No, no, full sets of crew modules, usage of which builds up stress ( similar to heat ) that can be reduced with Tobacco ( long term consequences ) or Spirits ( short & long term consequences ) inflight. The new spa/red light district station service helps when docked.
Seriously, I don't expect it to be more than just background informations. Thinking about implementing crews as a gameplay element is tempting, but the huge point about capsules, and thus capsuleers, is the fact that they don't rely on a crew for basically every really important aspect of navigation, engineering and combat.
But hey, any little thing is welcome, I just wouldn't expect too much.