I'm speaking from experience on this, I can't go into details because it would ruin several ongoing things so you can either accept it or say I'm full of malarkey; it's up to you. Long and short of it is, in some the cases of infiltration/information warfare/things of that nature the involved parties end up with a mutual respect for the other for being able to outsmart them/pull the wool over their eyes.
Yes, I'm sure that is the case, sometimes. The thing is, Inara, we both know that within a large population, people may have a variety of responses to the same situation. What proportion of these responses need to be negative before one may consider the activity, on the balance, to be poor form? This is a kind of reasoning that can be used for any type of action in a society.
It is important to look at the damage that an activity can do, rather than selectively citing positive outcomes in such a way that paints a journalistic-ally false picture of reality.
Then because another portion will react badly (rather than seeing it as a well played maneuvering), there should be a RP blanket protection from it? I'm honestly asking your opinion, because I fail to see how this would help the situation at all and could potentially make the RP community 'soft' to the point they'd be ineffective at playing the game alongside non-RPers because they expect some type of blanket protection from this type of activity.
They still can't read your mind, EVE is basically chess with thousands of players and millions more pieces to move around. Getting information is the same as finding records of past games that your opponent has played looking for patterns/habits.
I don't agree. In the example we are discussing, one player has an advantage of realtime information, which is the equivalent of knowing the other player's thoughts. It is not a case of outwitting as you describe. I suggest a different example is necessary.
Even with realtime information, you're not a mind-reader (and trust me, I wish I could have read the minds of some of the places I've been involved). But chess is probably a far too simple example... But I can't think of any other game examples
The idea I'm trying to convey is that even with active incoming information, there are still far too many variables for an infiltrator to accurately assess, even an alt-spy. Unless the alt-spy is in a director/ceo position, at which point there's no need to destroy what you're in, merely reshape it to something useful (this is also much easier than destroying a corp/alliance).
I don't dual because of that very reason, EVE isn't a place to expect a level playing field. It's as much about the fight as it is about slanting the playing field giving you the higher ground. I'd be one of those people using gang-bonuses if they aren't smart enough to request a fleet with me to guarantee we're the only ones in fleet (for bonuses and warpins for backup fleets).
You speak to me as if I'm naive. What's 'smart' to do isn't the focus of the debate. It's about what one regards/values as good/poor form in the context of RP.
Morality in EVE has been shown by PF as... vastly different than what our modern perspective of morality is. Many would say lacking comparatively, I'll be politically correct and stick with different.
I don't see using secret gang-bonuses, or neutral repping, or cyno-fits, or <insert myriad of other topics of debate> of poor form in the EVE context. If it were in modern society, with modern determination of values of good/poor form... hell yes I'd be throwing a fit, but in the context of EVE and the environment laid out I see absolutely no poor form to it.
Been done to me before, Inara(character) reacts as if she's dealing with 2+ stubborn people. But it's still interaction between Inara(character) and those characters. It's sometimes frustrating to me(player), but I usually work something out with them OOC in that type of situation. Fortunately, most situations like that aren't high impact and I'm able to adjust my plans.
It is fair to talk from your experience Inara, but what is your view on the matter?
What do you mean? I dealt with it, or rather Inara(character) dealt with it. If people want to make use of tools at their disposal, I encourage them to do so. If they feel the situation requires two separate individuals to address the matter.... all the power to them.
I've used a second character a time or two in RP at the same scene, sometimes their goals are inline and they get along, occasionally agreeing and making points the other couldn't make due to perspective when discussing something with another character that's not mine. Other times, they disagree whole-heartedly, and I find my characters taking sides against each other with other people's characters. It's part of the game, and one I find both enjoyable and necessary at some level.
Then when I pay people in a corp to give me information from the inside they are just extensions of my character... that is the exact same situation just different people behind the keyboard.
I disagree, I think that's an excellent, legitimate approach to IC infiltration. If your character bribes another character in a corporation to give you information, you are using an IC route bereft of metagaming and that is valid. Your 'agent' in the other corporation could give you false information, could be a double-agent, etc.
If you're playing the second character as a separate character and not an extension of the first character, there's still the chance of false information/turncoating/double-agent shenanigans. Because some people are unwilling to allow that on an OOC level doesn't make the RP aspect of it any less valid.
If Inara joined EM (lolwat?) and spent a couple years working through the ranks, finally got in a position to do damage and pulled the trigger... you'd be okay with that? But, If it was my alt that was hired by Inara to do it, and spent a couple years working through the ranks, finally getting where they could do damage and did the same... it'd be wrong? And if I somehow convinced Elsebeth to turncoat (again, lolwat?), using her position as CEO of Gradient to pull the trigger, that would be okay as well?
By my count, all three scenarios are equal in terms of good/poor form.
A Conflict of Interests can be ignored, I've done it in the past when a spy "went native". Two (or more) separate characters of the same player are not extensions of the same character. That's like saying Winston Smith and Julia are extensions of the same character because they were both written and controlled by Orwell.
Sorry, that's a false comparison.
1984 is a book written by George Orwell. The characters all belong to him. He is not roleplaying with another writer in his book, where each writer has a character and they are playing a competitive game against each other...
Fair point
, comparing book characters to RP characters is probably... weaksauce.
Please reflect and tell me what you really think about the confluence (not conflict) of interests, and inability to separate the fact that alts working for your main are stealth extensions of their character.
Going back to the random (and impossible), Inara(character) hires Elsebeth(character) to destroy EM: There's a very clear separate of who Inara(character) and Elsebeth(character) is, right? Now, let's look at it as Inara(character) hires Alt#42(character). Assuming the fact that Alt#42(character) isn't known to be played by me(player), people are going to react to Alt#42(character) as they would another character. Alt#42(character) also has the ability to decide that they like Elsebeth(character) enough that they couldn't wreck everything she's worked so hard to create in EM, at which point Alt#42(character) either misleads Inara(character) with bad information or informs Inara(character) of the cancellation of the contract... the exact same way another player would go about doing it.
Yes, this does get tedious in terms of separating IC and OOC information, and which characters are privy to what information. But it's a level of intrigue that many people enjoy, and I find that accusing the people who do enjoy that particular style of play as doing it wrong (in different words), insulting.
Adding more pieces to the table is not control, it's influence. There's always counters to extra pieces.
Please don't go into semantics - if you could kindly review the various definitions of influence and control you will find that control is a more applicable. (see the control of prosecution and defense analogy)
I'll agree to disagree with you here. I'll go back to the chess analogy: I can influence your next move by what my moves are, but I can't control you and force you to make a move (with the exception of certain check maneuvers
). Eve just has several factors more options of 'moves', but I still cannot force someone to make a particular choice. If I could, I would
.
While I appreciate your view on the matter, I don't see how your argument is an effective counter to the assertion that using an alt to infiltrate for your main isn't bad form.
Because using an alt is just as good/bad form (however you view it) as hiring someone else to do it, or paying someone already on the inside to turncoat information for you.
I'm finding the trend is that I give an argument with reasons as to why it is so, and you just say, 'it is not so', without so much as a 'because'. I'm telling you that rather than creating someone yourself to infiltrate on behalf of your main, if you hire/bribe someone you are using your IC skills to find someone to infiltrate.
I went back and pyramid quoted for a reason, the 'because' was in response to the unspoke question of how it is an effective counter to claiming that the use of an alt is bad form.
My point is, there is no difference in mechanical outcome, from a second character or a well paid spy/turncoat. I see no reason to demonize one play-style because someone sees it as 'bad form'.
If you decide to metagame because you fail to find someone to hire/bribe, you are not accepting that perhaps you weren't able to infiltrate. As an OOC motivation, you want to infiltrate so badly that you will metagame to be able to do so.
It depends on the situation, sometimes I prefer to get my own hands down in the meat and potatoes of the situation rather than hiring it out. Though, when running numerous situations at the same time, it's more productive to hire it out and analyze the information coming in for dissemination to the relevant parties.
If one method fails, it depends on the IC necessity of that particular situation succeeding as to whether Inara(character) will pursue further action. If it's important, of course she'll try to find another way to get what she wants.
My motivations for infiltration/information gathering/etc... are almost always IC. Only some of my old work, pre-BL3H, was OOC motivated; and that was for pure profit, not RP. Also, another point of note, Inara(character) rarely does information gathering for her own purposes, it's usually because someone is hiring her to acquire that information (there's usually 3-5 levels of information exchange between inside source and the entity that makes use of the information).
Well, if everyone here is an opponent to each other even OOCly, I am starting to wonder what I am doing here. :/
Of course we're opponents (mostly IC, moderately OOC), that doesn't mean we can't be cordial and friends at the same time. I'm good friends with some people IRL, but ingame, I'm going to do whatever I can to turn their spaceshippixels into spacedustpixels.
Are we seriously OOC opponents ? I am not sure if it is what you really meant though, but this is what I understoof of it.
OOC, we are both playing a game, and we both have the goal of 'winning' (whatever our personal definition of that may be). Chances are though, our goals mean we have a similar pool of resources, which makes us opponents on some level, yes. The same as any game puts people as opponents.
The issue is not morality, so I don't see any obligation for you to explain it. If you want to use the HTFU and accept wholesale infiltration escape I suggest you look at the quality of relations in entities that do so (e.g. 0.0. alliances) and see how that helps build a good community. It's all evidenced, I'm sure you will agree, in their forum-posting behaviour to each other.
Umm.... WHAT? I hope you're not implying that 0.0 entities are the only ones using infiltration. I can name a minimum of 5 currently active instances of infiltration in lowsec/hisec corps, 3 of which are heavy RP corps. And while it does make things rough for a patch of time, once most people get past the knee-jerk reaction they just shake their head and smile. Forums are part of the knee-jerk reaction, and some people get honestly butt-hurt over things like this, but the average intelligent person will go "well shit, they got me".
Do you get mad if someone out-wits you in chess, causing you to make a bad move and get yourself checked? This is the exact same situation.
Not really the same situation to my opinion. O_o
Both players know against whom they are playing. In infiltration cases, only one knows.
Eh, I think this comes down to perspective.
If you imply that people like me are not intelligent, well, so be it. Maybe I missed something with the intelligent gene, but from my personnal experience these repeated infiltrations in AM were a total disaster, human wise (and hell, I was not even in the targeted corp, I lost nothing myself, just had to handle the internal consequences). You can shrug as much as you can, it still poses a threat to mutual trust, relationships, and when you also start to think that some spies also enjoy to actually break an entity by breaking its members to play them against each other...
No, you just don't shake you head and smile when this happens. Not really. But maybe I am not intelligent enough to play the game.
I'm not implying that you're not intelligent, I said the average person. Not everyone will shrug it off, as this conversation would be unnecessary if they did. I play the game under the assumption that at least 2 of the people I fly with are providing intelligence to someone else, and that's even if I was in a corp full of me and my own alts. It doesn't change the fact that I trust the folks I fly with to do their jobs and I'll do mine.
Damn it, I'm posting Walls of Text too... I'm blaming Demetri.
TL;DR - Inara(character) is a separate entity from MyOtherCharacters(character), even though they are played by me(player). And in the grand scheme of things, MyOtherCharacters(character) are just as useful/not useful as a hired infiltrator(character) belonging to someone else(player); and just as morally right/wrong too ^_^.