Finally decided to get off my backside and publish this. (and hopefully finish it too at some stage) This guide was designed to imbue some of my paranoia into AI's newer players. It seemed to work fairly well too.
Disclaimer: This is how
I do/arrange/suggest things. There are alternatives.
The 5 Rules of Lowsec1 - Everyone is out to get you until proven otherwiseBelieve me, this one is one of those 'better safe than sorry' things. Chances are, +1s will just pass through. However, if they hang around, there's a very good chance they're looking for a kill. It's worth safing up till you know what they're in and what their intentions are.
2 - It's a Trap!Yes, yes it is. That Thorax fit with mining lasers in a belt? He's bait for the 300-man battleship fleet behind the next gate. Don't let this stop you engaging, but always be prepared to lose your ship if it really is a trap.
3 - D-Scan is your friendEven if you've not got the hang of narrowing down targets yet, running a 360 Degree Scan at max range will at least give you a vague idea of what's in the vicinity. If your +1 is in something you know you can kill, you can probably keep on ratting. Additionally, when running missions and sigs (or safed up) D-Scan is handy for keeping an eye out for Combat probes, which will inevitably pop up if someone's determined to find you. [This
XML Modification will make checking for probes a lot easier. It's been declared legit]
4 - Edges are badAvoid hanging around in systems that border highsec or lowsec. They tend to be crowded, camped, full of gankbears, or all three.
5 - If you fly it around lowsec, you will lose it eventually.Yes, if you fly it in, or into lowsec often enough, you will eventually lose the ship. Period. This ties in with the age-old EVE rule of 'Never fly what you can't afford to lose'
ProfitExplorationProbably the safest way to make ISK in lowsec Is exploration. This involves probing down Cosmic Signatures (Not Anomalies, we'll come to that later) and then running them. In order to do this, you will need:
Astrometrics IIII
Astrometric Rangefinding III
Astrometric Aquisition III
Your Favorite Probing Frigate (Imicus, Magnate, Probe or Heron, depending on your race trained)
Core Probe Launcher
10-20 Core Probes
Optional: Prototype Cloaking Device I
Situational: Codebreaker I
Situational: Salvager I
Situational: Analyser I
A Combat Cruiser with decent tank and DPS parked nearby. (Omen, Maller, Vexor, Thorax, Rupture, Moa, Caracal)
A really good probing tutorial can be watched
here.
The general Idea here is to probe down the sites, bookmark them (I recommend including the Signature ID in the bookmark name, or writing it down, so next time you launch probes they don't catch it again) and then complete them. Either by killing all of the NPCs, salvaging, hacking or analysing all of the containers.
There are 5 'types' of site. These are listed below. The 'Type usually appears at around 40-70%.
Gravmetric: Hidden Mining Site. These are usually pretty rare ores, with some rats guarding them. Worth it if you have mining backup and a station to flee too with additional locals.
Magnometric: Archaeology/Salvage (Analyzer/Salvager) The rewards for these vary wildly. I've gotten lucky and snagged up to 200mil in salvage with these. Other times I've left almost empty-handed.
Radar: Hacking (Codebreaker) You usually get 7-15mil in loot +bounties out of these. They're not too hard, and well worth the reward.
Ladar: Hidden Gas Cloud Mining Site. I've yet to find one of these, but apparently you can make a quick buck with a Cruiser and some Gas Harvesters.
Unknown: This is your bog-standard combat site, or a Wormhole. The difficulty of these varies wildly. It's really worth checking out the name of the site on Evelopedia to check your Cruiser can handle it before going in. The great thing about unknowns, is that you tend to get escalations*, or Faction loot drops, which can mean big money.
Things to remember whilst exploring- Always primary frigates if you've got group aggro. They're more likely to warp scram, and if stuff goes balls up, you need to be able to gtfo fairly fast.
-Watch D-scan for core and combat probes. Unlike Ratting or CAs, you don't need to leave with every local change. You do, however, need to get clear if you see either core or combat probes, because it means someone is looking for you.
-Remember when tampering with Mag and Radar Sites, that if you've hacked, salvaged, shot or analyzed anything, the site will despawn upon warping out, So go in prepared.
-When you're scanning for stuff, safe up and cloak. Remember people can still shoot you if you're in the map screen.
*Upon completion of a site, there's a chance you'll get an escalation. This will take the form of a pop up message and a bookmark elsewhere in your journal. head to this, complete the next site, and follow the chain to the end. Lots of bounties and Loot guaranteed.RattingRatting in lowsec is good fun, but dangerous. If you're not paying attention, it's a bit like doing a Skydive with a parachute that's not been checked over, or doing a bungy jump with a regular rope instead of a cord. Your potential for fun/Profit is fairly high, but it's easy to slip and die horribly.
You will need:
A Combat ship. Don't recommend anything bigger than a cruiser for GTFO Factor.
Optional: Salvaging Gear
So, ratting, what do do. Well, basically, you warp to a belt with a combat ship, kill the NPCs, loot their corpses, and move to the next belt.
This is best done at range, because getting caught in an asteroid's box and not being able to warp out as local spikes and reds land in the belt is really not all that fun.
Dropping Damage at range can be done by most combat cruisers, and a good deal of frigates/Assault frigates.
AFs make dream ratters, because they have the potential to trash NPCs horribly whilst running a PvP fit, Kill a lot of players that might land in the belt with you, and gtfo fast if stuff goes bad. Cruisers are your next best thing, followed closely by frigates.
The big rewards from ratting come with Faction rats. What you're looking out for here, is an NPC with one of the following prefixes in it's name. The prefixes are: "Dominion" for Angels; "Dark Blood" for Blood Raiders; "Dread Guristas" for Guristas, "True Sansha" for Sansha's Nation, and "Shadow Serpentis" for Serpentis.
When you find an NPC with this name, primary it, loot the wreck (Salvage if possible) and then drop whatever you find in it back at a station for pickup later.
Faction loot varies wildly in price, from the hundreds of millions, to the few million. Regardless, it's a good Idea to drop it off as soon as you find it
Just in case.The ideal systems for ratting are quiet, have a Station, and a lot of belts. Ratting with neutrals in local is a big no-no, because belts are what's known as 'public' grid. Anyone can warp to it, whatever they're in, whatever their situation. As soon as you get a non-blue/green/purple Player in local, you safe up, or dock up.
If you're not as paranoid as that, you can always get away from the asteroids (above or below the ring is good) and align out to a station with your hand hovering on warp. If something nasty lands, warp out, and wait for local to clear. Do
not warp to another planet, belt or public grid. It's amazing how easy it is to follow someone's warp location through visual cues, and I've caught a good number of ratters in the past through doing it.
Things to remember whilst ratting- Additional Locals? GTFO or align.
- Found some faction loot? Drop it off at a station before you continue.
- Avoid the asteroids themselves like the plague. Give them a lot of distance.
- Nobody likes a camper, staying in one belt for too long is liable to attract attention.
SalvagingThis is slightly different to what might be considered conventional 'ninja salvaging' It's riskier, done in lowsec, and requires a helluva lot more moving around. You will need:
-Salvage Stealth Bomber or Salvage Dessie with a Cloak
-Salvaging 4 Minimum, Otherwise it just ain't profitable
-Balls
At the end of the day, this boils down to finding people fighting (or finding where they've fought) and looting wrecks from under their noses.This can be seriously funny, especially if you nab some tasty loots from a player wreck after a big fight.
The real gold here, is 'Elite' Wrecks that have been left behind. These yield T2 Salvage (The tastiest kind) and the potential for a quick buck. The bigger the wreck, the better! Remember elite wrecks often take longer to salvage, so rigs and maxing out salvaging really helps here.
Things to remember whilst salvaging- Always maintain at least 3000m from the wreck you're working on. That way, if anything lands on grid or shows up on short-range D-scan, you can cloak and flee.
- Actual salvaging mid-fight is inadvisable. It's better to run in, ninja the loot, and run away. Come back to salvage later on.
- Remember looting other people's wrecks means they can shoot you without sentry intervention for 15 minutes!
PreparationThe Overview. Setting this is probably one of the most important things about staying alive in lowsecks. CCP's default settings are horribly lacking. Let's cover what your basic screen layout should be shall we?
Okay, so you've got that layout sorted. Let's cover how to make tabs! Tabs are an insanely useful thing. They allow you to flick between overview settings in the link of an eye. In order to create a tab, click the default one CCP has given you, and press 'Add Tab' Give it a suitable name, and repeat till you have 3 or 4.
I tend to have tabs for Fleet PvP, Salvaging, Scanning and everything else.
In order to set what shows under each tab, you need to go to 'Overview Settings' This can be reached by pressing the little > arrow top left of the overview. This should open a drop-down menu with a number of options. Overview settings will be amongst them.
Alright, so we're in overview settings. First off, let's set colourtags and backgrounds so standings and corp take priority over trivial things like sec status. Go to the appearance tab, and move stuff around a bit. By the end of it, you should have something like this:
and this
Remember that the higher up on the list something is, the more things it overrides display-wise. Background-wise, it's worth right-clicking outlaw and war, and selecting 'toggle blink' There's nothing quite like a blinky target dropping onto grid with you to kick you into acting.
Alright, so you've sorted yourself to see peeps for what they are and not shoot flashy friendlies. Now the more important bit. Actually setting the ship to apepar on grid. Flick to the filter tab. you should see something like this:
Each Category covers a type of object you might see in space, see it a celestial, ship, or LCO. It's best to make a few settings like this. One with ships, Drones, Fighters n' such, One with wrecks, for salvage, the list goes on.
Another interesting little thing in overview settings, are states. For example, you can set fleet members not to appear on overview. This can be great in large fleet fights, to reduce scan clutter. States looks something like this. Each overview setting you make has it's own states section. States usually looks something like this:
Now, the interesting bit. It's possible to apply overview settings to specific tabs. This can be done through the last tab, and is fairly self-explanatory
Bracket Profile is what actually shows up in space, not overview. If you're smart, you'll use the a 'full data' bracket profile for most of your settings.
The GearLet's face it. Moving stuff around in low security space is fairly dangerous. Therefore, it's best to minimize this by having a good supply of ships, ammo and spare mods in your lowsec base.
The best time to move things in, is just after downtime. It's quietest around then, because all of the usual issues have yet to log on. Failing this, you can Nano a Hauler and get a friend to scout the systems ahead of you. Remember that if you're not an outlaw, frigates are really, really hard to catch on gates, and Cruisers are usually too much effort for what they drop.
Ideally, the best thing to do is make the majority of the stuff you need regularly in lowsec, so you needn't ship it in. To do so, you will need:
Blueprints (I'd suggest ammo and drones, as these are what tend to deplete fast)
Industry Level I (III will speed things up a bit)
A Station with a Factory listed amongst it's facilities
All of those bits and pieces you picked up from NPCs ratting or explorin' that aren't worth much!
1 - Select the mods you can't sell for much and don't need by using shift. Right click, and press 'Reprocess' This will put you through a series of steps giving you a mineral quota (standings and skill based, Don't worry too much about this now). At the end of it, you should have lots of shiny minerals in your hanger.
2 - Right Click the Blueprint, and click 'manufacturing' Pick an Installation, an empty slot and press okay from there.
3 - Select the number of runs you want the BPO to do. Note that 1 Run of Ammo is 100 Units. It takes twice as long and twice the minerals to do 2 (etc, etc)
4 - You should get another quote. Make sure you have the relevant minerals in hanger, then press okay. It'll say if you don't.
5 - Your ammo is cooking! Wait the time it gives, then go back to science and industry tab and retrieve your ammo and BPO. Zing! Free Ammo!
This can be done with just about anything ingame if you have the Blueprints and resources. If you're planning on living in lowsec, the ability to quickly pump out some ammo for very little cost is really, really useful, especially considering the fact that there are almost always free factory slots in lowsec stations.