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Author Topic: Retribution.  (Read 69687 times)

Desiderya

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Re: Retribution.
« Reply #270 on: 01 Dec 2012, 16:23 »

What it needs:
Pirate frigs seem excessive in the smallest complexes. Destroyers were the cheap and especially "novice" choice to gain some leverage against the best frigates. Best way would really be to exclude the pirate frigates from these complexes as destroyers seem to fit well within the next step of plexes.

Allowing everyone his falcon alt in the cruiser playground might be lame, but then, falcons are usually not much fun to fight against. Benefit of the doubt for the t1/t2 mixup.

As far as plex layout goes we'll have to see. Technically nothing should change. Warp-in camps are as powerful as they were and long-range fits can always pull range once something appears on scan. The time lost on the counter by doing that (Although if I'm aware, cap radius should now be a unified 30 km?) may be gained by less rats in comparison to now.

Whelp, we'll see.
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BloodBird

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Re: Retribution.
« Reply #271 on: 02 Dec 2012, 19:24 »

Instead of the many small|medium|large complexes of different types and rules you will now have only 4 types;

Novice, Small, medium and large.

Notice that first word; NOVICE. I think novice, I think few days/months old toons getting into the game and FW and hitting the smallest complexes in their small frigates, hoping for some fun and fights.

Some 5+ year old 60 billion ISK rich player with a Daredevil at 70+ million cost, implants, rigs and T2+Faction fitting utterly massacering them all is not conductive for your fun at this stage, and I suspect in a few months after the 4th when a few hundred players have raged out of EVE they will realize how utterly dumb it is to let navy/faction frigates into the smallest complexes, and fix it.

They wanted to balance out the frigates because they never got any action. This is the perfect chance to do so, and I'm hoping they will kick faction frigs out of novice complexes within days, rather than anything else...

...

As for everything else, I'm glad to see the changes. Yes, everything. The act of putting the control points withing 10km of the warp-in only changes one thing; giving brawler ships fit for tank and close range combat a field of use over always-speed-fitted-kiters-Online. If you want to pull range, you had to mind that there might be people on the entry-point ready to tackle you - this has not changed. However for a brawler entering a comple first was pointless because the kiter was 80+ km off when he arrived and could run up to you at range and either kill you or force you out at his own terms.

So you needed two people at least to stop one kiter; one at the control point and one at the entrance. Now it's perfectly viable to do it solo - and if your the first to enter and want range, simply put yourself in the 30km range area behind the control point and you will be 40km off entry. Nothing new there.

Then again I've always - always - favored close-range brawling over the range and speed game, so this just makes me very happy.
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Laerise [PIE]

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Re: Retribution.
« Reply #272 on: 03 Dec 2012, 01:57 »

Well, y'all do realise that a full crystal+tengu+strong blue pill asb merlin / full snake+legion punisher would make them rage just as much, don'cha? That is though, ah do see yer point. Y'd have ta be mighty much o' a bully t' pull that off!
« Last Edit: 03 Dec 2012, 01:59 by Laerise [PIE] »
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Desiderya

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Re: Retribution.
« Reply #273 on: 03 Dec 2012, 08:47 »

Pro tip:
You missed the core of the criticism about the novice plexes.
Pro tipĀ²:
Anything that can defeat them will not be engaged.
Pro tipĀ³:
If you use fancy implants, drugs and offgrid-booster they can use them too.
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kalaratiri

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Re: Retribution.
« Reply #274 on: 03 Dec 2012, 12:14 »

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Katrina Oniseki

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Re: Retribution.
« Reply #275 on: 03 Dec 2012, 12:30 »

Trailer, courtesy of Tibs

http://uk.ign.com/videos/2012/12/03/eve-online-retribution-consequences-trailer

Not one of the better trailers, honestly. Too short, anticlimactic, lacking any relation to the rest of EVE story. It's a story about a ganker who gets ganked. Wooo.

Nice visuals though, as usual.

Ghost Hunter

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Re: Retribution.
« Reply #276 on: 03 Dec 2012, 12:53 »

That was ... pretty anticlimatic, yeah.
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kalaratiri

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Re: Retribution.
« Reply #277 on: 03 Dec 2012, 13:04 »

Pfft, I enjoyed it.
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Seriphyn

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Re: Retribution.
« Reply #278 on: 03 Dec 2012, 13:34 »

I also enjoyed it.
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lallara zhuul

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Re: Retribution.
« Reply #279 on: 03 Dec 2012, 13:56 »

Generic dubstep in the background made me grind my teeth.

Fucking dubstep is everywhere.
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Lyn Farel

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Re: Retribution.
« Reply #280 on: 03 Dec 2012, 13:58 »

Looks like they abandonned the old lore/cinematic oriented trailers for basic and vapid (but well made) advertisement, in the vein of the butterfly effect, how eve changed my life, the dominion trailer, etc etc.

And yes, dubstep because the target is probably fond of it usually, but that's not really new in Eve.
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Graelyn

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Re: Retribution.
« Reply #281 on: 03 Dec 2012, 18:19 »

1. That was not dubstep.

2. That was a great trailer, sure to draw in people who think that EVE is that game where 'the goons fuck you repeatedly' and know nothing else.

3. It told a story. It played out very much like the 'this could be you' trailers ("Butterfly Effect" and "You decide to take it") that folks usually love.
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Desiderya

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Re: Retribution.
« Reply #282 on: 03 Dec 2012, 18:43 »

Enjoyable.

It isn't aimed at EVE players, folks. It tries to get people interested in the game. And as such it delivers.
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Matariki Rain

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Re: Retribution.
« Reply #283 on: 03 Dec 2012, 19:15 »

It tells a story which allows a prospective player to imagine taking various roles. It's pacier than the usual space porn, which can feel somewhat self-indulgent. It has the inbuilt mini-game for veterans of "spot the new features", but they don't get in the way of the narrative. The idea that the world does have consequences is one of the unique features and selling points of EVE, with its single shard and ongoing story made up of the interactions of many players.

It doesn't steal my heart or make me gasp with wonder, but I suspect it does the job it needs to do.
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Silas Vitalia

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Re: Retribution.
« Reply #284 on: 03 Dec 2012, 20:16 »

It's well-done, but as has been pointed out we aren't the intended audience.

Here I was hoping for some Caldari and Gallente "Retribution" space opera, but *sigh*

CCP needs to just release their stand-alone game engine so we can up with our own machinima :/
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