We are all going off on tangents, maybe back to the central issue:
How safe should people be able to be in this game, and at what points of their space-career?
endgame stuff is safest. cynojammed systems crawling with rorquals, vomiting out materials at a ludicrous rate. materials that allow those systems to be sewn up tight against any potential aggressor.
earlygame stuff has the greatest personal risk, and tiny rewards.
moaning about highsec corps of a few players doing stuff for low rewards, while nullsec rorqual silliness goes on, is more than a bit lol.
logistics ships were a bad idea. Structures were a bad idea. capital ships were a bad idea.
logistic ships make it possible for a large battle to be fought with zero losses on one side. this encourages risk aversion, avoiding fights wherever possible unless possessing the logistics advantage.
structures make a game into a job, creating commitments and alarm clock ops. People waking up to shoot things in the middle of their night, because of stupid structure timers.
capital ships being used to intervene in lowsec frigate fights, suck the fun out of lowsec, act as a powerful disincentive to players.