Another Beta'er here. Graphics seem to be a bit herpaderp on my machine as well; it handles GW2 and EVE competently, but PS2 makes it fall over twitching on the floor.
Now, onto my thoughts about the game itself:
3 Compliments
- I furiously applaud the advantages of coordinated strategy in this game. Finding that sniping sweet spot or sending in a mob of unsupported tanks is no match for a coordinated attack; moreover, the map is large enough to make use of strategies like high-speed raiding and flanking maneuvers not only possible, but potent.
- The weapon upgrades are, for the large part, actually useful and represent means to radically change your weapon style; for instance, putting a 4x Scope onto a SAW makes a beautiful medium-range weapon, while mounting an underbarrel shotgun on your Engineer's SMG will produce a highly effective close-quarters defense.
- Some of the vehicles - *coughcoughSkyguardcough* are just plain fun to play.
3 Complaints:
- For the odd upgrade that isn't actually useful, the lack of description on some upgrades makes this rather frustrating. For instance, the "forward grip" is apparently supposed to slow vertical rise during sustained fire, but you have to look really hard to find that out (it's not in the description at all), and after several days' use I have trouble noticing a difference with or without it.
- The lack of HP in general can be mildly annoying at times. I'm not asking to be a walking tank, but a heavy assault dying at the first tap from a submachine gun can be... mildly annoying, to say the least.
- Aircraft are pretty hideously OP compared to the available AA weapons right now, but I understand this has happened before in the development cycle and so is likely to be nerfed again.
Finally, a comment/question - it seems like right now certain sides are completely dominating, and I can't honestly say that it's due to imbalanced weapons. Any thoughts on this?
PS - currently playing NC on US East. Vanguards, Vanguards everywhere.