Esteemed forum users,
As I am not one who can post on the EvE forums with the ideas that grace my humble mind, I would like to take this opportunity to pass it to this venue.
Idea: 'Powerlimiting', or 'Underloading'
Background:
As we are aware, it is possible to overload a module, allowing it to over-perform with the drawback of gradually taking damage. At other times, your modules will function at 100% of their normal ability for 100% of their normal capacitor consumption. In activities such as PVE or evasive action, one can often find themselves in a position where their capacitor is about to break. This can be frustrating, but I also find it can be made more realistic in such a way that the problem could be solved.
Proposal: Introduce the ability to tweak the % performance you want from your modules.
How about being able to reduce the effectiveness of your X-L shieldbooster to 70% (with commensurate reduction in capacitor consumption) so you can remain cap stable with it running constantly when the damage doesn't merit full power? How about being able to reduce the damage of your guns if you need to free up cap usage for an active tank or propulsion module?
It's the opposite of overloading, but it makes sense in my mind that one should be able to cut down the power consumption of a ship subsystem in order to facilitate optimal functioning of a priority subsystem.
I believe this kind of setting would make certain activities like ratting, mining, missions and even pvp (e.g. reduce mwd/ab/neut effectiveness to help maintain guns or tank when power is low, rather than switching it off all-together) easier and facilitate more complex teamworking...I can see it now, the logistics pilot who tunes down his reppers in mid-combat so he can pump in a burst of shield HP to the damage dealer while being heavily neuted, allowing the damage dealer to make a bigger difference.
This is the kind of tweaking that really would allow us to control the abilities of our ships to another level.