What the hell is this about, Horty? Well, I'm kinda sorta trying to start up a Society-aligned corp, and could use some ideas. I could also use some more collaborators, if anyone feels up to it. This is both a step to save my own brain-glitches for posterity, and to selfishly crowdsource the development of my own project
. If it turns out I'm a total fool for even attempting this... general SoCT brainstorm thread!
So, purpose:
- Explore what a SoCT-aligned group of capsuleers could do.
- Figure out how such groups would interact with other RP groups and existing factions.
- General discussion of the SoCT as a faction and what sneaky gits they are.
Wall of text follows. DISCLAIMER: CONJECTURES GONNA CONJECT
The Society of Conscious Thought is one of the least detailed factions in the game at present. Beyond their one chronicle, a single mission arc and the Black Mountain series, we really have little of value to go on. (Okay, so that's a lot more than what some people have, but the SoCT has its own issue of not having any clear in-game objectives like "Kill all humans!")
Chronicle:
Society of Conscious ThoughtCorp Description:
Society of Conscious ThoughtChronicle:
HyperconsciousnessChronicle:
The Truth SerumEven so, the Society is perfectly structured for player involvement. The Kitz, project, and "agenda" compartmentalization within the SoCT means that be Society agents have a perfectly reasonable excuse for why the "parent" faction is uncommunicative, or why they haven't got access to fancy-pants SoCT gadgetry all the time. Add to this the inherent sneakiness and suspicious behaviour of Society agents and things that would normally be immersion-threatening question marks can instead become RP-enhancing guidelines.
The SoCT appears to be intensely driven in its search for Absolute Truth - and seems to have people eager to explore every strange winding detour that presents itself along the way. It appears to be rather callous and amoral when it comes to finding solutions to problems ("Sir... I think we need to hire a bunch of mass murderers and sadists for this job." "What are you waiting for? Some requisition forms? Just get out there and get it done, Jenkins!"), which of course comes natural to a great big number of capsuleers.
I'm aware that there have been a few small SoCT-aligned corps before, but they haven't left all that many notable marks behind. It might have something to do with what I'm beginning to notice myself: What the hell do they do?
The Society is, or has been (among other things):
1. A metaphysical/spiritual fellowship
2. A scientific organization
3. A secret political influence
4. An educational institution
Point 3 is a bit difficult to build a corp around. Sure, I suppose you could build a SoCT-aligned RP espionage/subterfuge group, but once you have your secret Society agents embedded in Goonswarm and what have you, what do you do? I doubt disbandment-for-money or corp theft aligns with the SoCT agendas. Manipulate the 0.0 landscape? Play a galaxy-wide game of colour the map, five-in-a-row or tic-tac-toe with sov mechanics? Doesn't sound very SoCT to me.
Point 2 can be done, at least as far as shuffling blueprints for invention goes, or harvesting W-space for goodies, but I really get the feeling that most of the stuff the SoCT develops is far far beyond anything we as players can grasp at. Amnesia tonics? Brain-scrambling euphoria devices? Not sure you get those by smashing datacores together in a POS lab. That's not saying it's pointless to do science and industry with a SoCT-aligned corp, but it might not be the single most relevant thing to put effort into.
Point 4 can also be done, but considering the level of quality that the descriptions of the SoCT infer when it comes to their education, there's a lot to live up to. For my own project, the In-Character RP reasoning is actually closer to the education angle than anything else, but that doesn't mean it has to be a new EVE Uni. Basically, my plan has been to RP the attempt to develop an alternative to the Society Kitz structure, to accommodate capsuleer students (who are a bit difficult to isolate or put communications limitations upon) - essentially a Kitzless network of students and/or researchers.
The spiritual thing of Point 1 can be a major part of the RP at any level, but am I wrong in feeling that a corp might need something more than that to get going? If it seems possible to create a functioning corp on the simple promise of "sneaky
h+ hoodoo", let's do it! Let's go whore the forums, let's quietly observe battlegrounds and perform weird experiments on witless newbies!
So... eh. Yeah, you lot have brains (or equivalent electronics) - go storm some thought-beaches with em!