Backstage - OOC Forums

EVE-Online RP Discussion and Resources => Player Driven Content => Topic started by: Katrina Oniseki on 16 Mar 2013, 13:36

Title: "Cribs" - EVE Edition
Post by: Katrina Oniseki on 16 Mar 2013, 13:36
This is a thread to show off the unique, exotic, customized, expensive, or expansive homes or locations of your ultra rich capsuleers. Post your 'crib' in a quote box, or in italics or something so it's easier to read. :3

Quote from: Katrina's Estate
New Caldari V (Oniteseru), Osmon Mountainrange
Private Estate of Katrina Oniseki
4,000ft (1220m) above sea level ...  2°F (-16°C) outside the barrier fields (http://i.imgur.com/ylMWQ.jpg)

The landing pad guests arrive on is built onto a rock outcropping, dusted with snow and whipped by the mountain winds. Though the surrounding atmosphere outside the protective barrier fields is extreme, the platform only endures tempuratures slightly below freezing. The heated tarmac prevents ice buildup, and there is plenty of lighting to guide guests to the former monastery.

Automated gatling rail turrets scan the skies, and squads of Arctic Warfare Marines bearing the I-RED logo patrol the grounds. Security is both assertive and tight. Before approaching the main entrance all visitors would be ID'd by a large Achuran man by the callsign of "King", apparently the head of security.

Inside, a second set of barrier fields keeps back the remaining cold, leaving the interior of the house a comfortable 65°F (18°C). The upper part of the house is fairly sparse, with hardwood floors, traditional Deteis artwork and ornate Civire rugs. Modern amenities are not readily visible here, but are present, usually in a hidden form of one way or another. There are plenty of rooms, most like the last with only changing decoration. Several guest rooms exist with plush and comfortable beds and empty dressers to store clothing.

In the main hall, a blazing fireplace is kept lit at all times, occasionally fed with actual wood that gives the room the scent of a real wood fire. In front of this fireplace rests a massive circular mattress sunken into a matching pit in the floor. It is lined with pillows of all shapes and sizes, and dressed with plenty of blankets. A steady ambient meditative music and the smell of lightly scented candles fills the air, and ample seating provides plenty of places to relax. Various holographic imagery gives soft light to the room in the form of fluttering white songbirds. A fully stocked tea bar is nearby, with literally almost every type of traditional and contemporary Caldari tea available.

In the main tower of the former monastery, there is a private room at the top for Katrina to stay in, one of two in the whole Estate. Unlike the other, it's rather exposed to the outside. A large bed dressed in warm fur and cotton covers dominates the room, along with a dresser, desk, and other decor.

The scarcity of objects one might expect in a home gives hint to the existence of the lower levels, which house a majority of the estate under the mountain.

Underneath the former monastery lays a sprawling complex dug directly into the solid rock of the mountain. Built only in a few weeks, the complex is an easy reminder of the Caldari skill in building and mining. With solid titanium metal floors, ample blue-white lighting, full climate control, and even aesthetically exposed rock walls in some areas, it leaves no doubt to the mind that this is an underground home.

The rooms are plenty and spacious, offered for many various uses. Some of the areas serve entertainment such as a billiards room, gym & weights, full size swimming pool, ball court, and even a home holotheater. Other rooms house staff and supply the complex; such as an armory, barracks, medical bay, firing range, buffet style cafeteria (stocked with very high quality foods), and an underground hangar with launch tubes. For Katrina, there is of course a private kitchen, bath, and bedroom, though nobody but her may access that part of the complex without being invited.

A full security detail patrols the complex along with paid staff to maintain the facility. A doctor heads up the medbay, trained to treat Capsuleers. A full team of chefs regularly cook for the massive buffet, serving delicacies and common food alike from around the cluster. Various AI-bots fill in some of the lesser desired positions such as custodial duties. The whole complex above and below is powered by a frigate grade aneutronic fusion reactor, with a fully self sufficient air and water purification system. Most of the lowest level, besides the reactor and water processing plant, is simply a collection of storage rooms for frozen and refrigerated foodstuffs, dry goods, bulk supplies, fuel, and spare parts.

Kat's home. Takes up two channels for the surface level and underground level.

Quote from: Katrina's Tengu
Tengu class Strategic Cruiser, "Karakkaze"

There are three Level V Secured areas aboard Katrina's vessel. The Lobby, The Gallery, and The Bedroom.

The Lobby is the first area available to visitors. Sprawling banks of holographic displays and control input stations line the tech filled walls. The floor is mostly a reinforced grating, underneath which are yet more control access points for Katrina. There are a number of chairs available, mostly in front of those consoles. In the center of the room is a large cylindrical beam of light. When Katrina is jacked into the Capsule, a holographic image of her body is projected there. Right now, it's blank.

The Gallery is a room built very much the same way as her other ship's bedrooms are, with glossed black surfaces and massive false window-walls that display the deep night sky outside. Refreshments and comfortable minimalistic seating is readily available, and a heating unit disguised as brilliant white holo-fire burns and flickers in the center of the room. A circular couch snakes around the virtual bonfire, with all sorts of strange shapes to the pillows to support fun and relaxation in countless positions. Even the floor around the fire is actually just one giant cushion.

The Bedroom is much more comfortable. Nestled deep within the ship, the soft thrum of the graviton reactors can easily be heard. Behind hidden panels in the softly curving black glossed walls, compartments for showering, food, clothing, medical supplies, and even a small armory can be found. The ultra-luxurious bed dominates the room, with advanced and expensive custom Capsuleer amenities at the walls.

The decks are patrolled at all times by shipboard marines, trained in close quarters combat and defense of critical areas of the ship. A small detachment of highly mobile and flexible Caldari Light Marines guards the captain, Katrina, at all times. Often waiting outside the secure rooms, they are the only crew authorized to enter if Aura determines Katrina is in danger.

Welcome to the Karakkaze. Welcome to Cold Wind.

Katrina's Tengu. I intend to write unique descriptions for the other three Tech 3 cruisers, but haven't gotten around to it yet, so this is the only one so far.

Quote from: Katrina's VR
As your connection stabilizes to the virtual area, you can see it is built in quasi-traditional Caldari style. Making use of the virtual space, the architecture is built in a way that would be impossible or unreasonably expensive in reality. The room is quite literally a large space without walls bordered by the black ink of space. If you stepped 'off the edge', you might think you'd just fall into space and float away.

Looking out at a cluster of boiling lava planets, shimmering storm worlds, and looming ringed gas giants in the distance, the room is filled with planetary lighting. Speckled between the planets are various gas clouds, sleeper constructs, and asteroids of both rare and common ores. A brilliant light source shines far in the distance behind it all. Sometimes it's just a normal or binary star of varying sorts. Sometimes it's a magnificent black hole with accretion disk. Other times it's a pulsar, or a magnetar. The occasional starship silently looms in the distance at sublight speeds as if enjoying the scene. It's always a replica of a starship Katrina owns.

There in the center of the room is a single black leather recliner for Katrina. There isn't much else in the way of seating around here, though more chairs can be summoned at will. The soft thrums and chimes of Caldari ambient music can be heard. It's not much, and only really audible when there's nobody talking. It seems to accent the natural sounds of the surrounding celestial phenomena well.

Kat's VR, used for FTL communication without having to meet unsafely in person.
Title: Re: "Cribs" - EVE Edition
Post by: Rhiannon on 16 Mar 2013, 21:15
Rhia's place does not qualify.
Title: Re: "Cribs" - EVE Edition
Post by: Katrina Oniseki on 17 Mar 2013, 01:29
Rhia's place does not qualify.

Any crib qualifies!
Title: Re: "Cribs" - EVE Edition
Post by: Thorolfur on 17 Mar 2013, 13:21
Here is a prat of my collection.

Thorolfur's Office

The VR Office domain of Thorolfur H. d'Winter is a spherical room whose wall is one immense view screen.
On this view screen feeds from GalNet and IGS as well other information sources throughout the cluster can be seen, as well endless amounts industry and market data.
Hovering in the exact centre of this chamber is a platform on which a VR representation of Thor's desk and throne of office can be seen.
((As well as Thor if he happens to be using the chamber.))

Access to the channel is subject to Thor's will at any given moment.
((Though those who request IC convo's with Thor can assume that said convo is dealt with in the office if Thor opens the link, which due to having my coms set block those no my contacts list.
As stated in my bio: “I do not take convo's (eve-mail first)”))

There are other places that might count as cribs of Thor's, such as the House Winter fortress citadel on Malkalen V or his private Estate in Goram IV, but those I haven't setup as channels. It is also highly unlikely that Thor would invite anyone there.
In case of the City, know as “The Iron-Tower of Malkalen”, the reason Thor rarely invites people there is the forbidden city mentality House Winter's People.
In the case of his Estate on Goram, he simply doesn’t like to share it with other, its his place to be alone.
Title: Re: "Cribs" - EVE Edition
Post by: Anslol on 17 Mar 2013, 14:17
Just for the record, this thread can't be used for IC things in ANY way right? Like at all? Not even a hint? I only ask because the last thing I need is someone having a road map to my icey island.
Title: Re: "Cribs" - EVE Edition
Post by: Nicoletta Mithra on 17 Mar 2013, 15:10
Just for the record, this thread can't be used for IC things in ANY way right? Like at all? Not even a hint? I only ask because the last thing I need is someone having a road map to my icey island.
Always assume that people will use stuff you post IC, there are some people that have no respect for OOC disclaimers.
Title: Re: "Cribs" - EVE Edition
Post by: Anslol on 17 Mar 2013, 18:36
Then here's Anslo's crib.

[CENSORED]
Title: Re: "Cribs" - EVE Edition
Post by: Rhiannon on 17 Mar 2013, 19:25
Quote from: Apartment 0348761-AA
Rhia's studio apartment is sparsely furnished, and not just because its on a Caldari station. There's very little that wasn't either provided with purchase of the apartment (and thus severely utilitarian) or bought at the station's cheapest store. There is little to no decoration to be seen on the walls or on any surfaces, except perhaps a few pieces of clothing or empty food or beverage containers. The only indication of the owner's identity is that a few pieces of clothing on the floor are clearly female. Against one of the walls is a simple desk with a terminal, and a few datapads scattered about it haphazardly. A large bucket of popcorn is sitting to the side of the terminal, half-eaten. It looks like the sort found in holovid theater concessions.
Title: Re: "Cribs" - EVE Edition
Post by: Katrina Oniseki on 17 Mar 2013, 20:09
Just for the record, this thread can't be used for IC things in ANY way right? Like at all? Not even a hint? I only ask because the last thing I need is someone having a road map to my icey island.

You could always just explain it in different words, leaving out the parts you don't want others to know about. Simply posting the channel description is the quick and easy way.
Title: Re: "Cribs" - EVE Edition
Post by: Samira Kernher on 18 Mar 2013, 04:38
[Edit: Removed, old]
Title: Re: "Cribs" - EVE Edition
Post by: Saana on 06 Apr 2013, 11:59
Corporate values before all: But since we actually really don't go to the HQ that much, there's a virtual room.

Quote from: Aseyakone Lobby
This is a virtual simulation of the front desk of Aseyakone Corporation. The simulation depicts a large round room whose sides are covered with panels displaying news, economical data and corporate marketing. The open space is dominated by an evergreen bush growing in the middle.

On one side, there's a pair of wide glass doors (marked "exit") showing a view to a park. On the other side, there is a gunmetal grey front desk covering roughly one quarter of the total circumference. The desk is decorated by the corporate logo of Aseyakone. Behind the desk, there is a Raata-style painting of a javelin-thrower. The desk is flanked with two doors, the left side one marked "elevator" and the right side one marked "conference room".

The conference room is actually a "real" place, though it supports limited telepresence (assuming someone physically present doesn't disable the feature).
Quote from: Aseyakone Conference Room
This is a conference room on a Caldari station. The walls are made of simple steel sheets. On one end of the hall there is a door marked "exit". The wall opposite to the doors is dominated by a viewport to the docking facilities of a Caldari station (http://evemaps.dotlan.net/station/Haine_V_-_Moon_11_-_Ishukone_Corporation_Factory), though the traffic seems to be slow. The side walls house a multitude of holographic displays, most of them displaying economic data. In the center of the room there is a large table capable of comfortably seating a score of people on the sides. The viewport end of the table hosts a large chair. More seats are available along the walls. In the roof there is a holoprojector (usually serving as a simple light) on top of each of the chairs around the table.

The table is a large steel structure plated with glass, with a soft plastic band circulating along the edge. On front of each seat there is a small screen. Additionally, there is some kind of a computing device in front of the large seat. There are three holes in the center of the table, housing holoprojectors controlled by device. The projector closest to the viewport is currently displaying a map of the Caldari-Gallente war zone (http://evemaps.dotlan.net/map/Caldari_VS_Gallente).

Several of the seats have signs in front of them. The large seat at the end of the table is apparently reserved to "Saana Nupuunen". On her right, there are seats for "Axel Kurki" and "Yuhe Hepimeki". On her left side, the seats are for "Marika Obenen" and "Matias Raatamaa".

Saana also has a small apartment to call her own, fit into a standard habitation module for limited mobility. (Description looks funny in the forums, but makes more sense in the channel MOTD.)
Quote from: Saana's Habitation Module
This is a spacious apartment suite, apparently on a Caldari-built station or a habitation module.

Airlock: The apartment is connected to the rest of the station via it's own airlock, despite the entire route being pressurized.

Foyer: The first room after the airlock is a roomy foyer with room for clothes. There are locked doors to the left and right. Opposite the airlock hatch, there is a door to the hall. There is a janitor (http://eve.battleclinic.com/item_database.php?id=i25373) to welcome any guests.

The hall: The central room of the apartment is a large open space. The wood-paneled side walls are lined with small cabinets and plants. The far wall is covered in stone slabs and decorated with a Raata-style tapestry. There is a simple straw mat on the hardwood floor. There are three doors to the right (two rooms and a bathroom) and a single door to the left (to the dining room). Two doors at each side of the far wall lead to the library.

The dining room: This is a large but simple dining room. The only pieces of furniture are the large table and the chairs surrounding it. At the airlock side, there is a door to the kitchen, guarded by a cook (http://eve.battleclinic.com/item_database.php?id=i25373).

The bathroom: The door from the hall leads to a small changing room, which has a door leading to a toilet. The other door leads to a luxurous bathroom.

The library: The far end of the library is lined with shelves full of data storage devices, but the hall side hosts a massive fireplace. There are a few chairs and tables. A few data readers are on the tables. The floor is covered in stone slabs, but feels warm. There is a single door on the both side of the room right next to the doors leading to the hall. The door to the right is just a regular door, but the door to the left side sports an advanced electronical lock.
Title: Re: "Cribs" - EVE Edition
Post by: Mister Screwball on 13 Apr 2013, 16:51
My first attempt at making a channel for one of my EVE character so theres probably a few mistakes so any tips would be great.  :ugh:

Quote from: Jasmin Soulscreams Penthouse
The landing pad that people arrive on lies atop a towering skyscraper belonging to the Akada Corporation, from the landing pad a clear view of the entire city is available to visiting guests blocked only by neighbouring skyscrapers.

Just beyond the landing pad and leading into the penthouse is a Rock garden. The garden itself consists of a tea house and a sparse collection of blossom trees surrounded by several rocks and carpet of pebbles. Several workers help maintain the garden and attend to any patrons who decide to remain outside.

Inside visitors are stopped at a security checkpoint manned by Security personal bearing the Akada Corporation logo. The guardsmen will remove any unauthorised items and said items are placed in storage for collection upon leaving the building.

Beyond the security checkpoint lays the main living room decorated with ornate wooden flooring, banners bearing the Akada family crest, Oriental Achuran carpets and several large leather couches. The couches surround a large 3d holo projector, which idly scrolls through news reports until given commands. Behind the projector is a large panoramic window, that remains tinted until the 3d projector is deactivated, allows visitors a perfect view of the sun setting over the city.

At the edges of the room are several display cases with various collectable items and personal effects such as several unique crystals, old Achuran scripts and an ornate robe with the Akada family crest in lavish detail on the back. Above several holo projectors can be seen that allow those unable to attend in person visit the building.

Leading off from the main hall are several different rooms including a kitchen, several bedrooms and a study with a vast array of books. One room remains locked to visitors with several different safety locks such as eye and DNA scanners, voice recognition passwords and a key card.

The house is maintained by a small army of employees raging from security details, cleaning staff, technicians, chefs and caretakers which provide various services to the hostess and her guests.

Edit: Typo
Title: Re: "Cribs" - EVE Edition
Post by: Arnulf Ogunkoya on 13 Apr 2013, 17:04
My first attempt at making a channel for one of my EVE character so theres probably a few mistakes so any tips would be great.  :ugh:

Quote from: Jasmin Soulscreams Penthouse
The landing pad that people arrive on lies atop a towering skyscraper belonging to the Akada Corporation, from the landing pad a clear view of the entire city is available to visiting guests blocked only by neighbouring skyscrapers.

Just beyond the landing pad and leading into the penthouse is a Rock garden. The garden itself consists of a tea house and a sparse collection of blossom trees surrounded by several rocks and carpet of pebbles. Several workers help maintain the garden and attend to any patrons who decide to remain outside.

Inside visitors are stopped at a security checkpoint manned by Security personal bearing the Akada Corporation logo. The guardsmen will remove any unauthorised items and said items are placed in storage for collection upon leaving the building.

Beyond the security checkpoint lays the main living room decorated with ornate wooden flooring, banners bearing the Akada family crest, Oriental Achuran carpets and several large leather couches. The couches surround a large 3d hollow projector, which idly scrolls through news reports until given commands. Behind the projector is a large panoramic window, that remains tinted until the 3d projector is deactivated, allows visitors a perfect view of the sun setting over the city.

At the edges of the room are several display cases with various collectable items and personal effects such as several unique crystals, old Achuran scripts and an ornate robe with the Akada family crest in lavish detail on the back. Above several holo projectors can be seen that allow those unable to attend in person visit the building.

Leading off from the main hall are several different rooms including a kitchen, several bedrooms and a study with a vast array of books. One room remains locked to visitors with several different safety locks such as eye and DNA scanners, voice recognition passwords and a key card.

The house is maintained by a small army of employees raging from security details, cleaning staff, technicians, chefs and caretakers which provide various services to the hostess and her guests.

Seems ok. Just one typo I noticed. That should be "holo" projector (short for hologram) rather than hollow.
Title: Re: "Cribs" - EVE Edition
Post by: Druur Monakh on 18 May 2013, 00:01
I don't have a channel, hence no crib (and if I ever did in-game channel RP, I'd be inclined to make up a three-liner based on the context), but this topic made me think about my 'home' for the first couple of years in EVE. I never planned it out in detail, which gives me the liberty to adjust it to my story needs, but over time an outline did form in my mind.

As result, I wrote a post specifically to put that outline into words (it is still fuzzy, but more defined than it was at the beginning), and discovered along the way that Druur is not living in some grand mansion or similar. While her quarters are unaffordable for baseliners, they are still just rented quarters on a station.

You can read the whole post here here (http://hazardousgoods.blogspot.com/2013/04/home-away-from-home.html), but the salient parts for the purpose of this thread are below. The backstory is that after a long time away, Druur returns to her original 'home', and essentially rediscovers it.

Quote
The elevator moved with a smoothness that belied its speed - if it weren't for numbers on the level display counting down rapidly, you could have thought you weren't moving at all. Even the deceleration as the elevator approached its destination was announced with only the barest of the faintest shudders. You didn't arrive in these elevators, instead you were simply suddenly there.

With a melodious *ding* the elevator door opened, and I stepped out onto the permanent quarters level of this Creodron station. Tastefully designed, subdued decor, plush carpet, an open bar, and again this was just the hallway!

A short walk brought me to the entrance to my actual quarters, the electronic lock glowing a reassuring red. A swipe of my keycard, the color changed to green, and latches disengaging internally. The door recessed a few centimeters, and then slid sideways out of the way with a grace and speed belying its actual weight.

I stepped inside, and the door slid close behind me, moving almost inaudibly on its gears. Triggered by my entrance, the room lighting came on, starting with the fixtures nearest to me, the others following one by one, as if I was standing in an expanding bubble of light.

Technically this staggered activation wasn't necessary, but I had found the effect so cool that I had even added to it the sound of circuit breakers engaging.

The air had the sterile cleanliness of a quarter long unused, modern day air scrubbing having become so effective that unused station quarters were signified by a total absence of dust, not an excess.

I let my gaze wander across the room, taking in its familiar features which I hadn't seen for quite some time. The couch, with the side tables, just in the right position across the viewing screen. My little workplace, terminal dark and quiet, an overturned picture frame next to it. Shelves, now mostly empty, except for a few mementos. A bar unit, currently retracted safely into the wall. Off in a side room, the kitchen, although primarily used to make coffee or tea, or breakfast. A doorway leading to the bedroom. And somewhere one or two other rooms, which I hadn't used much. It's these front rooms where my life had taken place.
Title: Re: "Cribs" - EVE Edition
Post by: Korsavius on 23 Jun 2013, 13:56
Quote from: Parakone Island
>> The Forge >> Okomon Constellation
>> Abagawa Solar System >> Abagawa IV
>> Parakone Island

Resting a few dozen miles off shore from one of the main continents is the small and tranquil private residence of Korsavius. Massive artificial rocks form a perimeter around the island a few miles off it's coast. In all actuality, these man-made creations make up an advanced anti-air and anti-sea defense system, but to anyone unaware of their true nature, they just appear to be beautiful, natural looking barriers. The island itself is dominated by a small mountain which sits at the southern end, while the northern half of the island remains relatively flat. There are several private cottages for guests spread throughout the island, with the main house located at the center. The weather for the region itself is fairly mild, with a temperate forest surrounding all of the developed parts of the island. Near the main house rests a small orchard forest which hides a small shrine, a place of rememberance and worship to those who follow the Caldari Way.

[spoiler](http://www.hdwallpapers3d.com/wp-content/uploads/2013/04/medieval-garden-lake-house-bridge-buildings-japanese-trees-473391.jpg)[/spoiler] - Main house
[spoiler](http://www.marietta.edu/~biol/biomes/images/temprain/temperate_rainforest6.jpg)[/spoiler] - Temperate forest
[spoiler](http://m0.i.pbase.com/o6/04/418304/1/78146510.CLdyyYxo.78123607.jpg)[/spoiler] - Orchard forest
[spoiler]http://nathanbauman.com/odysseus/wp-content/uploads/2012/11/Gilsangsa-Buddhist-temple-bronze-bell-2.jpg (http://nathanbauman.com/odysseus/wp-content/uploads/2012/11/Gilsangsa-Buddhist-temple-bronze-bell-2.jpg)[/spoiler] - Caldari shrine
Title: Re: "Cribs" - EVE Edition
Post by: Halete on 24 Jun 2013, 03:11
I used to spend a lot of time on architectural websites when I was world building for my tabletop game.

There is some extremely inspiring material out there that I have wanted to work with for Halete.

Such as this gang controlled squat 'fortress' in Russia which could even serve as good material for my Caldari Somnaishii project: (http://4.bp.blogspot.com/_evuXBwUSU_0/SKw9nccISoI/AAAAAAAAA0w/LXoGZ0TQ6cg/s1600/01whouse07%2Bgangster%2Bhouse,%2Barchangelsk%2Brussia.jpg) 
Title: Re: "Cribs" - EVE Edition
Post by: Steffanie Saissore on 24 Jun 2013, 08:34
It is interesting to see what and where the rich and powerful reside when not zipping through space.  Which reminds me, I need to write up descriptions of things and stuffs...

At any rate, right now, aside from the couple of guest rooms that have been offered for use, Steff's primary residence is on board a Thorax-class cruiser while a planetside residence is restored.
Title: Re: "Cribs" - EVE Edition
Post by: Mithfindel on 24 Jun 2013, 08:43
"Rich and powerful" sounded funny. My characters at least are probably (with a few exceptions) more or less broke as far as capsuleers are concerned. (Axel is somewhat wealthy, though I actually haven't given much thought on how he lives. Probably off corporate offices or at hotels when available.) However, even the poorest of them, by our real life scale, would be rich beyond belief.
Title: Re: "Cribs" - EVE Edition
Post by: Nmaro Makari on 25 Jun 2013, 13:38
N'maro used to have a nice station apartment at SYNE' HQ station, I picked something I thought would fit in with this station:

[spoiler](http://games.chruker.dk/eve_online/graphics/ids/256/2308.jpg)[/spoiler]

The actual main room is below
 
[spoiler](http://i1251.photobucket.com/albums/hh543/HK95/set_the_controls_for_mars_by_siamon89-d390idn_zps4d62bd21.jpg)[/spoiler]


Right now he has a nice apartment in SYNE's new HQ, but that's still a work in progress.

Also when he's back in Rens, the system he considers his home, he has an "off the grid" place fitted in one of the maintenance sections:

[spoiler](http://i1251.photobucket.com/albums/hh543/HK95/hacker__s_hideout_by_hazzard65-d4c6zgm_zpsd626f2d5.jpg)[/spoiler]
Title: Re: "Cribs" - EVE Edition
Post by: Nicoletta Mithra on 25 Jun 2013, 14:48
Sarum Prime III (Mekhios) - Mithra Family Estates - Conifer Gardens

A comfortable planetary vehicle picks visitors to the estates of the Mithra family up at the shuttle landing platforms and ferries them over to the gardens:

The conifer gardens are well cultivated, small blue blossoming flowers beneath the trees, painting spots of colour beneath the trees that reflect the cerulean blue of the summer skies.
[spoiler](http://img189.imageshack.us/img189/589/600pxblueflowers.jpg)[/spoiler]
Several big umbrella pines provide cooling shadow in the heat of high noon and let light and shadow dance with one another as the sun stands low above the horizon.
[spoiler](http://img62.imageshack.us/img62/2200/conifergardens2.jpg)[/spoiler]
The chirping and humming (https://www.youtube.com/watch?v=LgSmnx2fQ0E) sounds of insects are omnipresent and the birds sing their songs. The presence of the lake nearby is betrayed by a cool wind which carries some moisture, even though one is unable to see it through the dark green of bushes.
[spoiler](http://img641.imageshack.us/img641/1231/conifergardens4.jpg)[/spoiler]
In the middle of the gardens, a good bit away from the landing area, surrounded by pomegranate trees, one can find the representative main building of the estates, designed in old Sarumite imperial style.
[spoiler](http://img600.imageshack.us/img600/783/18nmu.jpg)[/spoiler]

A set of garden furniture stands beneath an especially big umbrella pine.


Sarum Prime III (Mekhios) - Mithra Family Estates - Hunting Grounds

After leaving the planetary vehicle, which provides transport to the hunting grounds from near the landing platform of the Mithra estate, one is somewhere in the middle of nowhere. Behind stretches a thorn bush savanna till it meets the horizon, a few spots of lusher vegetation here and there in the distance.
[spoiler](http://www.veeriku.tartu.ee/~ppensa/Acacia1.jpg)[/spoiler]
Right ahead is a muddy brown plain, seemingly devoid of life, which ends at a mountain range. Here and there in it are little white spots of around 15 meters in radius. It's broodingly hot and above the spots the air is flickering. Everything is sprinkled with explosion craters from the orbital bombardments and debris that rained down after the Elder fleet invasion was ended.


Sarum Prime III (Mekhios) - Imperial Academy Station - Mithra Family Bureau

After leaving the reception behind you enter a medium sized room with a somewhat dignified, yet simple interior. A knee high table dominates the room. Two simple chairs and a seemingly comfortable armchair are arranged around it.

The wall across the room provides a view into a well cultivated conifer garden with blue blossoming flowers beneath the trees, apparently through use of modern holographs. The chirping sounds of insects are omnipresent.
Title: Re: "Cribs" - EVE Edition
Post by: Elmund Egivand on 29 Jul 2013, 21:06
Elmund Egivand lives a vagabond lifestyle for the past year, though recently he has found a temporary home in the form of Eszur III - Tribal Liberation Assembly Plant.

His apartment's layout is very standard: Clear view of the Docking Bay, Hangar right below, a narrow walkway leading to a one-roomer. Due to his extended stay, the apartment has accumulated a very large collection of scraps, broken machinery and etc.

The bed, which he never sleeps on, is converted into his workbench. It is flanked by consoles, and the walls are covered in monitors, except for the left side, which has a food dispenser installed (supplied with protein delicacies from the outside).

The perch overlooking the Docking Bay is crammed with consoles, computers and cabinets filled with parts and circuit-boards, as there is where he works on diagnostics and optimization of his vessels. A pipe runs down from the right side to the Hangar for easy access.

Consoles are wired to the quarter entrance, which lay unused, as Elmund has long given up in trying to make that door work all the time. There are suspicious scorched marks and signs of melting along the sides. The grills of the ventilation ducts are removed entirely: This is how he accesses the outside world.

The sink was converted into his personal still, where he brews his moonshine.

The common room is littered with machinery, most of them scrapped and scavenged from the various scrapyards and garbage heaps. The coffee machine on the coffee table looks out of place among the mountain of recycled parts. The holo-television is permanently tuned to the news network, with wires running down its sides and linked to a towering CPU to its right.

All consoles are self-assembled and connected to a custom CPU installed beside the holo-television. It comes with its own weak AI suite, which routinely scans the Galnet for anything of interest and runs all calculations and simulations relevant to the data and variables fed into it (Elmund doesn't use Aura because he found her grating on his nerves). Elmund calls it 'The Totem' due to its towering appearance.

Everything in his quarter can be disassembled and disposed at a moment's notice.
Title: Re: "Cribs" - EVE Edition
Post by: Anyanka Funk on 01 Sep 2014, 09:44
Anyanka Funk's Quarters

Quote

((IC ONLY))

[ KFIE-Z VIII - Moon 18 - Blood Raiders Logistics Support (http://evemaps.dotlan.net/station/KFIE-Z_VIII_-_Moon_18_-_Blood_Raiders_Logistic_Support) ]

Standard Blood Raiders Captain's Quarters. (http://i.gyazo.com/b108f2d262f461775d2adbe30af7956a.png)

Title: Re: "Cribs" - EVE Edition
Post by: Drakolus on 01 Sep 2014, 13:56
Good idea, I like the development potential of finding out where folks "come from"

Quote
Drakolus's crib is a tent.  He has quite a few semi-upgraded quarters in various stations mostly around Molden Heath but his "home" as he considers it is a tent in the rocky scrub lands of Eldulf III.  He moves it around quite a bit but usually picks spots with nice open views and nearby hunting or fishing.  The tent itself is quite large and mottled brown and grey in color.  The outside is well maintained if a bit on the well-worn side.  The inside is festooned with rugs, tapestries, pillows and all manner of comfort items in a bedazzling array of vibrant colors.  There is very little actual furniture other than a few trunks and odds and ends.  All of this including his hunting and fishing gear fits into a shuttle or a large land vehicle to maintain the nomadic aspect of his transitory home.
Title: Re: "Cribs" - EVE Edition
Post by: Zenariae on 01 Sep 2014, 16:18
.
Title: Re: "Cribs" - EVE Edition
Post by: Xepharious on 05 Jun 2017, 13:50
Inspired by Julianni's recent blog about her new retreat and my curiosity over what others have come up with, here is a thread wherein to post your character's home. From the most modest studio apt. all the way up to the great and rambling mansions, where do you reside when not in your pod?

I've just finished writing up Xeph's remodel and I'll post it tomorrow.

(Copy/paste from your RP channel descriptions is ok so long as they are cohesive.)

Aaaaand go!
Title: Re: "Cribs" - EVE Edition
Post by: Jev North on 05 Jun 2017, 15:15
Rarely seen and now vacated, the quarters in which Jev was roughing it in the first week or so of living in a wormhole citadel, and the fancy stuff wasn't online or furnished yet:
[spoiler]A ways down a quiet corridor -- all metal gleaming in the dim light, with that fresh, newly extruded by nanites smell -- a reinforced door leads into Jev's quarters.

By capsuleer standards, they're quite small, only about twice the size of a standard shipping container. It's just enough space to feature a lounge set, viewscreen, kitchenette and bunk, and still have enough room be able to move around comfortably, although the relatively high ceiling adds some impression of extra space.

The default aesthetic is recessed lighting panels and Caldari sheet metal; at least the place has been lived in a little, softening the sharp edges and bare look with touches like a blanket randomly over the couch, clothes over a chair by the bed, loose utensils in the kitchenette, suitcases and roll-containers set aside.[/spoiler]

She's since moved up in the world; the new place is still pending a full write-up. Soon™
Title: Re: "Cribs" - EVE Edition
Post by: Julianni Avala on 05 Jun 2017, 20:01
Oh this is so exciting!

So since she just got the place, I don't have a channel designated just yet. I'm planning on writing out the descriptions for a few specific rooms/areas, then have them on hand to create a channel when need be. Easier that way, as I can't put into words the entire home into one place.

Anyway, here are the links to the places that have inspired her new place! They may not be perfectly spot on, but they're definitely inspirations.

Desert Retreat (http://www.homedesignlove.com/2014/10/spectacular-desert-mountain-retreat-in.html)

[spoiler=Oasis](http://www.cubebreaker.com/wp-content/uploads/2014/04/desert-oasis-01.jpg)
(Minus the extra buildings)[/spoiler]

[spoiler=Butterfly Garden](http://www.thenational.ae/storyimage/AB/20150514/STORYGALLERY/150519319/EP/1/6/EP-150519319.jpg&MaxW=960&imageVersion=default&NCS_modified=20150516102041)
(Minus the fake butterfly art and add more cacti!)[/spoiler]
Title: Re: "Cribs" - EVE Edition
Post by: Xepharious on 06 Jun 2017, 07:21
Julianni, your description also reminded me a bit of a place I went to as a kid: https://www.google.com/search?q=taliesin&source=lnms&tbm=isch&sa=X&sqi=2&ved=0ahUKEwi30__gp6nUAhUl24MKHYrFBncQ_AUIBigB&biw=1034&bih=698&dpr=1
Title: Re: "Cribs" - EVE Edition
Post by: Xepharious on 06 Jun 2017, 07:29
As promised, here is Xeph's newly renovated space within Icarus Station in Origin.

[spoiler]As you enter you are immediately surrounded by a massive central living space. A few steps take you onto a floating disk, much like a loading lift as found in a dock. The open-air lift gently floats all guests down over a hologram of flowing electrically charged purple gas like one might find upon a storm planet. As the lift lands, it seems to do so upon a fully enclosed circular ‘pond’ of actual purple gas. Looking around, the space seems to spill out into various rooms, shelves, balconies, and nooks all from a central, generally cubical living space roughly 100m by 100m in size. The theme of transparent flowing gas conduits plays throughout the space with various separate gas colors ranging from the purples and blues used primarily in the central spaces, to greens, reds, yellows, and pinks used more in various rooms and siting areas ensconced within the nooks and balconies. Most rooms are initially transparent through to the central space; however a simple command can render the walls opaque.  With settings which allow each wall to show the contents or occupants of their rooms or even to mask both, each room can seem to disappear from sight along with everything and everyone within. The rivers of flowing gas give each space a feel of calming movement while gentle scented breezes occasionally pass through the open spaces.
In a curious mix of mediums, each room is furnished in rare, dark, heavily patterned woods and fungi which lend an oddly organic feel to what would otherwise be a starkly modernist design. Rich upholsteries in deep blue and maroons mingle with bright greens of various living plant life to give a deeply vibrant living atmosphere to round out the rooms.
Significant portions of the primary living spaces appear to have a gentle anti-grav field activated which give the feel of padding despite otherwise hard plasteel surfaces. In these areas small bins of various children’s toys are stashed just out of sight. Some of the toys look to have been recently played with.
Various other lifts, each with transparent but firm sidewalls, glide from surface to landing allowing guests to migrate to smaller rooms or alcoves above. The squared-off shape of these rooms and nooks continues and joins the various conduits of storming gas to bring the soothingly flowing theme with it into rooms for leisure, business, recreation, and exercise. Included in these are a constant flow swimming tank, a holo-theatre that doubles as a quite reading space, a professionaly equipped kitchen, a secluded office with room for three separate desks, and various sleeping rooms. Largest of these separate rooms is the master suite which seems to float almost central to the overall living space. From within this room, one can see into almost every other room and space should their walls be set transparent as well. The overall effect is akin to sleeping amidst a forest of plants, woods, family, and the ever-flowing rivers and pools of soft storming gases.
At the topmost level of the living space the various gas conduits merge to herald the guest as they step from the lift into a broad room whose floor is composed entirely of one giant but thin transparent chamber in which all colors of the gas mingle and swirl before flowing to the far end of the room and appearing to spill forth out into space just below floor to ceiling windows looking out into the vastness of Origin. Few furnishings grace this space though it could be used for all manner of events.
[/spoiler]
Title: Re: "Cribs" - EVE Edition
Post by: Lunarisse Aspenstar on 06 Jun 2017, 09:16
MOTD- Luna's Quarters in Gottin's Lamp.
[spoiler]
After you descend in an elevator, you enter a lush space. Warm rays descend from above, as if lit by a sun on a warm sunny day. A White Arbor stands at the entrance with a rambling climbing Blush Pink Colored Rose Bush entwined along its arch. At the base of the arbor are the Yellow blooms of the Forsythia bush. Should you enter under the arch, you entered into an enclosed garden surrounded by walls on four sides. A path of Grey Stepping Stones leads through economy sized beds of Vegetables and Tubers and culinary herbs that ring interior. At the end of the beds are small trelleses to allow for Grape Vines to wind and grow. The center of the garden is a bed of brightly colored flowers for cuttings surrounding a Statute of Empress Jamyl I. Someone has been weaving a crown of roses that has been placed on the statue.

At two difference places in the garden are marble benches for rest, contemplation and quiet talks. The walls are concealed by a riot of color and a lush, tangled cottage garden that seems to stretch forever, a mix of careful planting and holos. At the end of the garden is a cottage with Lunarisse's private library of antique books that opens to the gardens and a bedroom and a porch with a daybed.  On the opposite end of the garden is a new cottage which remains unfurnished except for a simple bed. 

There is a Sarum Shepard named "Quark"
[/spoiler]

Picture - Cottage Porch
[spoiler]
(http://i.imgur.com/wy6nTQk.jpg)
[/spoiler]

Picture - 'Quark'
[spoiler]
(http://i.imgur.com/zN8pDf9.jpg)
[/spoiler]
Title: Re: "Cribs" - EVE Edition
Post by: Sakura Nihil on 06 Jun 2017, 10:54
That cottage porch picture is gorgeous, Luna.
Title: Re: "Cribs" - EVE Edition
Post by: Sakura Nihil on 06 Jun 2017, 18:43
The two Nihil residences currently in use, spartan by contrast to other locations out there, but still home:

Sakura's:
[spoiler]Located within the interior of the Reblier VIII Moon 10 station, Sakura's place (http://i.imgur.com/Pm8rUbh.jpg) is a bright, modern, and open space, a sanctuary away from the hustle and bustle of the station.  Hung at various points around her place are a variety of paintings (http://i.imgur.com/WrisPI0.jpg), framed news articles of both her personal exploits and those of her previous organizations.  There are several pictures of her sisters and parents hung, as well as team photos of her alliance tournament teams and staff.

Her personal quarters are located on the upper level, along with several rooms serving as her office and library.  On the main level are common spaces, including but not limited to a kitchen, living room, and corporation conference room.[/spoiler]

Ereka's:
[spoiler]Located within the interior of the Reblier VIII Moon 10 station, Ereka's loft apartment (http://i.imgur.com/hIB5dLF.jpg) spans two stories, open in concept with a few enclosed rooms on the upper level.

Located on the relatively large ground floor is a sizable living room furnished with multiple couches and chairs for socializing, a compact but well-equipped kitchen, a small half-bathroom, and a few miscellaneous storage spaces.  The kitchen contains a number of racks, holding a large number of well-renowned wine vintages from across the cluster, and a fireplace is nestled in the corner of the living room.

The upper level is reached by a set of stairs in the living room, and is the location of her bedroom, full bathroom, and private office.  Of special note throughout the residence is the large holoprojector on the far wall, visible on both levels.  It's currently displaying an image of a beach at night under the stars.[/spoiler]
Title: Re: "Cribs" - EVE Edition
Post by: Julianni Avala on 06 Jun 2017, 22:00
These are all absolutely lovely. You're all so creative  :cube:
Title: Re: "Cribs" - EVE Edition
Post by: Lithium Flower on 07 Jun 2017, 04:09
Ah, here goes my MOTD.
Of course, my character used just what was assigned to her - typical "Capsuleer Quarters" as set in game, just slightly more decorated:
[spoiler]
Capsuleer quarters, standard issue.

Several crude boxes sit in corners. Open box contains packed dry rations. Another box has a lid slightly misplaced, a couple of rubber missiles are seen inside. There are several handguns with clips laying on top of boxes. Some handguns are laying on floor, disassembled handgun is on the small table near the couch. Worn out jumpsuits lay on the couch back and floor near the walls. There is a gas mask and gas analyzer on one of the boxes. There is a small desk on other side of the room with huge console - screen of oversized datapad, and a crude metal chair.

Small Tibus Heth poster hangs on the entrance door. There is a Roden portrait crudely stretched over plastic box cover and fastened to the wall. "Frog patriarch" reads Napanii inscription beneath the portrait. There are a couple of red circles across his face with four Raxip Elamp's knives sticking right from his nose tip.

On the bed there is a huge plushie leviathan model. In the corner - The Mini Monolith. On her desk - collection of ship models: Condor model, Morphite Punisher model and a blue flower in a cryotube.
[/spoiler]

And for another character - again, used Capsuleer Quarters as a base:
[spoiler]
Caldari styled capsuleer quarters, standard issue.

Inside quarters look way more brighter and warmer than usual. They are very clean and neat, even without single misplaced bottle or can.

There are several closed dressers and cupboards across walls, between small kitchen to bedroom. Each storage door is supplied by a lockpad.

Bed itself is extended, looks way larger than standard issue, properly cleared up and covered. Pillow look higher than usual.

Kitchen has a microwave and regular flat heater, small fridge and dish washer, but there are no any pots or dishes or any sign of activity.

On other side of quarters on wall there are a chart of comparison of Sansha ships and several framed diplomas and certificates.

There are three tables: small dinning one near the couch to eat, while looking at large screen; second is console desk for work; and another one strange table on further side of quarters with a couple of small boxes of different forms laying on it.

There is a weird folded large white leather cubic object near the table and a chair.[/spoiler]
Title: Re: "Cribs" - EVE Edition
Post by: Ché Biko on 07 Jun 2017, 07:29
This used to be Ché's appartment when he was still in HUCOM. Only ever had one capsuleer visitor, and others have only seem glimpses through video feeds and such. This is also the apartment where my short story Nightmares (https://forums.eveonline.com/default.aspx?g=posts&m=2253485) starts and ends. No wait, I think that was an earlier, single floor version, but it had a lot in common with this one.
Quote
Tekaima I-1 Concord Bureau, level 32-B, section VV, apartment 2871

From the outside, the door is opened by an holding an ID implant or key card near the sensor, then typing a code on the appearing keypad.
There are 3 levels, all left in the original Amarr style. The bottom level has a hallway, with a coat hanger, connected to the entrance, a toilet, and a staircase, and opposite the entrance is the door to the living room/kitchen combination. In the living room is a door to a closet underneath the staircase.
The middle level has a bathroom, the master bedroom and a guestroom/work chamber.
The upper level is a storage area accessed through a hatch near the staircase.
There is an orangery on the space side, which offers a nice view on Tekaima, Tekaima I and it's nearby moon. The airlock there leads to a single-seat sub-warp shuttle.
The living room and master bedroom have windows looking out over the orangery and into space. The guestroom, kitchen and bathroom offer a view to the corridor outside, although the shutters of the window in the kitchen are closed by default.
Some of the surfaces of the furniture, and a few parts of the floor, are covered with assorted items, among them magazines, boxes, books, papers, holoreel discs, power cords, hardware and bags, plates, cups and pans. A good portion of the furniture has seen better days. Many mirrors of various shapes and sizes are placed alongside the walls, some have sharp edges due to parts that broke off.

The living room houses a rectangular coffee table and in a 3/4 circle around it are 2 leather, 2-3 seater couches, 2 leather poufs, and 3 chairs of varying types. In the remaining 1/4, in the corner of the room, stands a multimedia entertainment system. Alongside one of the walls are a pair of shelf cabinets, with a showcase in the middle, containing some books (among them a copy of the Pax Ammaria), pictures (including one of a younger Ché with his partner), holoreels, old concert tickets, bottles with various alcoholic beverages and various other items. Various cacti are placed by the windows looking out into the orangery.

The closet underneath the staircase contains some tools, housekeeping drones and some cluttered stacked stuff.

In the kitchen stands an extendable rectangular wooden dining table, capable of seating 6-8 people, with seven chairs of two differing designs surrounding it. The cupboards and the fridge are stacked with food, drinks and cookware.

The orangery is a rectangular area with transparent nanoalloy on the sides and top, offering an excellent view on some of the station's exterior and the space surrounding it. Part of the garden is more secluded, surrounded by bushes 1.5 meters tall and a short wooden fence. A little tool shed houses some gardening tools. Most of the garden is covered with stone tiles, with some flower beds along the sides, containing various plants, some edible. A swinging bench is placed near the airlock, offering the best view.

The simple bathroom has a shower, a sink with a mirror above it, a washing machine, and a small open cupboard for towels and some hygiene products.

The master bedroom has a double bed that's about a foot high, and several closets filled with mostly female clothes, apart from a single one that only has male clothes, all black. There's also chamber screen in Achur style.

The work/guestroom has 2 chairs, a desk with a FTL workstation, a closet containing all sorts of hardware, cables and electronic equipment. Several instruments are placed on or alongside a table, among them a syxstring, an electronic pyano and two matari Jembés, along with some music sheets, some handwritten.

The storage area is largely empty apart from some empty boxes, defunct machines and devices, a couple mattresses and some sporting goods.
Title: Re: "Cribs" - EVE Edition
Post by: Xepharious on 07 Jun 2017, 08:20
So... I discovered that my original idea was less than original... Here is a link to an older thread:

http://backstage.eve-inspiracy.com/index.php?topic=4381.0
Title: Re: "Cribs" - EVE Edition
Post by: Utari Onzo on 07 Jun 2017, 10:06
[mod]Nothing to see here, there was never a separate thread, carry on.[/mod]
Title: Re: "Cribs" - EVE Edition
Post by: Menkalinan on 07 Jun 2017, 17:13
The Menkalinans have an adapted mobile depot anchored above their home planet, Algasienan IV. Here is a picture of the main living room that I am still playing with. The working title is "Your turn to reset the extractor heads".
(Edit: it's a bit too big so you need to scroll around or open in a new tab)

[spoiler](http://i.imgur.com/gPuCeM7.png)[/spoiler]
Title: Re: "Cribs" - EVE Edition
Post by: Ria Nieyli on 07 Jun 2017, 19:24
Part 1:

[spoiler]Tucked away in one of the station hangars lies a Legion crew subsection, torn from its hull. At a glance, the structure is still intact, and the door leading to it is locked by a keypad.

Once you enter, you are greeted by a wide entryway, with a coat hanger and a shoe rack filled with some of the owner's possessions in it. Spanning forwards is a hallway leading into different sections that have now been repurposed to accomodate a single person rather than a part of the ship's crew. The floors are covered with soft, thick carpets.

The first room to the left is mostly an open space. One end of it is housing a comfortable beige leather couch, supplied with a few soft pillows. Adorning the wall in front of is a large TV set. Dominating the opposite side of the room is a bar, stocked with a wide variety of soft drinks, tea and various pastries.

The room to the right is a large dining hall. A long, ornamented table spans across its length, covered by a frilled white tablecloth. The heavy wooden chairs are carved in a manner similar to the table and have a black plush seating.

The second room to the left lies behind a double door. Opening it reveals a smaller room, containing a few bookshelves with various ship-related literature and a simple desk and chair. The room is finished out by a lamp, a large touchscreen and a glossy black case (http://pastebin.com/7TqKRiR1) on top of the desk.

Across the hall from the study is a simple stairwell which leads to the second floor.[/spoiler]

Part 2:

[spoiler]Coming up the stairs from the first floor you face a passageway that leads into a few rooms.

The first room contains long polished bookshelves that reach all the way to the ceiling. They contain everything from children's classics to the latest scientific doctrines. Amidst the room is a massive wooden seat, furnished with leather.

The next room has a table with an antique chess set on it, as well as an aquarium. Two simple chairs are beside the table. In the corner there is a massive arcade cabinet programmed with a game in which you should incoming asteroids in a Venture frigate.

The last room's door opens into a sleeping chamber. On the walls, there are multiple pictures of a lush planet forest with various wildlife being seen on them. There is a large wardrobe along one of the walls, containing summer dresses, pajamas and uniforms as well as some sharp evening dresses and a plain white t-shirt. The bed is a large queen-sized piece, adorned with a canopy and a set of satin sheets. Beside it is a nightstand with a lamp and an autographed picture of Alizabeth Vea in a frame on it. The inscription reads: "Colonel Ria Nieyli, a victory is always earned; never give up! - Alizabeth Vea"

A corner of the bedroom is dedicated to a glass display of a Caldari Navy dress uniform (Shirt, Skirt, Tights and Heels) with a Colonel insignia pinned to the lapel. The bottom of the case bears and inscription: Black Rise, 11.02.117 - 04.11.118.

On the far wall of the bedroom. Behind it is a small corridor which has a door opening to a bathroom. The corridor itself contains a washing machine, for some odd reason. The bathroom itself is rather large, with an open shower and a jacuzzi.[/spoiler]
Title: Re: "Cribs" - EVE Edition
Post by: Halcyon on 08 Jun 2017, 06:13
Halcy may be found here, when not engaged in pod-based activities
https://the-elysion.tumblr.com/ (https://the-elysion.tumblr.com/)
Title: Re: "Cribs" - EVE Edition
Post by: Mizhir on 08 Jun 2017, 09:17
These are all absolutely lovely. You're all so creative  :cube:

Indeed. So much creativity :) But I do wonder where people find the images they use. I can never seem to find something that suits what I have in mind but it may just be that my perfectionism is too much for my own good (or I suck at searching).

Anyways. Once I am over exams I should probably spend the time to describe Miz's places.
Title: Re: "Cribs" - EVE Edition
Post by: Halcyon on 09 Jun 2017, 03:44
I would be interested in seeing more of Miz's places
Title: Re: "Cribs" - EVE Edition
Post by: Sakura Nihil on 09 Jun 2017, 08:11
Tons and tons of searching on Google, Miz.  Probably half an hour or more for a good picture.
Title: Re: "Cribs" - EVE Edition
Post by: Jason Galente on 09 Jun 2017, 08:43
Jason is building a Garoun Neoclassical mansion on the coast, but it's not finished yet.

[spoiler]It's extremely high-tech on the inside, but the aesthetics of it are hidden such that the whole house, top to bottom, looks neoclassical.

I would embed the images, but it's a photography site with a LOT of pictures, so I'll just link the site. Really glad I found this, because it's honestly the most beautiful home I've ever seen and it fits Jason's character very well, respect for grand architecture, classical art and tradition, but a fisherman at heart :)  http://www.bwsaba.com/projects/733942/french-neoclassical (http://www.bwsaba.com/projects/733942/french-neoclassical)[/spoiler]
Title: Re: "Cribs" - EVE Edition
Post by: Julianni Avala on 09 Jun 2017, 09:12
Oh that looks beautiful, Jason!
Title: Re: "Cribs" - EVE Edition
Post by: Sakura Nihil on 09 Jun 2017, 10:17
Hey, toss some spoiler tags on that :P...
Title: Re: "Cribs" - EVE Edition
Post by: Halcyon on 10 Jun 2017, 14:09
Tons and tons of searching on Google, Miz.  Probably half an hour or more for a good picture.
This
Title: Re: "Cribs" - EVE Edition
Post by: Jev North on 10 Jun 2017, 15:33
Took the time to pound out some proper description, finally.

[spoiler="Folkvangr - Quarters - Reception"]These quarters are in a corner of one of the stubby towers jutting out of the Citadel's main deck. Past the main entrance, the reception area is an expanse of black, gleaming but non-reflective marble, a visual echo of the black of space outside, visible through floor-to-ceiling smartglass.

A path is indicated by more roughly textured marble, leading past a shallow channel running water down the length of the room, and a Zen garden: an irregularly shaped patch of gray pebbles, shaped and raked meticulously into a pattern reminiscent of waves interfering after a stone's skipped over water. More towards the corner, it arrives at the actual reception area, a small bubble of comfort in all of the black emptiness -- a low table with holo-emitters fitted, a couch, what's probably a drinks cabinet, and a few comfortable chairs gathered around; all chrome, black leather, and glass. A branch of the path leads off to a door in the distant wall to the more private areas.

Light in the room is dim, to not drown out the view of space outside, and sound is being played with somehow - the water murmuring down the artificial brook sounds pleasant enough, but footsteps and conversation are muffled beyond a few yards, and don't echo through the large void with of hard surfaces like your ear would expect them to.
[/spoiler]

[spoiler="Folkvangr - Quarters - Private"]The private sections continue the black marble theme, but are far better lit, and architected on a more human scale. Beyond the entrance, after a short corridor, there's a spacious central sitting area, couches and chairs arranged around a fireplace that's probably holographic. It connects directly to a roomy, well-stocked open kitchen. Its height spans two levels; stairs connect to an elevated walkway around most of the room, more doors on both levels leading off to various subsections.

Among the facilities reachable are an exercise area featuring some machinery and accessories, a punching bag, and a spacious tatami mat; a mini-spa equipped with a modest swimming pool, hot- and cold baths, showers, and a sauna; a comparatively modest master bedroom having little more furniture than a minimally-designed double bed, nightstand, and recessed closets, adjoined by its own spacious bathroom; and two guest sub-suites with their own bed-, bath-, and sitting rooms, although on far smaller scale.

Hard access points are dotted all over the place, and there's a helpful wireless house local network as well. Security, infosec and physical, is undoubtedly present but not immediately apparent. Although meticulously clean and well-maintained, human help is rarely visible, if at all; apparently the house net does have servitor drones or valet service available on request.
[/spoiler]
Title: Re: "Cribs" - EVE Edition
Post by: Ria Nieyli on 11 Jun 2017, 18:07
Post (http://backstage.eve-inspiracy.com/index.php?topic=4381.msg120575#msg120575) updated. Tschuss.
Title: Re: "Cribs" - EVE Edition
Post by: Veiki on 12 Jun 2017, 01:06
[spoiler=Final Haven]//Final Haven
//About

The Final Haven is a modified Rook Class Cruiser built to function within the upper atmospheres of Gas Giant planets. Extensive modifications to its surface structure exist to create the electromagnetic field required to generate plasma induced lift. Tendrils of high energy particles drift off its stern surface in a mosaic of auroral light.

It is currently in the middle of the eye of a large storm hundreds of kilometres across. The walls of the cyclonic atmosphere boil with thunderous discharges between the banks of silent grey-blue-white clouds.

Access is solely via personal cutter operating within its covert cynosural net. Membership in this channel assumes ability to request a cutter to the Final Haven and its function rooms as a guest.

//Shuttles

Final Haven shuttles are designed to function with the integrated cov-ops network of the vessel. Their external design is exactly the same as a Caldari shuttle and entirely non-descript. The interior space is designed to accomodate only six passengers. Dark wood with gold inlay grain is polished to a beeswax sheen that dimly reflects the warm light from overhead alcoves. The carpet is a light grey furrier pelt plush pile.

Seating is arranged four deep armchairs two to each side near the forward section; two four seat sofas further astern on each side -- stitched in white Chantroussi leather. The bathroom is to the rear.

Two Achuran staff stand ready to attend guests with aperetif consisting of:

Foie gras served with passionfruit gelee and chocolate brioche; Crab and smoked bacon consommé; Quail eggs with a white asparagus and parmesan sauce; Oysters blanc de blanc with caramelized pear; Sake kampachi in light miso dressing and radish; Black sesame ice cream with matcha; Candy apple parfait with milk and honey; and Maraschino cherry with brown butter caramel.

Matching wines and other refreshments available on demand.

//Docks

The stern drone bay of the original Rook hull has been widened to accomodate the greater load of its four cov-ops shuttles. As one steps out of the shuttle one is greeted by a red carpet that leads directly to a security cordon where all guests and luggage are screened for weapons and contraband by four Achuran female staff attired in unassuming black suits.

Decorated in the style reminiscent of a pre-interstellar hotel the floor is a black marble with veins of a rich red-gold running through it. A wide wooden desk topped with granite is staffed with two female Achuran staff in black uniforms.

Two elevators flank the desk.

Areas:
Final Haven//Dawn In Autumn
Final Haven//In Time I Find You
Final Haven//Exigent Notions
Final Haven//False Parables
Final Haven//Hypogeum in Solitude [/spoiler]

[spoiler=Dawn In Autumn]
//Dawn in Autumn

The former bridge and parts of two decks beneath it have been converted into an open area providing an unrestricted view of the raging skies outside. The flickering dance of lightning illuminating the dark clouds into blue-white flashes of brilliance in a ceaseless procession of light.

The space one enters is dominated by the metres high and wide curved piece of transparent glass that provides the view outside. Beneath one's feet is the single piece of cut and polished circle of diamond twenty metres in diameter that is the floor. The walls curve inwards like an observatory. Panelled in ebony and traced out in filligrees of liquid platinum that shift and twist in slow undulations of natural patterns: thorns, vines, and leaves.

Above holographic leaves fall, brown and red, until they hit the diamond floor and metamorphasize into different species of butterflies in an array of patterns and colours that slowly drift around and upwards only to fall dead as leaves back down.

The furniture is an eclectic mix of different divans, settees, chaises, sofas and ottomans of varying styles and upholstery arranged with apparently little rhyme or reason but with each providing ample opportunity to take in the scenery outside and within.[/spoiler]

[spoiler=In Time I Find You]//In Time I Find You

As one enters the aquarium the first view is the arch of glass one finds themselves in permitting a view of the aquatic life on display. The ecosystem appears to be some kind of reef with multi-coloured layers of coral that creates a vision of some kind of marine metropolis populated with fish in a bloom of life and colour.

Among them swim Achuran mermaids, black hair floating as they flick their iridescent scaled tails -- a close observation and they don't seem to be costumes -- naked from the waist up. Their bodies twisting and contorting as they at times begin to partake in acts of blatant pleasure for anyone to see.

Further inside the corridor widens into what appears to be a replica of a grotto. Small tidal pools and rock. At the center a wider pool where at times Achuran mermaids would sit and talk to each other, laughing, when not engaged in some indecency among themselves. Here bleached coral with dried sponges take on some facsimilies for seats to watch, if not partaking in a swim.[/spoiler]
Title: Re: "Cribs" - EVE Edition
Post by: Jason Galente on 12 Jun 2017, 05:45
So you DID make it up for their visit! ^^

If that was made more or less quickly, I am very impressed by the detail and imagination of the place. Even if it wasn't, I'm still impressed. Nice job Veik!
Title: Re: "Cribs" - EVE Edition
Post by: Veiki on 12 Jun 2017, 10:14
So you DID make it up for their visit! ^^

If that was made more or less quickly, I am very impressed by the detail and imagination of the place. Even if it wasn't, I'm still impressed. Nice job Veik!

Yeah, I woke up an remembered I had that RP so had to knock some stuff up quickly in about an hour.

I'm glad you enjoyed it.
Title: Re: "Cribs" - EVE Edition
Post by: Utari Onzo on 23 Jun 2017, 15:25
So Utari now lives on Garion's estate. The 'crib' is chopped into several rooms, so, here goes...

[spoiler=Work Area]Located half a mile behind the main Manor House of the Avarr Family Estate on Hibi III, this screened off work area is a motley collection of white-wash walled buildings (https://s-media-cache-ak0.pinimg.com/736x/8a/c8/b9/8ac8b9c2a5f4187d558a2558c787a7fc.jpg), arranged around a series of open yards and service roads. (https://media-cdn.tripadvisor.com/media/photo-s/02/bc/58/28/spanish-garden-inn.jpg)

Exiting from a large service terminal for the estate's underground rail network, various barns, stables (https://s-media-cache-ak0.pinimg.com/736x/c2/19/2b/c2192bbbc6cd61861195ad4cc9272ab9.jpg), kennels, greenhouses (https://dynamicmedia.zuza.com/zz/m/original_/3/7/37f20176-a68e-4aca-a242-afd173159a8c/IMG_8105_WEB_91bea___Gallery.jpg) and a few cottages can be seen around the visitor. Goods are ferried from the terminal to the Manor House proper, or around the immediate grounds on hovertrucks.

One cottage (https://static.dezeen.com/uploads/2017/04/sao-lourenco-do-barrocal-eduardo-souto-de-moura-architecture-hotels-portugal_dezeen_hero-d.jpg) stands out among all the others, with a sign on the front visibly denoting it for the "Stud Manager". It's located near to what appears to be a very secure building for kennels (complete with ocassional barking from Slaver Hounds), as well as some stables for newly aquired horses.

The weather within this part of the Estate can be described as between semi-arid and temperate, and fairly warm. A small number of cultivated hills can be seen, falling off into wide, open plains.[/spoiler]

[Spoiler=Cottage Entrance]The Stud Manager's  (https://static.dezeen.com/uploads/2017/04/sao-lourenco-do-barrocal-eduardo-souto-de-moura-architecture-hotels-portugal_dezeen_hero-d.jpg)cottage stands proudly before any visitor, square on to the eyes and with a minimal exterior for its front. A gold plague by the front door denotes the building for the Estate's Stud Manager, along with the name "Utari Onzo" below it in smaller text. Moving around the building, a long, high wall stretches back from each side along its rear, hiding what one might assume to be the garden.

Passing through the front door, a visitor would be confronted with a small visitor's area (http://www.dearshrink.com/2010Office_WaitingRoom_small.jpg), decked with comfortable chairs, a water cooler and a tea and coffee dispenser. Three doors lead further on.

The door to the left, with a smaller matching plaque to that outside, leads into a modern and fully furnished office with two desks. One desk is set near the door, and during work hours is staffed by the secretary, a middle aged Khanid male by the name of "Tirjin." The other desk, set towards the rear of the room and with two extra chair set infront is for Utari. The walls are covered in various holo-screens displaying information, important calendar dates and the like.

The door to the right leads off into a simple kitchen for the office area. Sink, kettle, cuboards and fridge-freezer for provisions, cups and plates. Everything a two-man team requires for the basics.

The door to the front leads on to the Interior cottage living quarters proper. It's a sturdy door, with a biometric lock and a chime, likely treated as the main 'front door' for the cottage section.[/spoiler]
[spoiler=Cottage Livingroom]Passing in from the Cottage entrance, the interior widens out to a large living room. White-wash walls, matching the exterior, with black highlights dominate the furnishings. Couches and coffee tables (https://s-media-cache-ak0.pinimg.com/736x/b0/cd/77/b0cd773b9789e77ca9daf2ba6ad86a0d.jpg) dominate most of the space, with a single large holo-screen on one wall.

A black, square table sits in the middle of the room. It's thick, with sturdy looking legs, and a faint grey circle in the middle. The top surface almost looks to be covered in glass. The entire set up looks modular, with small holes in the sides revealing it can be added to. Two chairs in matching style are set out opposite each other.

To one side of the room is a set of stairs (https://st.hzcdn.com/simgs/2f316c600f54cacf_4-2025/traditional-staircase.jpg), leading to the bedrooms. To another, a series of large open face cabinets, divided into box grids, stand. Each section in the grid contains a wooden teabox, a different variety of leaf inside. Dotted around the room are some framed scripture quotations, along with holopictures of Utari's Father, Mother, his brother Miguel and family, and Utari's Grandmother.

Leading off from the living room via an open doorway is the kitchen (https://s-media-cache-ak0.pinimg.com/736x/0a/25/c5/0a25c50490f00caea9459e3afe5c2412--small-cottage-kitchen-little-kitchen.jpg). It's small and cosy, likely due to the sheer size of the living room which dominates most of the space of the floor. Dogbowls are set out, which clearly have seen plenty of use here.

A set of double doors lead out to the garden.[/spoiler]
[spoiler=Cottage Upstairs]Coming up from the living room via the stairs, visitors would be greeted by a short corridor with three bedrooms and a bathroom.

The first bedroom appears to be a guestroom (http://l7.alamy.com/zooms/c942e3f94aa7431a8ad649d81fc5af70/guest-room-on-the-upstairs-floor-inside-a-luxurious-cottage-style-e1wkj3.jpg), with double bed, cabinet and a small wardrobe for any overnight visitors. An ensuite toilet is provided for the room.

The second bedroom appears to not be a bedroom at all, but instead seems to have been co-opted as a study (http://www.dream-doms.ru/data/290-31137D/9.jpg). Several bookshelves line the walls, bottles of hard liquor and a few glasses sit in a cabinet near to the deck and there's the distinct smell of old cigarette smoke and booze in the air, despite the building's climate control's best efforts.

The bathroom (http://2.bp.blogspot.com/-hadGgGKeeGs/T0UOpUg7RVI/AAAAAAAAK3o/PoQ4csbBboQ/s640/c6d58e96c6d58f9a6b3d6005debb0ef90f210a8f.jpeg) is spacious enough for use, with bathtub, toilet, shower and cupboards for towels and robes.

The final bedroom is the master bedroom (https://iss.zillowstatic.com/image/cottage-master-bedroom-with-crown-molding-i_g-ISphm6ea1qwcnt0000000000-qZXgI.jpg), complete with ensuite toilet, a small workdesk for the workaholic owner and large walk in wardrobe filled with various suits and outfits. There are two dog beds set to one side, with the names "Ebony" and "Scruffy" written on them respectfully.[/spoiler]
[spoiler=Garden]Stepping out from the cottage via the double doors, visitors will be welcomed by a deceptively large garden divided into two clear sections. The first one to walk through appears to be a relaxation area, with outdoor seating and hot tub (https://s-media-cache-ak0.pinimg.com/originals/ea/01/56/ea01560da210866d19dc92f9f6a23d45.jpg) and a small, minimalist shrine (http://medias.photodeck.com/62789532-779e-11e1-88ea-89278b982c93/33157-10-1_xlarge.jpg) for prayer. A candle might occasionally be seen ontop of the shrine, likely obtained from the small bin filled with them set close to hand.

Further on from the relaxation area is an open lawn (http://thumbsnap.com/sc/JsBoSkqy.jpg) with flower beds, kept rigourously maintained. The shed towards the end likely contained various tools for gardening, possibly a barbeque and other assorted garden nick-nacks.

The entire perimetre of the garden is surrounded by a high fence, and a wall behind that, to ensure maximum privacy for the residents and guests.[/spoiler]