Backstage - OOC Forums
General Discussion => General Non-RP EVE Discussion => Topic started by: Seriphyn on 10 Mar 2011, 10:19
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http://img842.imageshack.us/img842/7452/tatoos.png < in rendering, they appear more natural than that intense blue there
All the old designs seem to reappear, like the Gallente ones, and the bottom row, middle column has that old Vherokior one or something.
Anyway \o/
It appears the Caldari are the least fond of tattoos, from that collage. Also, apparently, "Character customization" is an option under station services, and there's also piercings, new shades and scars available too. Also new vests for men.
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Whoa, is that available in the character creator now?
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Apparently, I'm downloading SiSi now. There's piercings, new shades and scars available too.
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Guess I need to find a way to go home early. Let us know if they've given everybody a free "redo" (as they clearly should).
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OMIGODYES
Frantically patching SiSi as I type.
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Hmm, I will have to check this out tonight for sure!
-Punx
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I'm in the middle of screencapping a bunch of stuff, but I'll add a few details. Tattoos all have 4 color options (black, dark blue, red, green) and an opacity slider. There are 36 scar options, though about 10 of those are either mirrored L/R or flipped angles. Reasonable number of facial piercing options, at least for female characters.
Edit: Server down for maint, I'll poke around and see if there are additional hair/clothing options when it comes back up.
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i'm not sure if Senn is the type to get tattoos...
But even the tiny Caldari ones are starting to appeal to me.
Still wish I had those damn jaw rings. >:C
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You get a recustomization, all the images were blank.
Seriphyn is looking FAB-U-LOUS (http://i660.photobucket.com/albums/uu328/Seriphyn/20110310172543.jpg?t=1299778181) (missed adding a scar and tattoo on him for lolz before the server went down)
So new vests and shades, and also this scar that slashes right through either left or right eye (meaning that eye will be dead-white). All the GRUFFGRUFF war veterans DARKPASTZ will be having those, I imagine :)
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Are those shades or safety goggles? O_o
I'd love a pair of specs for Dossie because grrls with specs are the sexiest.
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can I get screenshots? I'd like to see what the tattoos on the rest of the body look like, since I don't think I'm going to give Nikita facial tattoos
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I hope they give us back those fangled Amarrian metal face squigglythings.
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I hope they give us back those fangled Amarrian metal face squigglythings.
Face tentacles?
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can I get screenshots? I'd like to see what the tattoos on the rest of the body look like, since I don't think I'm going to give Nikita facial tattoos
Only tattoos currently available are facial tattoos. Same goes for scaring. I'm in the process of uploading a bunch. The album is here (https://picasaweb.google.com/Mugenshouri/EVESisiCarbonBodyMods?feat=directlink) although there are just a ton of screenshots because I cba to crop them all together.
Tattoos are racially restricted by the way. The Minmatar, Gallente, and Caldari (or at least Civire) should be in there. Don't have any Amarr characters to get the rest with. The scarring options are all the same for everyone.
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Here's hoping they have even more cool-ass stuff to announce at Fanfest.
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Mei would look awesome with the double rings in her lip. Would be funny if you could get tongue piercings, then Dossie could go somewhere I've never had the guts to go in RL.
The ear cuffs look pretty kewl, too. Damn, I think I'll have to do something with my Minmatar alt sometime...
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I'm going to have to consult someone more knowledgeable than I to make sure I give Cruci the proper tattoos for a self-loathing Brutor girl. I totally squeeled like a girl going through that album, thank you Misan. So many great facial piercing options. Daaaamn I miss my nose ring!
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In station, there is a new "Recustomization" option.
In it, you can change clothes, eyes, hair, tattoos, piercings, scars etc...but NOT facial structure.
Scars at will, eh? Lawl.
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Scars at will, eh? Lawl.
That could work with different clones. You could customise the scaring per clone because of what actions you've done with them, but that's probably just taking things too far.
I'd definitely have different scars on a clone or 2 of Mei's if they allowed visual differences on each.
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Or maybe you just earn them in lolrpcombatsip.
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Or maybe you just earn them in lolrpcombatsip.
I've done RP fighting 3 times in EVE, 1 was a bar brawl, the other times were to try out a theory and use a paper-based RPG for the combat. First attempt was messy and didn't work so we tried with a DM to roll dice. It's slower and less fluid than other ways, but atleast it was fair.
Anyway, that's a totally different subject entirely.
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It's worth noting the tattoos don't come off so intensely blue as it did in the linked pic in the OP. They are more faded, more natural colouration.
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Well yeah, it depends on the level of opacity you opt for. Those ones definitely were at full opacity.
I'm going to have to consult someone more knowledgeable than I to make sure I give Cruci the proper tattoos for a self-loathing Brutor girl. I totally squeeled like a girl going through that album, thank you Misan. So many great facial piercing options. Daaaamn I miss my nose ring!
Good to know my habitual screencapping has helped someone. :)
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You might want to look into how clones are made, it might help you with the conundrums of any of the aesthetic modifications.
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Seriphyn is looking FAB-U-LOUS (http://i660.photobucket.com/albums/uu328/Seriphyn/20110310172543.jpg?t=1299778181) (missed adding a scar and tattoo on him for lolz before the server went down)
Hawt.
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It would appear that the Khanid visor has been relegated to the dustbin of Eve history, unless there's a setting in there that I didn't find or if CCP will still add more free things to the character editor. :cry:
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Or things for which they charge real moneyz.
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I'm sure CCP is going to be adding a lot of crap to this over time. All the old school tattoos mean they are doing at least some back tracking here, I'd think it would be easy enough for them to add the Khanid visor as a hood option for the already existing robe if they see that players want it.
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I would also be somewhat partial to see faceplants. (Face implants, silly.) Sure, there's a few scars that hint there's something under the skin, but visible implants have a different effect.
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I changed my forum avatar on account of what I'd likely have with the new release...the question is if they're going to be releasing the new tattoos and whatnot soon (as it's somewhat functional atm) or if we have to wait til summer?
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Likely have to wait until summer for anything new. Then they'll remove all the nice stuff and do the complete opposite if what the originally planned.
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And then there will be a two day downtime, followed by yet another patch not ten minutes after the server goes live again.
I made a killboard banner (http://crucifire.eve-kill.net/) with some of the new options. I'll probably go with that tattoo if this one (http://img402.imageshack.us/img402/9018/unevenpercingtattoon.jpg) still isn't centered properly by the time it actually gets implemented.
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These RL piercings are so misplaced in Eve and ridiculous... Looks like an emo teenage eve version. T_T
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Nah, I disagree. The types of body jewelry we use now serve the purpose of not only looking good but being effective at what they do. Captive bead rings, barbells, studs, all designed to be easy to manage, clean and (with proper care) should heal well, and we haven't really changed them in the past few decades because they're already perfect. Unless EVE cultures were to find a way to improve upon these incredibly simple designs, I have no problem believing they got to the same place with it we did.
However I do think some septum tusks for Minmatar would fit just nicely.
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http://img846.imageshack.us/img846/8261/image1y.png
You can now view large versions of the character portraits Ingame. :D Also, Character Tattoos look brilliant.
Also, Ships on the overview now have varying Icons. Mnrr
http://img850.imageshack.us/img850/7137/image1q.png
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Also, Ships on the overview now have varying Icons. Mnrr
http://img850.imageshack.us/img850/7137/image1q.png
Hmm... Nice.
Tattoos are ok but i don't want one on my face :roll:, wonder if they add body tattoos. :P
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Also, Ships on the overview now have varying Icons. Mnrr
http://img850.imageshack.us/img850/7137/image1q.png
okay, thats hot
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Looks sweet, any sign of my old tatt?
http://evefaces.com/?borza%20slavak
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Yeah some stuff is a bit glitchy, it's still early days.
I did have a quick 5 minute play on there this morning:
http://img17.imageshack.us/img17/3127/newme.png (http://img17.imageshack.us/img17/3127/newme.png)
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Dude. THAT'S Minmatar.
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Bah, no sign of my tattoo yet.
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le sigh, how I wish I had been roleplaying when I started eve, and had made Nikita minmatar
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Bah, no sign of my tattoo yet.
It's not in there yet unfortunately. Most tattoos made it back but some did not. I'd also really like to see a return of the Sebiestor hairstyles even though I don't play one. They just had great style.
EDIT: Bawww I just noticed Gallenteans can have white tattoos. No fair, white ink is great, it's my favorite color of ink I have in any of my irl tattoos, it pops out nicely placed next to black ink. It's also the color that seems to cause the most bleeding which looked awesome when the skeleton on my 1/3 sleeve was being done.
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Gallente get tattoos, too, Nikita...
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Gallente get tattoos, too, Nikita...
yeah different tattoos
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/me huggles my Minmatar specialness closely
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Guess it's a CCP compromise...
The chron Tattoo says that Gallenteans are fond of using Minmatar tattoos, which is not surprising given their cultural habits and the population of Minnies in the Fed...but if CCP allowed Gallente to have Minnie tattoos, then you'd have the oddities of a Caldari and Amarr having Minnie tatts as well.
I think CCP wants to keep the racial lines intact, for their own measure of believability.
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First there were players that complained the new portraits all looked too similar and racial identities were lost. Now I see there's players complaining that not all tattoos are available to everyone. It's clear that CCP is never going to please everyone (except for the removal of learning skills) but really now, come on.
I'm happy that they differentiated the racial tattoos, I think it will help return sense of cultural differences to even those that don't actively RP.
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It's okay, what I really hear people saying when they complain is, "hot DAMN the Minmatar are the best race in EVE!"
;)
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Yeah, I really can't deny that I'm even happier now I did pick Minmatar. ;)
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I was forced not to roll minmatar by minmaxers before I started RPing >_< and I rp Nikita as a mutt character who is just registered to CONCORD as Gallente, and is technically more minmatar then anything else. but everyone immediately profiles her as Gallentean, which is just plain annoying, and I can't fight that by making her look minmatar in the picture, since I can't make her picture look minmatar. I really there was an option to just not show the race description tab
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I was forced not to roll minmatar by minmaxers before I started RPing >_< and I rp Nikita as a mutt character who is just registered to CONCORD as Gallente, and is technically more minmatar then anything else. but everyone immediately profiles her as Gallentean, which is just plain annoying, and I can't fight that by making her look minmatar in the picture, since I can't make her picture look minmatar. I really there was an option to just not show the race description tab
Wait, why aren't you Achuran then? :P Not like there were ever any actual restrictions on what ships could be flown, hell my alt can barely fly Minmatar ships as a Sebiestor (who was almost as good as an Achuran stat wise, when it mattered).
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Yah it would be so nice to be able to hide this damn useless race description tab.
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The only reason the bloodlines MIGHT look the same is the homogenized clothing.
Otherwise, really? Jin-Mei males/females looked IDENTICAL. It's far better than the joke of the first char creator.
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What makes people look sometimes the same, even with different bloodlines, are the haircuts and most of all, the beauty standards, not the creation engine. Of course you will always have a "eve" feel when you look at any eve new character, because there is an artistic direction behind, but thats all.
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I just hope they include the full selection of original tattoos. Extra new ones would be nice too.
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Actually, in terms of everyone looking the same, for example, Intaki people, that might be because they are of the same ethnic group...
Europeans (and by extension Americans) are all over the place, so a British person will not look consistent with another. But if you sort out all the Westerners by historic ethnic group (Slavic, Nordic, Celtic w/e) then you might find they all "look the same".
However, if Intaki people all look the same, then this assumes that one singular ethnic group in the year 8000 settled the Intaki system...even the whole thing about "French settlers from Tau Ceti" is BS because a lot of French today are black and/or Muslim...so...
/overanalyzing!
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Actually, in terms of everyone looking the same, for example, Intaki people, that might be because they are of the same ethnic group...
Europeans (and by extension Americans) are all over the place, so a British person will not look consistent with another. But if you sort out all the Westerners by historic ethnic group (Slavic, Nordic, Celtic w/e) then you might find they all "look the same".
However, if Intaki people all look the same, then this assumes that one singular ethnic group in the year 8000 settled the Intaki system...even the whole thing about "French settlers from Tau Ceti" is BS because a lot of French today are black and/or Muslim...so...
/overanalyzing!
well there are two forces at work here, differentiation and homogenization. Yes the Gallenteans were originally "french settlers" but in the thousands of years since settlement, homogenization and minor adaptation to their environments causes them to be largely similar. The ethnic gallenteans aren't french, they're gallente, that is their ethnicity.
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20 000 years is a very long time. Not long enough for significant evolution but certainly for ethnic mixes and changes.
Besides, capsuleers have apparently a limited set of tastes in hairstyles, which in my view has a significant effect. And the fact that the engine doesn't support varying heights will only make this worse.
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Besides, capsuleers have apparently a limited set of tastes in hairstyles, which in my view has a significant effect. And the fact that the engine doesn't support varying heights will only make this worse.
Is it a case of engine limitation or no feature implemented?
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Saw a dev post (CCP T0rfi, I think) explaining it as a design limitation of the engine.
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Ah, that sucks. Seriphyn is heighted humbly at 5'10, which is fine for me I guess.
I don't like the monstrously tall 7 foot characters anyway :P
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Besides, capsuleers have apparently a limited set of tastes in hairstyles, which in my view has a significant effect. And the fact that the engine doesn't support varying heights will only make this worse.
Is it a case of engine limitation or no feature implemented?
From what I understand, its the scaling complexity that would arise from multiple heights. With everyone the same height you can build clothing the same way, using basically cut and paste poly models with differing textures.
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Damn shame, too, for those of us playing 4'11" (150cm) tall characters. >.<
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Ah yeah, 4' 11" is far more believable and common, at least by RL standard. Shame...
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My fear with scaling heights, as I remember posting a while back in a dev blog feedback thread to the chagrin of many players, is that most players just take their height to max or minimum anyways. Ever played Phantasy Star Online or, even worse, Aion? It's almost all midgets and giants. Screw that. (Except PSO is actually an awesome game)
The common EVE player might be better than that, but it's still a fear I'd have.
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My fear with scaling heights, as I remember posting a while back in a dev blog feedback thread to the chagrin of many players, is that most players just take their height to max or minimum anyways. Ever played Phantasy Star Online or, even worse, Aion? It's almost all midgets and giants. Screw that. (Except PSO is actually an awesome game)
The common EVE player might be better than that, but it's still a fear I'd have.
I think this would be less of an issue in a lot of games if there was some indication of how tall you actually are IE: you move the slider and as you do, it tells you your height in feet and or CM. I know Nikita is 5'4" but I'd probably end up making her near the bottom end of height if there wasn't a way to tell how tall that height actually is.
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Saw a dev post (CCP T0rfi, I think) explaining it as a design limitation of the engine.
Not quite sure why that would be the case. Animations scale with the length of the bones, being all about angles of rotation in the joints. And the clothes already scale to match how much flesh there is on a character. Honestly, I can't really think of any insurmountable obstacles that would prevent Carbon from handling differing character heights, but then again I'm going just on this one post and what little I know of Carbon from an outside perspective.
That and it's 6:30 am here and I just worked a 13 hour shift, so possibly my brain's not quite firing an all cylinders.
Don't suppose he elaborated? Linky plz?
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Found it (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1394898&page=4#119).
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Yes technically you just have to resize the bones (and enveloppes) depending on the size of the 3D wireframe and the animation will follow. I don't know what kept them away from doing so.
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Simple scaling works for a figure that doesn't interact with the environment. Things get a lot more complicated very quickly when you want to show e.g. a character typing on a console, and ensure that its fingers are hitting the keyboard, rather than waving about in the air above it or plunged wrist-deep into its innards. Maybe some IK can fix that, but it has its own special headaches, and your engine'd need to be set up to handle it.
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Maybe some IK can fix that, but it has its own special headaches, and your engine'd need to be set up to handle it.
... I just had flashbacks to my animation course last year. Fucking inverse kinematics, how do they work? :bash:
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Found it (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1394898&page=4#119).
Thanks. yeah, the way he explained it makes sense.
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Simple scaling works for a figure that doesn't interact with the environment. Things get a lot more complicated very quickly when you want to show e.g. a character typing on a console, and ensure that its fingers are hitting the keyboard, rather than waving about in the air above it or plunged wrist-deep into its innards. Maybe some IK can fix that, but it has its own special headaches, and your engine'd need to be set up to handle it.
Yeah probably due to their own engine I suppose, because it is quite easy to do on more developped usual engines like UDK from what I have heard.
I hope for them their engine will evolve though because that kind of thing is going to definitly annoy them everytime they will try to animate something.
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Yeah, another example of CCP re-inventing the wheel instead of just buying tires at Pep Boys.
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True but I can understant that some studios want to have their own engines because even if nowadays almost every engine is worth another in terms of performances (with their own ergonomics and specificities, sure), the rendering is totally different and can add something 'unique'. Though you have to be prepared for that, because founding the creation of an entire engine costs millions. It is a fucking hard, and long process. If they had not done this and choosed another one instead, I suppose we already will be playing with Incarna and full stations at the moment.
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Yeah, another example of CCP re-inventing the wheel instead of just buying tires at Pep Boys.
If they Buy the tires at pep Boys then they get all the headaches atatched to that. By developing their own they don't ahve a Surprize Creep up on them and Knock the whole pile over.
Additionally by developing their own they hold the keys and it will be harder for people with malicious intent to do damage or fiddle with it in a harmful way that could be learned/created from the existing systems out there. There is also the ability for them to licenses out their engine to companys that want a next gen engine.
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I am sorry DrizzCat, but security by obscurity is a concept that simply does not work. The source code will leak or be decompiled from binaries. After that, a complete rewrite is always more vulnerable than old code which has most of the vulnerabilities patched. The only thing a new codebase can protect against is script kiddies, and against them only when it's brand new.
Of course, that assumes that the software is used in serious business. A game will qualify if you can make money out of it (i.e. sell cheating programs, bots, real-money trading game items and/or money).
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I'm not privy to what goes on in the heads of CCP's project management, but I find it hard to believe they didn't consider buying what they could pre-made. Assuming that they're halfway sane and competent (bit of a stretch sometimes, I know) I suppose that what's out there simply didn't fit with their design goals, or their existing pipelines, or just fell flat somewhere in the whole stack of requirements they'd have for Incarna.
Alternatively they might believe they have the warm bodies and know-how to develop something at either less cost than licensing plus adaptation, or with added value for re-use or resale.
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The business case for licensing out the engine later makes the most potential sense to me. I certainly hope they have enough development and IT experience not to do so for security reasons (echoing, more or less, Mithfindel's response).
Though I'm not a developer, I work in a shop that as much of its development in-house as possible. In some cases, this makes a lot of sense where we have fairly unique requirements or believe that the result will allow us to compete more effectively (market differentiator). In other cases, a lot of us scratch our heads and don't quite follow the rationale. In still other cases, we've licensed outside code and eventually wished we hadn't due to the quality.
So my hopefully-constructive criticisms of CCP don't imply that they had an easy, no-brainer, cut-and-dry decision. Certainly they had to make significant tradeoffs. But that doesn't mean that I have to appreciate the negative side of the tradeoffs that affect me as a user, right? :)
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The business case for licensing out the engine later makes the most potential sense to me. I certainly hope they have enough development and IT experience not to do so for security reasons (echoing, more or less, Mithfindel's response).
A non-EVE example: the company behind the game I came to EVE from (Vendetta Online, by Guild Software) did just this. Originally, their intent was to design a game engine that they could license out, and make a game using that engine on the side. When I originally found Vendetta in 2002, it was just a simple engine test. When the company started having financial difficulties, they decided to focus on making the game first, and after finding a publisher (Strategy First), they've managed to keep the game going long enough to be able to bring the engine (Naos) to a state where it can be licensed out to others who are interested in using it.
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The main issue with most of these unknown engines is that they are not very used, thus usually do not have all the specifities of the famous ones. When you see the versatility of the UDK, Unity, CryEngine, Source Engine, whatever, you know that there is a fulltime developpement team behind.
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Would be interesting to get makeup/tattoo options that are a bit like CV Dazzle.
http://cvdazzle.com/
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I redid Math on Sisi finally.
[spoiler](http://i23.photobucket.com/albums/b388/Xander0070/20110403132333.jpg)[/spoiler]
So yeah, I kinda went for a different look :P
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The saddest Khanid!
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THat picture of Mathra reminds me of this old clip with the sad native american in it :)
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not on sisi yet, but on duplicity so far there are:
Skirts (4 kinds)
New Hairstyles (at least 2)
Goggles (wear them up or down)
plus other things.
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not on sisi yet, but on duplicity so far there are:
Skirts (4 kinds)
New Hairstyles (at least 2)
Goggles (wear them up or down)
plus other things.
Shit yeah. Is it faction-based or generalized like the vests that came out a while ago?
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not on sisi yet, but on duplicity so far there are:
Skirts (4 kinds)
New Hairstyles (at least 2)
Goggles (wear them up or down)
plus other things.
Shit yeah. Is it faction-based or generalized like the vests that came out a while ago?
I do not know.
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ooh, new things, I am in favour.
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Goggles (wear them up or down)
I must confess, I have quite a weakness for fashion goggles. This may bear considering.
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Prepare for the goggle bandwagon.
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/me jumps on it.
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And thus the entire RP community acquires goggles, proving what huge nerds we really are.
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not on sisi yet, but on duplicity so far there are:
Skirts (4 kinds)
New Hairstyles (at least 2)
Goggles (wear them up or down)
plus other things.
FWIW, these were available for Usagi (Caldari/Civire).
They are broken terribly though. Most of the hair for the women doesn't work right now though either on Duplicity, so... /o\
That said, at least they're moving in the right direction!
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(http://img.photobucket.com/albums/v205/izumizagari/akm.jpg)
When are they gonna put meatball hair in. ._.
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Anyone has screens of the new stuff ? I tried to put one of the new haircuts, worked fine until i logged off. Looks like it is some kind of bug, when i relog i have full blackscreen.
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what do the new haircuts look like?
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These are the women's hairstyles:
http://i51.tinypic.com/2hxpt2g.jpg
http://i52.tinypic.com/1z14soy.jpg
There were 3 skirts added along with another pair of pants as well. One new black shirt too. Didn't see any additions to body mods.
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Did they add Izzy's meatballs?
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Nope, those were the only two new hairstyles. :(
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the skirts were also glitched in that it asked you to select clothing for lower body before continuing.
so you couldn't actually create a char wearing them.
:psyccp: :)
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the skirts were also glitched in that it asked you to select clothing for lower body before continuing.
so you couldn't actually create a char wearing them.
:psyccp: :)
There's probably some glitch allowing upskirt shots while sitting on the sofa so that was how they hotfixed the issue. :P
(Kidding of course, but it wouldn't surprise me.)
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Anyone get shots for the full range of new clothes, like the skirts and top?
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(http://s22.postimg.org/k3b4k0k4v/tattoo.png)
Sleeve tattoos for Aurum on Sisi I believe.
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(http://s22.postimg.org/k3b4k0k4v/tattoo.png)
Sleeve tattoos for Aurum on Sisi I believe.
inb4 all of TS-F gets the 'Prototype' sleeve tattoo.
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I heard they're time-limited special offers that will be coming soon.
So, hen's teeth levels of availability.
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Surprised these hadn't come sooner, they've been sitting in the client files for long enough :3
[spoiler](http://i.imgur.com/clIXUf7.jpg)[/spoiler]
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So they just announced the "special offer" for the first use of sleeve tattoos: People who pre-purchase the collector's edition box set.
Short devblog located here (http://community.eveonline.com/news/dev-blogs/sleeve-tattoos-for-collectors-edition-pre-purchasers).
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Is tempted to get the pre-order on the collector's edition...but not entirely sure.