This is a follow-up to Merdaneth's thread. Please bear with the wall of text.
[P]layer influence on wider events is diminished.
I was looking for this article because it touched on the consequences of that fact. Le found:
http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/ For me, this reinforces my feeling that the years-long drought of storyline advancement, lore-player interaction, and player influence over the story in EVE should be an
encouragement to devise and weave more intricate tales of our own even if doing so requires some OOC backroom planning and a healthy dose of crazy. I see laudable initiative in those players that craft and publish PF-friendly news articles and, hoping my earlier post in
this thread isn't taken for the exact opposite, I think Merdaneth is right in that we ought to pay more IC attention to things like the SF-Goon war or the Goons defrauding of FW.
With an external force providing some story, the player characters can never really change certain things. No matter how many times your group beats back the Horde, there will still be Horde forces to send against you. It means that there's no real way to resolve that conflict by your lonesome. In a purely player-generated story, however, you can solve these problems, sometimes permanently.
EVE may not have an exciting and changing story involving the empires and their struggles (right now), but one thing you can say for it is that it
does have a story. The conflicts that go on between characters, corps, and alliances all over the cluster is different every single day, and they have the potential to be much more interesting. Most of these conflicts are purely OOC competition between players, but they can be viewed through an IC lens. Not to say it isn't done, but I think we can all be better at RPing those day-to-day conflicts and bringing others into them. I think we can be better at crafting and running much larger scale storylines as well.
That's it, time to wardec some people!
I was semi-serious about that comment.
A year ago Nikita's Risen Angels wardec'd the T2 indy corp I started up shortly after coming back from overseas. It was more or less out of the blue and from where we were sitting there was no way to effectively carry on an in-space war with her corp. I think Hamish threw some mercs at them on his own dime, but whether that turned into any genuine PvP on Nikita's side of the cluster I don't know. What I do know is that we talked it out and
RPed a corporate office bombing and followed up with a covert infiltration of Risen Angels' HQ station and hacking of their servers. Though effectively bloodless, the storyline ran for a week or more and directly involved our then neighbors IPI and I-RED. Never did learn who hired RIA to dec us.
This is the main reason I don't involve myself much in the actual RP side of EVE any more. Because most EVE RP is pointless and has no connection with the actual game... I still get pulled into some in-game RP on occasion, but it's rare, which is unfortunate because I like doing it when it actually has consequence.
I tell the above story because I think it is an example of EVE RP that was
not pointless (several enjoyable and story-building character and corp-level interactions took place) and
did have a connection with the actual game (brand new T2 indy corp tromping into a competitive lowsec market was forced to react to a wardec; two nearby RP alliances involved themselves to various extents). Part of pulling that off was publicity. In character, we reached out for help. We ran IC news articles about it. The other big part was in having a healthy OOC interaction with the other side. Nikita was happy to play out a PnP style scenario where we attacked her network in exchange for bombing our offices.
Now I'd like to start a more in depth conversation about player-driven storylines. Rather than talk about them in an academic way, going back and forth about how entertaining/feasible/meaningful they are, what I really want to hear is stories. I'd like to ask you to share your experiences with RP interactions like the one I described above. What worked well? If something didn't work, why do you think it flopped? How did the events impact your character and their relationships? How was the OOC interaction, if any? Aurora might still be in suspended animation, but we're fairly decent tale weavers ourselves.
I know you do things. Let's hear it. With any luck, we might just spark some fresh ideas.