | Sub-Coordinator | Recruiter
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Xepharious

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Re: "Cribs" - EVE Edition
« Reply #28 on: 06 Jun 2017, 07:29 »

As promised, here is Xeph's newly renovated space within Icarus Station in Origin.

[spoiler]As you enter you are immediately surrounded by a massive central living space. A few steps take you onto a floating disk, much like a loading lift as found in a dock. The open-air lift gently floats all guests down over a hologram of flowing electrically charged purple gas like one might find upon a storm planet. As the lift lands, it seems to do so upon a fully enclosed circular ‘pond’ of actual purple gas. Looking around, the space seems to spill out into various rooms, shelves, balconies, and nooks all from a central, generally cubical living space roughly 100m by 100m in size. The theme of transparent flowing gas conduits plays throughout the space with various separate gas colors ranging from the purples and blues used primarily in the central spaces, to greens, reds, yellows, and pinks used more in various rooms and siting areas ensconced within the nooks and balconies. Most rooms are initially transparent through to the central space; however a simple command can render the walls opaque.  With settings which allow each wall to show the contents or occupants of their rooms or even to mask both, each room can seem to disappear from sight along with everything and everyone within. The rivers of flowing gas give each space a feel of calming movement while gentle scented breezes occasionally pass through the open spaces.
In a curious mix of mediums, each room is furnished in rare, dark, heavily patterned woods and fungi which lend an oddly organic feel to what would otherwise be a starkly modernist design. Rich upholsteries in deep blue and maroons mingle with bright greens of various living plant life to give a deeply vibrant living atmosphere to round out the rooms.
Significant portions of the primary living spaces appear to have a gentle anti-grav field activated which give the feel of padding despite otherwise hard plasteel surfaces. In these areas small bins of various children’s toys are stashed just out of sight. Some of the toys look to have been recently played with.
Various other lifts, each with transparent but firm sidewalls, glide from surface to landing allowing guests to migrate to smaller rooms or alcoves above. The squared-off shape of these rooms and nooks continues and joins the various conduits of storming gas to bring the soothingly flowing theme with it into rooms for leisure, business, recreation, and exercise. Included in these are a constant flow swimming tank, a holo-theatre that doubles as a quite reading space, a professionaly equipped kitchen, a secluded office with room for three separate desks, and various sleeping rooms. Largest of these separate rooms is the master suite which seems to float almost central to the overall living space. From within this room, one can see into almost every other room and space should their walls be set transparent as well. The overall effect is akin to sleeping amidst a forest of plants, woods, family, and the ever-flowing rivers and pools of soft storming gases.
At the topmost level of the living space the various gas conduits merge to herald the guest as they step from the lift into a broad room whose floor is composed entirely of one giant but thin transparent chamber in which all colors of the gas mingle and swirl before flowing to the far end of the room and appearing to spill forth out into space just below floor to ceiling windows looking out into the vastness of Origin. Few furnishings grace this space though it could be used for all manner of events.
[/spoiler]
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Xepharious
ALEXYLVA PARADOX | Sub-Coordinator | Recruiter
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Lunarisse Aspenstar

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Re: "Cribs" - EVE Edition
« Reply #29 on: 06 Jun 2017, 09:16 »

MOTD- Luna's Quarters in Gottin's Lamp.
[spoiler]
After you descend in an elevator, you enter a lush space. Warm rays descend from above, as if lit by a sun on a warm sunny day. A White Arbor stands at the entrance with a rambling climbing Blush Pink Colored Rose Bush entwined along its arch. At the base of the arbor are the Yellow blooms of the Forsythia bush. Should you enter under the arch, you entered into an enclosed garden surrounded by walls on four sides. A path of Grey Stepping Stones leads through economy sized beds of Vegetables and Tubers and culinary herbs that ring interior. At the end of the beds are small trelleses to allow for Grape Vines to wind and grow. The center of the garden is a bed of brightly colored flowers for cuttings surrounding a Statute of Empress Jamyl I. Someone has been weaving a crown of roses that has been placed on the statue.

At two difference places in the garden are marble benches for rest, contemplation and quiet talks. The walls are concealed by a riot of color and a lush, tangled cottage garden that seems to stretch forever, a mix of careful planting and holos. At the end of the garden is a cottage with Lunarisse's private library of antique books that opens to the gardens and a bedroom and a porch with a daybed.  On the opposite end of the garden is a new cottage which remains unfurnished except for a simple bed. 

There is a Sarum Shepard named "Quark"
[/spoiler]

Picture - Cottage Porch
[spoiler]

[/spoiler]

Picture - 'Quark'
[spoiler]

[/spoiler]
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