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That one of the primary exports of the Amarrian Theology Council is booze? (Theology Council in-game info, Market Activity tab).

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Author Topic: Ishukone-Raata Public Lounge [In-Game RP Channel]  (Read 9486 times)

John Revenent

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The Ishukone-Raata Public Lounge [I-RED RP Channel]



The Ishuk-Raata Enforcement Directive has decided to open its once private lounge to the public. The lounge itself is a specialized mobile habitation module currently docked in Prism.

I-RED Lounge Description:

https://sites.google.com/site/iredmobilehq/home/iredlounge

I-RED Lounge Menu:

https://sites.google.com/site/iredmobilehq/home/iredlounge/iredmenu

Channel Owner:
- Katrina Oniseki

Administrators:
- John Revenent
- Korsavius
« Last Edit: 02 Feb 2015, 00:13 by John Revenent »
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Katrina Oniseki

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #1 on: 06 Jan 2013, 23:22 »

Channel Name is "I-RED Lounge"

Allow me to explain more about what it is and the rules we have for it:

I-RED Lounge is IC exactly as John described it. It's a simple bar for I-RED Enforcers (Capsuleers) to relax and recuperate. Previously restricted to alliance members only, and outsiders by invitation, we decided it could be opened up to the public. So, we've done so.

All food and drink there is free of charge. There are the usual no weapons rules, but the bar itself maintains Caldari sensibilities where it regards behavior... so it may be a bit more low key. There is plenty of room for trading of contraband or hushed whispers among cigar smoke though. It's a Caldari bar... so expect some shady deals and dirty intentions here and there.

The rules are pretty much what you'd expect. It's moderated IC, by IC caldari sensibilities. If you start going on about how bad the Caldari are, you'll get kicked out. There's no 'Freedom of Speech' here. You'll only get a kick for IC moderation though, so you can try your luck later.

OOCly There's nothing really serious we need to put down beyond 'no weapons allowed'. If something raises the ire of patrons or mods OOC, we'll take action OOC with bans. I doubt things will come to that though.

While technically it's open to ALL the public... I would like to stress that it will not be a welcoming atmosphere for those who run afoul of CONCORD or I-RED. 'Reds', pirates, toasters, and cultists may find themselves drawing some unfriendly looks... and may be more susceptible to IC moderation. This is not to say we don't want those types in the channel... it just means our characters don't want those types there.

So please, stop by and give it a go!
« Last Edit: 25 Jan 2013, 00:08 by Katrina Oniseki »
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orange

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #2 on: 06 Jan 2013, 23:35 »

VR supporting or no?
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Katrina Oniseki

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #3 on: 06 Jan 2013, 23:40 »

VR supporting or no?

Yes, of course. I should probably put that in the MOTD. I'd personally prefer some manner of distinguishing who is VR connected and who is not... wish the game had an option I could use for that.

Lyn Farel

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #4 on: 07 Jan 2013, 07:24 »

Yay  :cube:
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Saede Riordan

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #5 on: 07 Jan 2013, 08:18 »

Very classy looking.
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Aldrith Shutaq

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #6 on: 07 Jan 2013, 13:42 »

Yay, somewhere I can go for a drink without getting the stink eye from the Admiralty! Instead, I can give the stink eye to I-RED turning their backs on Amarrians! :D
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Katrina Oniseki

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #7 on: 07 Jan 2013, 13:46 »

Yay, somewhere I can go for a drink without getting the stink eye from the Admiralty! Instead, I can give the stink eye to I-RED turning their backs on Amarrians! :D

Morwen Lagann

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #8 on: 07 Jan 2013, 14:01 »

This looks like a place that Morwen might drop by if someone nudged her to go. :3
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Syagrius

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #9 on: 07 Jan 2013, 20:28 »

Very classy looking.

What she said.
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Rhiannon

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #10 on: 14 Feb 2013, 21:51 »

Is this a good place for general socialness or should I-RED or I-RED-related business occur here?
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Silver Night

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #11 on: 14 Feb 2013, 22:05 »

It's a good place for general socialness in my experience - though of course you do tend to see a lot of I-RED, and it may not be entirely welcoming to Fed loyalists.

Ciarente

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #12 on: 14 Feb 2013, 22:16 »

+10 would visit again.
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Katrina Oniseki

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #13 on: 15 Feb 2013, 01:17 »

and it may not be entirely welcoming to Fed loyalists.

To date, Nation loyalists have received the coldest welcome. Federation loyalists are actually well recieved, as we still have a few contracts out there.

I-RED's biggest enemies are pirates, not a certain legal faction. That means Toasters (Sansha's Nation), Snakes (Serpentis), Rabbits (Guristas), Angels, and Blooders (Blood Raiders) in that order from worst to least. Snakes are second because we've been fighting them constantly for about three years now.
« Last Edit: 15 Feb 2013, 01:20 by Katrina Oniseki »
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Silver Night

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Re: Ishukone-Raata Lounge [In-Game RP Channel]
« Reply #14 on: 15 Feb 2013, 01:21 »

Why are Angels worse than Blooders? Or are the ones in the middle pretty equal?
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