It's a fallacy to suggest that, because some who have complained are inactive, that the entire complaint thus rendered invalid. It also does not follow that because some of the loudest complainers are forum warriors, that it is not widespread among the less vocal.
No, it's not a fallacy to suggest that people who spend more time complaining in the forums than fighting a war in game know less about the war in the game. You cannot automatically attribute the opinions of the vocal to the opinions of the silent. The 'silent majority' argument requires substantiation.
And the numbers point to increased FW participation and pew pew overall.
In my experience, much of the discouragement among the Caldari FWers stems from the patch, which would have been more fairly accompanied by a reset of the warzone, rather than what did occur. At the very least, more warning should have been given. The farming of LP was not inflicting such dire damage on prices that it justified a patch with such ramifications being implemented so quickly.
A 'reset' of the warzone would eliminate all actions done by players for the sake of creating an instanced, level battlefield. In other words, it would betray why EVE is a sandbox. The Fast Forward Patch had the potential to screw over all militias equally. The issue was how each militia handled the situation.
And are you really casting CCP in a bad light for actually implementing a patch quickly? Talk about perverse incentives.
And, yes, certain people were listed as being consulted about the patch, only one of whom was a Caldari FWer. Moreover, Hans, the CSM who CCP consulted regarding FW, plays on the Gallente/Minmatar side. All possibly innocent, yes, but it certainly looks bad from the side that got screwed.
Because heaven forbid that the people who help design game mechanics actually play the game. This has been a primary complaint of EVE players for years - that the devs don't actually play the game. The CSM was designed with the express purpose of having player-elected players, who know the game in and out, advising the development process.
As to the flipping, I can't really credit it as an argument.
Glad to know arguments are only arguments when you credit them as such.
We all know that defending is easier than offense, and Gallente players immediately went out to decontest every system at least a little bit. The Caldari did attempt to form bunker busting fleets, however, as most also know, such attempts are affected both by local conditions and by forewarning.
Phrases like "we all know" is a pretty cheap rhetorical trick to disguise bland assertion for common wisdom. The arguments for what the Caldari could have done in light of the Fast Forward Patch are many. Blaming 'local conditions' is a superb way of avoiding the fact that your favored militia was split by civil wars, ongoing wardecs, and divisive and abrasive personalities.
As for forewarning, it affected both sides equally.
And since the Gallente could easily render any particular system unfit for flipping by taking even one or two plexes - and then possibly keeping them open so that no more could spawn - the Caldari had no chance whatsoever to effect a mass flipping of systems.
This right here shows how much 'information' you've gotten from bitter second-hand sources. You weren't actually there. It took more than 'one or two' flips to pull a system out of vulnerable. It took dozens of plexes since all systems were deeply vulnerable and capped at 133% vulnerable post Fast Forward. Read the patch notes.
Half the warzone was still vulnerable
a full week after the patch. Entire days went by when the Caldari made
no effort to flip a single system. There's only so much you can blame 'local conditions' for such crass inaction.
Actually, you just managed to quote the majority of lore that paints the Federation badly, although I presume you refer to the Federation epic arc. On the other hand, I can give you almost exact mirrors of those things on the Caldari/Amarr side, and then fill pages with more. The State and Empire have been increasingly painted in a completely dark tone, while the Federation suffers only the mildest splotches of gray. It is perfectly possible to think of many ways in which it could be portrayed more realistically, but such has not been done. And, while I won't say they can't or shouldn't RP as such, many Federation players are perfectly willing to RP their nation as the perfect utopia that TonyG called it - and the rest of us don't have a terrible lot to oppose that vision with.
First of all, your assertions about Federal roleplay are fairly baseless. Federation partisans will of course hype on the benefits of democratic progressivism in the forums - as the Amarrian partisans talk about God, virtue, patience, morality and stability. It's natural that activists posting on behalf of their faction will polish the 'attractive' parts while downplaying the negatives.
There is no death in Nation, after all.
To suggest that those same players aren't cognizant of what their characters are up to, or of the darker side of their own factions, is insulting them.
Vague statements about darkness and splotches of gray are rather qualitative judgements.
I'll get to my second point after the next post.
Ah, the Black Eagles. Well, aside from possibly removing a school teacher, there hasn't been all that much that they have done. Perhaps they are just very lazy. But, in regards to subtlety, I'd note that if the Federation is getting ambiguous hints here and there, it would be necessary to say that the Empire and State have been loaded up with a good deal of very unambiguous, very unattractive qualities. And, on top of that, have been gifted with the ambiguities as well. Now, forgive me, but how are Amarr players to feel when their former ruler is revealed to be a child-loesting blood raider and their current one to be, if I may be blunt, a psychic zombie princess? I won't bother going into Heth, the Broker, or the sudden change of the State from hyper-competent CEOs and diligent employees to incompetent fools and starving serfs.
The Black Eagles have also embraced the memory and brain-scanning trade, leaning on criminal elements preying on poorer individuals for memory scans at the risk of permanent brain damage. This is one of many cyberpunk moves as part of an unprecedented surveillance campaign within the Federation, taking advantage of the blurring boundaries between bio-organic and digital memory. It's all very
Ghost in the Shell, with all the dystopian overtures of those themes.
Really, Vikarion, there's more to evil than dragging people off at night. Lots of us appreciate finer distinctions, subtlety, and cloak and shadows in our fiction.
This brings me to my second point. Depicting one faction as 'more evil' than another is not a sign of 'favoritism' in an online mmo. People
enjoy playing darker, more morally ambiguous or outright villainous characters both in general gameplay and in RP. Having one side be 'lighter' in an mmo universe famed for its dark and gritty atmosphere is not necessarily a point in that side's favor.
People in EVE like playing scammers, griefers, pirates, and criminals. And this translates into roleplay as well. Saying that grimdark elements in a faction's lore suggests CCP is biased against that faction and is trying to dissuade people from playing that faction is utter rubbish.
The discrepancy comes when you consider how little attention CCP paid to a fairly momentous accomplishment, and then the instant attention shown when the other side accomplishes same.
Again, you're talking about CCP as a monolithic conspiratorial entity, ignoring the fact that it is a fairly large corporation with numerous writers and, furthermore, generational differences between the present personnel and those personnel that existed in the past. The people that handled the situation when the Caldari won control of the full war zone are different from the people that handled the situation when Gallente won control of the full war zone.
CCP was more efficient now than it was in the past. Yay?
Yes, there are reasons for that, but it also seems a little odd that the Caldari were rewarded for their victory by having the Megacorps overreach, Heth (who we, almost to a man, loathe) become stronger, and the Gallente get a better, more war-savvy president. Gee, thanks. The Gallente, on the other hand, get an immediate forum post for holding all systems less than a day, will probably get a medal (I don't begrudge them that), and CCP is hinting that they'll get Caldari Prime back. Oh, and Heth has already had an assassination attempt (yay?), the megas are in financial trouble thanks to losing the Gallente systems, and on and on. The rewards, let us say, have not been similar or commensurate.
The Federation lost a popular, progressive president. They also suffered a controversial election where a significant population was denied suffrage, one which only highlighted the grievances of the Intaki member state and provided much impetus for independence roleplay. The ramifications for the Federation loss were significant.
Also, you're looking at lore and news items in terms of 'rewards.' The CCP group writing live events and news articles is in charge of telling an interesting story, that is all.
Well, this is a bit of an ad hominem, but I think I'll content myself with the knowledge that I can both post and PvP, and that I was buzzing around your station quite a bit today while you were docked up.
It's only ad hominem if you think that comment directed at you personally. It was, of course, directed at the vocal forum warriors I referenced in the first paragraph of my post.
Also, Vikarion, it's in poor taste to piggyback on the accomplishments of others.