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General Discussion => General Non-RP EVE Discussion => Topic started by: Seriphyn on 10 Mar 2011, 10:19

Title: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 10 Mar 2011, 10:19
http://img842.imageshack.us/img842/7452/tatoos.png < in rendering, they appear more natural than that intense blue there

All the old designs seem to reappear, like the Gallente ones, and the bottom row, middle column has that old Vherokior one or something.

Anyway \o/

It appears the Caldari are the least fond of tattoos, from that collage. Also, apparently, "Character customization" is an option under station services, and there's also piercings, new shades and scars available too. Also new vests for men.
Title: Re: Return to SiSi Part III - TATTOOS YO
Post by: Casiella on 10 Mar 2011, 10:22
Whoa, is that available in the character creator now?
Title: Re: Return to SiSi Part III - TATTOOS YO
Post by: Seriphyn on 10 Mar 2011, 10:23
Apparently, I'm downloading SiSi now. There's piercings, new shades and scars available too.
Title: Re: Return to SiSi Part III - TATTOOS YO
Post by: Casiella on 10 Mar 2011, 10:25
Guess I need to find a way to go home early. Let us know if they've given everybody a free "redo" (as they clearly should).
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: Milo Caman on 10 Mar 2011, 10:36
OMIGODYES
Frantically patching SiSi as I type.
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: Punx Evangeline on 10 Mar 2011, 10:36
Hmm, I will have to check this out tonight for sure!

-Punx
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: Misan on 10 Mar 2011, 11:17
I'm in the middle of screencapping a bunch of stuff, but I'll add a few details. Tattoos all have 4 color options (black, dark blue, red, green) and an opacity slider. There are 36 scar options, though about 10 of those are either mirrored L/R or flipped angles. Reasonable number of facial piercing options, at least for female characters.

Edit: Server down for maint, I'll poke around and see if there are additional hair/clothing options when it comes back up.
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: Senn Typhos on 10 Mar 2011, 11:26
i'm not sure if Senn is the type to get tattoos...

But even the tiny Caldari ones are starting to appeal to me.

Still wish I had those damn jaw rings. >:C
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: Seriphyn on 10 Mar 2011, 11:30
You get a recustomization, all the images were blank.

Seriphyn is looking FAB-U-LOUS (http://i660.photobucket.com/albums/uu328/Seriphyn/20110310172543.jpg?t=1299778181) (missed adding a scar and tattoo on him for lolz before the server went down)

So new vests and shades, and also this scar that slashes right through either left or right eye (meaning that eye will be dead-white). All the GRUFFGRUFF war veterans DARKPASTZ will be having those, I imagine  :)
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: DosTuMai on 10 Mar 2011, 11:45
Are those shades or safety goggles? O_o
I'd love a pair of specs for Dossie because grrls with specs are the sexiest.
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: Saede Riordan on 10 Mar 2011, 11:49
can I get screenshots? I'd like to see what the tattoos on the rest of the body look like, since I don't think I'm going to give Nikita facial tattoos
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: lallara zhuul on 10 Mar 2011, 11:52
I hope they give us back those fangled Amarrian metal face squigglythings.
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: DosTuMai on 10 Mar 2011, 12:23
I hope they give us back those fangled Amarrian metal face squigglythings.
Face tentacles?
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: Misan on 10 Mar 2011, 13:08
can I get screenshots? I'd like to see what the tattoos on the rest of the body look like, since I don't think I'm going to give Nikita facial tattoos

Only tattoos currently available are facial tattoos. Same goes for scaring. I'm in the process of uploading a bunch. The album is here (https://picasaweb.google.com/Mugenshouri/EVESisiCarbonBodyMods?feat=directlink) although there are just a ton of screenshots because I cba to crop them all together.

Tattoos are racially restricted by the way. The Minmatar, Gallente, and Caldari (or at least Civire) should be in there. Don't have any Amarr characters to get the rest with. The scarring options are all the same for everyone.
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: Casiella on 10 Mar 2011, 13:17
Here's hoping they have even more cool-ass stuff to announce at Fanfest.
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: DosTuMai on 10 Mar 2011, 13:30
Mei would look awesome with the double rings in her lip. Would be funny if you could get tongue piercings, then Dossie could go somewhere I've never had the guts to go in RL.
The ear cuffs look pretty kewl, too. Damn, I think I'll have to do something with my Minmatar alt sometime...
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: Crucifire on 10 Mar 2011, 14:23
I'm going to have to consult someone more knowledgeable than I to make sure I give Cruci the proper tattoos for a self-loathing Brutor girl. I totally squeeled like a girl going through that album, thank you Misan. So many great facial piercing options. Daaaamn I miss my nose ring!
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 10 Mar 2011, 15:06
In station, there is a new "Recustomization" option.

In it, you can change clothes, eyes, hair, tattoos, piercings, scars etc...but NOT facial structure.

Scars at will, eh? Lawl.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: DosTuMai on 10 Mar 2011, 15:17
Scars at will, eh? Lawl.
That could work with different clones. You could customise the scaring per clone because of what actions you've done with them, but that's probably just taking things too far.
I'd definitely have different scars on a clone or 2 of Mei's if they allowed visual differences on each.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 10 Mar 2011, 15:27
Or maybe you just earn them in lolrpcombatsip.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: DosTuMai on 10 Mar 2011, 15:31
Or maybe you just earn them in lolrpcombatsip.
I've done RP fighting 3 times in EVE, 1 was a bar brawl, the other times were to try out a theory and use a paper-based RPG for the combat. First attempt was messy and didn't work so we tried with a DM to roll dice. It's slower and less fluid than other ways, but atleast it was fair.

Anyway, that's a totally different subject entirely.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 10 Mar 2011, 15:43
It's worth noting the tattoos don't come off so intensely blue as it did in the linked pic in the OP. They are more faded, more natural colouration.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Misan on 10 Mar 2011, 16:15
Well yeah, it depends on the level of opacity you opt for. Those ones definitely were at full opacity.

I'm going to have to consult someone more knowledgeable than I to make sure I give Cruci the proper tattoos for a self-loathing Brutor girl. I totally squeeled like a girl going through that album, thank you Misan. So many great facial piercing options. Daaaamn I miss my nose ring!

Good to know my habitual screencapping has helped someone. :)
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: lallara zhuul on 10 Mar 2011, 16:28
You might want to look into how clones are made, it might help you with the conundrums of any of the aesthetic modifications.
Title: Re: Return to SiSi Part III - TATTOOS YO (And other stuff)
Post by: Hamish Grayson on 10 Mar 2011, 20:11
Seriphyn is looking FAB-U-LOUS (http://i660.photobucket.com/albums/uu328/Seriphyn/20110310172543.jpg?t=1299778181) (missed adding a scar and tattoo on him for lolz before the server went down)

Hawt.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Nauplius on 10 Mar 2011, 21:37
It would appear that the Khanid visor has been relegated to the dustbin of Eve history, unless there's a setting in there that I didn't find or if CCP will still add more free things to the character editor.  :cry:
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 10 Mar 2011, 21:41
Or things for which they charge real moneyz.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Crucifire on 10 Mar 2011, 21:46
I'm sure CCP is going to be adding a lot of crap to this over time. All the old school tattoos mean they are doing at least some back tracking here, I'd think it would be easy enough for them to add the Khanid visor as a hood option for the already existing robe if they see that players want it.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Mithfindel on 11 Mar 2011, 01:38
I would also be somewhat partial to see faceplants. (Face implants, silly.) Sure, there's a few scars that hint there's something under the skin, but visible implants have a different effect.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 11 Mar 2011, 02:23
I changed my forum avatar on account of what I'd likely have with the new release...the question is if they're going to be releasing the new tattoos and whatnot soon (as it's somewhat functional atm) or if we have to wait til summer?
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: DosTuMai on 11 Mar 2011, 03:10
Likely have to wait until summer for anything new. Then they'll remove all the nice stuff and do the complete opposite if what the originally planned.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Crucifire on 11 Mar 2011, 03:29
And then there will be a two day downtime, followed by yet another patch not ten minutes after the server goes live again.

I made a killboard banner (http://crucifire.eve-kill.net/) with some of the new options. I'll probably go with that tattoo if this one (http://img402.imageshack.us/img402/9018/unevenpercingtattoon.jpg) still isn't centered properly by the time it actually gets implemented.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Lyn Farel on 11 Mar 2011, 04:45
These RL piercings are so misplaced in Eve and ridiculous... Looks like an emo teenage eve version. T_T
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Crucifire on 11 Mar 2011, 05:13
Nah, I disagree. The types of body jewelry we use now serve the purpose of not only looking good but being effective at what they do. Captive bead rings, barbells, studs, all designed to be easy to manage, clean and (with proper care) should heal well, and we haven't really changed them in the past few decades because they're already perfect. Unless EVE cultures were to find a way to improve upon these incredibly simple designs, I have no problem believing they got to the same place with it we did.

However I do think some septum tusks for Minmatar would fit just nicely.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Milo Caman on 11 Mar 2011, 05:41
http://img846.imageshack.us/img846/8261/image1y.png

You can now view large versions of the character portraits Ingame.  :D Also, Character Tattoos look brilliant.

Also, Ships on the overview now have varying Icons. Mnrr
http://img850.imageshack.us/img850/7137/image1q.png
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Akrasjel Lanate on 11 Mar 2011, 06:06
Also, Ships on the overview now have varying Icons. Mnrr
http://img850.imageshack.us/img850/7137/image1q.png
Hmm... Nice.

Tattoos are ok but i don't want one on my face :roll:, wonder if they add body tattoos.  :P
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Saede Riordan on 11 Mar 2011, 08:28
Also, Ships on the overview now have varying Icons. Mnrr
http://img850.imageshack.us/img850/7137/image1q.png


okay, thats hot
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Borza on 11 Mar 2011, 09:23
Looks sweet, any sign of my old tatt?
http://evefaces.com/?borza%20slavak
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Jae Cardas on 11 Mar 2011, 10:01
Yeah some stuff is a bit glitchy, it's still early days.

I did have a quick 5 minute play on there this morning:

http://img17.imageshack.us/img17/3127/newme.png (http://img17.imageshack.us/img17/3127/newme.png)
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 11 Mar 2011, 10:12
Dude. THAT'S Minmatar.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Borza on 11 Mar 2011, 15:02
Bah, no sign of my tattoo yet.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Saede Riordan on 11 Mar 2011, 15:04
le sigh, how I wish I had been roleplaying when I started eve, and had made Nikita minmatar
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Crucifire on 11 Mar 2011, 15:13
Bah, no sign of my tattoo yet.

It's not in there yet unfortunately. Most tattoos made it back but some did not. I'd also really like to see a return of the Sebiestor hairstyles even though I don't play one. They just had great style.

EDIT: Bawww I just noticed Gallenteans can have white tattoos. No fair, white ink is great, it's my favorite color of ink I have in any of my irl tattoos, it pops out nicely placed next to black ink. It's also the color that seems to cause the most bleeding which looked awesome when the skeleton on my 1/3 sleeve was being done.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 11 Mar 2011, 15:37
Gallente get tattoos, too, Nikita...
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Saede Riordan on 13 Mar 2011, 11:09
Gallente get tattoos, too, Nikita...

yeah different tattoos
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 13 Mar 2011, 13:37
/me huggles my Minmatar specialness closely
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 14 Mar 2011, 17:09
Guess it's a CCP compromise...

The chron Tattoo says that Gallenteans are fond of using Minmatar tattoos, which is not surprising given their cultural habits and the population of Minnies in the Fed...but if CCP allowed Gallente to have Minnie tattoos, then you'd have the oddities of a Caldari and Amarr having Minnie tatts as well.

I think CCP wants to keep the racial lines intact, for their own measure of believability.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Crucifire on 14 Mar 2011, 17:33
First there were players that complained the new portraits all looked too similar and racial identities were lost. Now I see there's players complaining that not all tattoos are available to everyone. It's clear that CCP is never going to please everyone (except for the removal of learning skills) but really now, come on.

I'm happy that they differentiated the racial tattoos, I think it will help return sense of cultural differences to even those that don't actively RP.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 14 Mar 2011, 17:40
It's okay, what I really hear people saying when they complain is, "hot DAMN the Minmatar are the best race in EVE!"

;)
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Crucifire on 14 Mar 2011, 17:45
Yeah, I really can't deny that I'm even happier now I did pick Minmatar. ;)
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Saede Riordan on 14 Mar 2011, 18:01
I was forced not to roll minmatar by minmaxers before I started RPing >_< and I rp Nikita as a mutt character who is just registered to CONCORD as Gallente, and is technically more minmatar then anything else. but everyone immediately profiles her as Gallentean, which is just plain annoying, and I can't fight that by making her look minmatar in the picture, since I can't make her picture look minmatar. I really there was an option to just not show the race description tab
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Misan on 14 Mar 2011, 18:44
I was forced not to roll minmatar by minmaxers before I started RPing >_< and I rp Nikita as a mutt character who is just registered to CONCORD as Gallente, and is technically more minmatar then anything else. but everyone immediately profiles her as Gallentean, which is just plain annoying, and I can't fight that by making her look minmatar in the picture, since I can't make her picture look minmatar. I really there was an option to just not show the race description tab

Wait, why aren't you Achuran then? :P Not like there were ever any actual restrictions on what ships could be flown, hell my alt can barely fly Minmatar ships as a Sebiestor (who was almost as good as an Achuran stat wise, when it mattered).
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Lyn Farel on 14 Mar 2011, 19:16
Yah it would be so nice to be able to hide this damn useless race description tab.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 14 Mar 2011, 22:40
The only reason the bloodlines MIGHT look the same is the homogenized clothing.

Otherwise, really? Jin-Mei males/females looked IDENTICAL. It's far better than the joke of the first char creator.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Lyn Farel on 15 Mar 2011, 05:29
What makes people look sometimes the same, even with different bloodlines, are the haircuts and most of all, the beauty standards, not the creation engine. Of course you will always have a "eve" feel when you look at any eve new character, because there is an artistic direction behind, but thats all.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Borza on 15 Mar 2011, 07:29
I just hope they include the full selection of original tattoos. Extra new ones would be nice too.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 15 Mar 2011, 08:03
Actually, in terms of everyone looking the same, for example, Intaki people, that might be because they are of the same ethnic group...

Europeans (and by extension Americans) are all over the place, so a British person will not look consistent with another. But if you sort out all the Westerners by historic ethnic group (Slavic, Nordic, Celtic w/e) then you might find they all "look the same".

However, if Intaki people all look the same, then this assumes that one singular ethnic group in the year 8000 settled the Intaki system...even the whole thing about "French settlers from Tau Ceti" is BS because a lot of French today are black and/or Muslim...so...

/overanalyzing!
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Saede Riordan on 15 Mar 2011, 09:10
Actually, in terms of everyone looking the same, for example, Intaki people, that might be because they are of the same ethnic group...

Europeans (and by extension Americans) are all over the place, so a British person will not look consistent with another. But if you sort out all the Westerners by historic ethnic group (Slavic, Nordic, Celtic w/e) then you might find they all "look the same".

However, if Intaki people all look the same, then this assumes that one singular ethnic group in the year 8000 settled the Intaki system...even the whole thing about "French settlers from Tau Ceti" is BS because a lot of French today are black and/or Muslim...so...

/overanalyzing!

well there are two forces at work here, differentiation and homogenization. Yes the Gallenteans were originally "french settlers" but in the thousands of years since settlement, homogenization and minor adaptation to their environments causes them to be largely similar. The ethnic gallenteans aren't french, they're gallente, that is their ethnicity.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 15 Mar 2011, 09:48
20 000 years is a very long time. Not long enough for significant evolution but certainly for ethnic mixes and changes.

Besides, capsuleers have apparently a limited set of tastes in hairstyles, which in my view has a significant effect. And the fact that the engine doesn't support varying heights will only make this worse.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 15 Mar 2011, 12:00
Besides, capsuleers have apparently a limited set of tastes in hairstyles, which in my view has a significant effect. And the fact that the engine doesn't support varying heights will only make this worse.

Is it a case of engine limitation or no feature implemented?
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 15 Mar 2011, 12:09
Saw a dev post (CCP T0rfi, I think) explaining it as a design limitation of the engine.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 15 Mar 2011, 12:15
Ah, that sucks. Seriphyn is heighted humbly at 5'10, which is fine for me I guess.

I don't like the monstrously tall 7 foot characters anyway :P
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Saede Riordan on 15 Mar 2011, 12:17
Besides, capsuleers have apparently a limited set of tastes in hairstyles, which in my view has a significant effect. And the fact that the engine doesn't support varying heights will only make this worse.

Is it a case of engine limitation or no feature implemented?

From what I understand, its the scaling complexity that would arise from multiple heights. With everyone the same height you can build clothing the same way, using basically cut and paste poly models with differing textures.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 15 Mar 2011, 12:23
Damn shame, too, for those of us playing 4'11" (150cm) tall characters. >.<
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 15 Mar 2011, 13:38
Ah yeah, 4' 11" is far more believable and common, at least by RL standard. Shame...
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Crucifire on 15 Mar 2011, 13:40
My fear with scaling heights, as I remember posting a while back in a dev blog feedback thread to the chagrin of many players, is that most players just take their height to max or minimum anyways. Ever played Phantasy Star Online or, even worse, Aion? It's almost all midgets and giants. Screw that. (Except PSO is actually an awesome game)

The common EVE player might be better than that, but it's still a fear I'd have.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Saede Riordan on 15 Mar 2011, 14:43
My fear with scaling heights, as I remember posting a while back in a dev blog feedback thread to the chagrin of many players, is that most players just take their height to max or minimum anyways. Ever played Phantasy Star Online or, even worse, Aion? It's almost all midgets and giants. Screw that. (Except PSO is actually an awesome game)

The common EVE player might be better than that, but it's still a fear I'd have.

I think this would be less of an issue in a lot of games if there was some indication of how tall you actually are IE: you move the slider and as you do, it tells you your height in feet and or CM. I know Nikita is 5'4" but I'd probably end up making her near the bottom end of height if there wasn't a way to tell how tall that height actually is.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Stitcher on 19 Mar 2011, 00:32
Saw a dev post (CCP T0rfi, I think) explaining it as a design limitation of the engine.

Not quite sure why that would be the case. Animations scale with the length of the bones, being all about angles of rotation in the joints. And the clothes already scale to match how much flesh there is on a character. Honestly, I can't really think of any insurmountable obstacles that would prevent Carbon from handling differing character heights, but then again I'm going just on this one post and what little I know of Carbon from an outside perspective.

That and it's 6:30 am here and I just worked a 13 hour shift, so possibly my brain's not quite firing an all cylinders.

Don't suppose he elaborated? Linky plz?
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 19 Mar 2011, 14:45
Found it (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1394898&page=4#119).
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Lyn Farel on 20 Mar 2011, 08:35
Yes technically you just have to resize the bones (and enveloppes) depending on the size of the 3D wireframe and the animation will follow. I don't know what kept them away from doing so.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Jev North on 20 Mar 2011, 12:13
Simple scaling works for a figure that doesn't interact with the environment. Things get a lot more complicated very quickly when you want to show e.g. a character typing on a console, and ensure that its fingers are hitting the keyboard, rather than waving about in the air above it or plunged wrist-deep into its innards. Maybe some IK can fix that, but it has its own special headaches, and your engine'd need to be set up to handle it.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Morwen Lagann on 20 Mar 2011, 12:55
Maybe some IK can fix that, but it has its own special headaches, and your engine'd need to be set up to handle it.

... I just had flashbacks to my animation course last year. Fucking inverse kinematics, how do they work? :bash:
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Stitcher on 21 Mar 2011, 06:07
Found it (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1394898&page=4#119).

Thanks. yeah, the way he explained it makes sense.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Lyn Farel on 21 Mar 2011, 07:02
Simple scaling works for a figure that doesn't interact with the environment. Things get a lot more complicated very quickly when you want to show e.g. a character typing on a console, and ensure that its fingers are hitting the keyboard, rather than waving about in the air above it or plunged wrist-deep into its innards. Maybe some IK can fix that, but it has its own special headaches, and your engine'd need to be set up to handle it.

Yeah probably due to their own engine I suppose, because it is quite easy to do on more developped usual engines like UDK from what I have heard.

I hope for them their engine will evolve though because that kind of thing is going to definitly annoy them everytime they will try to animate something.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 21 Mar 2011, 09:21
Yeah, another example of CCP re-inventing the wheel instead of just buying tires at Pep Boys.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Lyn Farel on 21 Mar 2011, 11:38
True but I can understant that some studios want to have their own engines because even if nowadays almost every engine is worth another in terms of performances (with their own ergonomics and specificities, sure), the rendering is totally different and can add something 'unique'. Though you have to be prepared for that, because founding the creation of an entire engine costs millions. It is a fucking hard, and long process. If they had not done this and choosed another one instead, I suppose we already will be playing with Incarna and full stations at the moment.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: DrizzCat on 21 Mar 2011, 19:14
Yeah, another example of CCP re-inventing the wheel instead of just buying tires at Pep Boys.

If they Buy the tires at pep Boys then they get all the headaches atatched to that.  By developing their own they don't ahve a Surprize Creep up on them and Knock the whole pile over.

Additionally by developing their own they hold the keys and it will be harder for people with malicious intent to do damage or fiddle with it in a harmful way that could be learned/created from the existing systems out there.  There is also the ability for them to licenses out their engine to companys that want a next gen engine.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Mithfindel on 22 Mar 2011, 02:41
I am sorry DrizzCat, but security by obscurity is a concept that simply does not work. The source code will leak or be decompiled from binaries. After that, a complete rewrite is always more vulnerable than old code which has most of the vulnerabilities patched. The only thing a new codebase can protect against is script kiddies, and against them only when it's brand new.

Of course, that assumes that the software is used in serious business. A game will qualify if you can make money out of it (i.e. sell cheating programs, bots, real-money trading game items and/or money).
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Jev North on 22 Mar 2011, 08:22
I'm not privy to what goes on in the heads of CCP's project management, but I find it hard to believe they didn't consider buying what they could pre-made. Assuming that they're halfway sane and competent (bit of a stretch sometimes, I know) I suppose that what's out there simply didn't fit with their design goals, or their existing pipelines, or just fell flat somewhere in the whole stack of requirements they'd have for Incarna.

Alternatively they might believe they have the warm bodies and know-how to develop something at either less cost than licensing plus adaptation, or with added value for re-use or resale.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 22 Mar 2011, 08:54
The business case for licensing out the engine later makes the most potential sense to me. I certainly hope they have enough development and IT experience not to do so for security reasons (echoing, more or less, Mithfindel's response).

Though I'm not a developer, I work in a shop that as much of its development in-house as possible. In some cases, this makes a lot of sense where we have fairly unique requirements or believe that the result will allow us to compete more effectively (market differentiator). In other cases, a lot of us scratch our heads and don't quite follow the rationale. In still other cases, we've licensed outside code and eventually wished we hadn't due to the quality.

So my hopefully-constructive criticisms of CCP don't imply that they had an easy, no-brainer, cut-and-dry decision. Certainly they had to make significant tradeoffs. But that doesn't mean that I have to appreciate the negative side of the tradeoffs that affect me as a user, right? :)
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Morwen Lagann on 22 Mar 2011, 14:01
The business case for licensing out the engine later makes the most potential sense to me. I certainly hope they have enough development and IT experience not to do so for security reasons (echoing, more or less, Mithfindel's response).

A non-EVE example: the company behind the game I came to EVE from (Vendetta Online, by Guild Software) did just this. Originally, their intent was to design a game engine that they could license out, and make a game using that engine on the side. When I originally found Vendetta in 2002, it was just a simple engine test. When the company started having financial difficulties, they decided to focus on making the game first, and after finding a publisher (Strategy First), they've managed to keep the game going long enough to be able to bring the engine (Naos) to a state where it can be licensed out to others who are interested in using it.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Lyn Farel on 22 Mar 2011, 17:02
The main issue with most of these unknown engines is that they are not very used, thus usually do not have all the specifities of the famous ones. When you see the versatility of the UDK, Unity, CryEngine, Source Engine, whatever, you know that there is a fulltime developpement team behind.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Mithfindel on 23 Mar 2011, 04:24
Would be interesting to get makeup/tattoo options that are a bit like CV Dazzle.

http://cvdazzle.com/
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Mathra Hiede on 03 Apr 2011, 19:13
I redid Math on Sisi finally.

[spoiler](http://i23.photobucket.com/albums/b388/Xander0070/20110403132333.jpg)[/spoiler]

So yeah, I kinda went for a different look :P
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Z.Sinraali on 04 Apr 2011, 17:13
The saddest Khanid!
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Laerise [PIE] on 04 Apr 2011, 18:17
THat picture of Mathra reminds me of this old clip with the sad native american in it :)
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Louella Dougans on 21 May 2011, 05:24
not on sisi yet, but on duplicity so far there are:

Skirts (4 kinds)
New Hairstyles (at least 2)
Goggles (wear them up or down)

plus other things.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 21 May 2011, 05:59
not on sisi yet, but on duplicity so far there are:

Skirts (4 kinds)
New Hairstyles (at least 2)
Goggles (wear them up or down)

plus other things.

Shit yeah. Is it faction-based or generalized like the vests that came out a while ago?
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Louella Dougans on 21 May 2011, 06:01
not on sisi yet, but on duplicity so far there are:

Skirts (4 kinds)
New Hairstyles (at least 2)
Goggles (wear them up or down)

plus other things.

Shit yeah. Is it faction-based or generalized like the vests that came out a while ago?

I do not know.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Saede Riordan on 21 May 2011, 06:47
ooh, new things, I am in favour.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Bong-cha Jones on 21 May 2011, 07:11
Goggles (wear them up or down)

I must confess, I have quite a weakness for fashion goggles.  This may bear considering.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: GoGo Yubari on 21 May 2011, 07:14
Prepare for the goggle bandwagon.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 21 May 2011, 07:57
/me jumps on it.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Saede Riordan on 21 May 2011, 09:12
And thus the entire RP community acquires goggles, proving what huge nerds we really are.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Usagi Tsukino on 21 May 2011, 09:36
not on sisi yet, but on duplicity so far there are:

Skirts (4 kinds)
New Hairstyles (at least 2)
Goggles (wear them up or down)

plus other things.
FWIW, these were available for Usagi (Caldari/Civire).

They are broken terribly though. Most of the hair for the women doesn't work right now though either on Duplicity, so... /o\

That said, at least they're moving in the right direction!
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: IzzyChan on 21 May 2011, 09:39
(http://img.photobucket.com/albums/v205/izumizagari/akm.jpg)

When are they gonna put meatball hair in. ._.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Lyn Farel on 21 May 2011, 11:37
Anyone has screens of the new stuff ? I tried to put one of the new haircuts, worked fine until i logged off. Looks like it is some kind of bug, when i relog i have full blackscreen.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Saede Riordan on 21 May 2011, 11:43
what do the new haircuts look like?
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Misan on 21 May 2011, 11:51
These are the women's hairstyles:
http://i51.tinypic.com/2hxpt2g.jpg
http://i52.tinypic.com/1z14soy.jpg

There were 3 skirts added along with another pair of pants as well. One new black shirt too. Didn't see any additions to body mods.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Casiella on 21 May 2011, 11:54
Did they add Izzy's meatballs?
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Misan on 21 May 2011, 12:02
Nope, those were the only two new hairstyles. :(
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Louella Dougans on 21 May 2011, 12:09
the skirts were also glitched in that it asked you to select clothing for lower body before continuing.

so you couldn't actually create a char wearing them.
 :psyccp:  :)
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Morwen Lagann on 21 May 2011, 13:54
the skirts were also glitched in that it asked you to select clothing for lower body before continuing.

so you couldn't actually create a char wearing them.
 :psyccp:  :)

There's probably some glitch allowing upskirt shots while sitting on the sofa so that was how they hotfixed the issue. :P

(Kidding of course, but it wouldn't surprise me.)
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Seriphyn on 21 May 2011, 19:03
Anyone get shots for the full range of new clothes, like the skirts and top?
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: kalaratiri on 30 Jun 2013, 09:12
(http://s22.postimg.org/k3b4k0k4v/tattoo.png)

Sleeve tattoos for Aurum on Sisi I believe.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Evi Polevhia on 30 Jun 2013, 09:22
(http://s22.postimg.org/k3b4k0k4v/tattoo.png)

Sleeve tattoos for Aurum on Sisi I believe.

inb4 all of TS-F gets the 'Prototype' sleeve tattoo.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Louella Dougans on 30 Jun 2013, 09:52
I heard they're time-limited special offers that will be coming soon.

So, hen's teeth levels of availability.
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: caldariprimeponyclub on 18 Jul 2013, 06:51
Surprised these hadn't come sooner, they've been sitting in the client files for long enough :3

[spoiler](http://i.imgur.com/clIXUf7.jpg)[/spoiler]
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Morwen Lagann on 18 Jul 2013, 11:18
So they just announced the "special offer" for the first use of sleeve tattoos: People who pre-purchase the collector's edition box set.

Short devblog located here (http://community.eveonline.com/news/dev-blogs/sleeve-tattoos-for-collectors-edition-pre-purchasers).
Title: Re: Return to SiSi Part III - TATTOOS YO (And new shades and new vests for men)
Post by: Steffanie Saissore on 19 Jul 2013, 09:57
Is tempted to get the pre-order on the collector's edition...but not entirely sure.