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Author Topic: Supporting Your Faction (Mechanically)  (Read 3252 times)

Katrina Oniseki

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Re: Supporting Your Faction (Mechanically)
« Reply #15 on: 11 Nov 2012, 21:50 »

That's a very good point, it is often much harder to do the opposite, you have to 'seek out' opponants of your group and pew or RP with them, etc.   Difficult for Law and Order types to be strict about those things.

Having run a small NRDS loyalist corp for many years like many of you have, its much much harder to balance gameplay and webs of being lawful and only shooting certain people etc.

Not that I'm trying to speak for John, but the way I saw I-RED is that we will enforce the will and interests of Ishukone by any means unnecessary. Our mandate would be against piracy... but sometimes you have to bend a few rules for the greater good, etc.

I liked that brutal and not always clean cut and nature of I-RED. We do what must be done, because strict Lawful Good doesn't get very far in New Eden.

Victoria Stecker

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Re: Supporting Your Faction (Mechanically)
« Reply #16 on: 12 Nov 2012, 10:55 »

Kyber following my footsteps into 'winning eve' I see ;)

Isn't it great?
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kalaratiri

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Re: Supporting Your Faction (Mechanically)
« Reply #17 on: 12 Nov 2012, 11:10 »

Kyber following my footsteps into 'winning eve' I see ;)

Isn't it great?

man, I am having fun. I'm like, popular in real life.  :eek:

So not to totally derail, EM have had a large amount of success as an NRDS entity who actually 'do' things in game, simply by shooting everything red or flashy in Minmatar space. They don't have to go looking for targets because their area of operations covers three and a bit regions, including some of the more pirate full ones. This allows them to say "we are doing stuff, see" and point at the killboard, while not having to traipse all across Eve looking for other roleplayers to shoot :)
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"Eve roleplayers scare me." - The Mittani

Lyn Farel

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Re: Supporting Your Faction (Mechanically)
« Reply #18 on: 12 Nov 2012, 13:34 »

I support my pirate and 'ebil' RP ways by pirating other capsuleers in game. Wanton killing of any ships passing through whenever possible or otherwise, and scheming. Always scheming. .  Yarr!

Incidentally, this is why people turn pirate so much. It is easier to get noticed *doing* something that not doing something (like not pirating to support your faction).

That's a very good point, it is often much harder to do the opposite, you have to 'seek out' opponants of your group and pew or RP with them, etc.   Difficult for Law and Order types to be strict about those things.

Having run a small NRDS loyalist corp for many years like many of you have, its much much harder to balance gameplay and webs of being lawful and only shooting certain people etc.

That's true, but somehow I think you can reverse that trend a little since basically 99% of the people you will run into are clearly NBSI or unstable with their engagement policies or ethics (generally, they just have none of that and do as they like on the run).

So yes, it is harder, and at the same time, your unique pure NRDS position makes you more noticeable, and often puts you as an antagonist for a lot of this NBSI/whatever people around. I think I managed to do it pretty well with Lyn over the years, only that it did not go often to "in space hostility / pew pew" since she does not really have an antagonistic mind either. But I think I could have drawn a lot of ire if I had played it to the end each time.

Just run around playing the white knight a little too much and you will soon see a lot of pissed people willing to shoot you down just because you make them feel lacking in "ethics" in comparison.

We do what must be done, because strict Lawful Good doesn't get very far in New Eden.

I have to disagree with that statement, since I have some counter examples to that in mind. CVA in particular.
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Khloe

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Re: Supporting Your Faction (Mechanically)
« Reply #19 on: 12 Nov 2012, 23:19 »

As an individual who handled characters that largely remained absent from faction-based conflict, or at the very least maintained a distant association with them, the mechanical aspect largely involved running missions. Kaleigh was an independent who saw the advantages of supporting the Federation in preserving her way of life culturally, did lots of work for Fed-based corporations while pursuing her own interests. This didn't stop her from taking interest in people outside of her culture by setting an example for what they had to offer.

Nola was a bit different in that respect. As a casual player who didn't have any interest in maintaining a living out in 0.0, heading into Sansha country was not on the table, so instead I had her run missions for corporations in Empire space. And yes, it included destroying Sansha ships. She simply justified this behavior with an ends justify the means attitude. That money, resources, and research invested in her by the very organizations she hoped to topple had an ironic twist that both the character and the player found amusing.
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Shaalira

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Re: Supporting Your Faction (Mechanically)
« Reply #20 on: 14 Nov 2012, 09:37 »

I shoot war targets and orbit buttans.
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Silas Vitalia

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Re: Supporting Your Faction (Mechanically)
« Reply #21 on: 14 Nov 2012, 10:33 »

Only NRDS entities with teeth have any ability to sway and effect things in their operational areas.

These are few and far between.  Teeth can be economic or military of course.

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Lithium Flower

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Re: Supporting Your Faction (Mechanically)
« Reply #22 on: 14 Nov 2012, 11:29 »

Slaughtering enemies of your faction is the best way you can support it :twisted:
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hellgremlin

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Re: Supporting Your Faction (Mechanically)
« Reply #23 on: 14 Nov 2012, 21:35 »

That's a very good point, it is often much harder to do the opposite, you have to 'seek out' opponants of your group and pew or RP with them, etc.   Difficult for Law and Order types to be strict about those things.

Having run a small NRDS loyalist corp for many years like many of you have, its much much harder to balance gameplay and webs of being lawful and only shooting certain people etc.

Not that I'm trying to speak for John, but the way I saw I-RED is that we will enforce the will and interests of Ishukone by any means unnecessary. Our mandate would be against piracy... but sometimes you have to bend a few rules for the greater good, etc.

I liked that brutal and not always clean cut and nature of I-RED. We do what must be done, because strict Lawful Good doesn't get very far in New Eden.

Liking the sound of you chaps more and more. I've been looking to dip my toe back into FW here and there, but doing so is useless without a corp backing you, and most of mine's retired - would you be willing to consider bringing aboard a certain Caldari scumbag as a "strategic consultant?" :p (No hangar access, obviously)

(I should also mention my PVP ability is non-existent. Plenty of ships, zero skill.)
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Druur Monakh

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Re: Supporting Your Faction (Mechanically)
« Reply #24 on: 14 Nov 2012, 23:52 »

We do what must be done, because strict Lawful Good doesn't get very far in New Eden.

I have to disagree with that statement, since I have some counter examples to that in mind. CVA in particular.

Are you sure? While I try to keep away from large-scale politics, it did appear to me that CVA faltered the moment the other less-than-lawful good entities in New Eden started paying attention to it.
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Lyn Farel

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Re: Supporting Your Faction (Mechanically)
« Reply #25 on: 15 Nov 2012, 13:56 »

We do what must be done, because strict Lawful Good doesn't get very far in New Eden.

I have to disagree with that statement, since I have some counter examples to that in mind. CVA in particular.

Are you sure? While I try to keep away from large-scale politics, it did appear to me that CVA faltered the moment the other less-than-lawful good entities in New Eden started paying attention to it.

I think there is a fallacy in equating lawful efficiency and potential to the potential of a group of players.

I could say that even bob faltered well before CVA did and that does not mean that it was due to their unlawful policies either.
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BloodBird

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Re: Supporting Your Faction (Mechanically)
« Reply #26 on: 15 Nov 2012, 14:33 »

CVA's not a good example. They did not get kicked out of Providence due to any serious lack in skills or anything, they were kicked out due to absurdly high odds stacked against them at the time.

Few factions these days get the honor of fighting (honest to god FIGHTING)  for their home-systems as opposed to just getting squeezed out whenever their larger coalition neighbors deem it prudent, and NO single alliance seem to get the honor of actually fighting without a coalition of their own making it possible.

@ Topic.

When I played, I supported my Faction mechanically by seeing to their interests that a capsuleer can deal with - I ran mission for them, fought pirates in belts, fought player pirates that 'disrupted the peace and harmed trade and commerce', as well as loads of direct involvement in FW from the beginning, with infrequent, but long, breaks.

And here's the important part: Whenever my toon(s) was NOT directly assisting the Federation (or Republic as a proxy of helping the Fed, allies and all that) I made sure I would not be doing anything that directly hindered it or harmed it's interests. Usually by derping in null-sec (presumably being 'neutral' in the help/harm scale) as opposed to anything else.
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Lithium Flower

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Re: Supporting Your Faction (Mechanically)
« Reply #27 on: 16 Nov 2012, 04:54 »

(I should also mention my PVP ability is non-existent. Plenty of ships, zero skill.)
Skill won't appear by just having ships, you know. You should consider trading your ships for skill, I mean literally blowing them up in PvP. I can show you how to die in a big ball of fire. Join me, and we can blow up our ships together, and later, when we died enough and get some skill, we will rule the Galaxy, as a father and son! Or as a mother and daughter. Or... whatever, I'll just take the Galaxy and you can have your ships  :P
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