It's that time of the year again.
This argument has been had pretty much since Eve started and it's never going to really stop until either CCP significantly changes the game (which is possible given the latest CSM minutes) or the game itself kind of dies. It is however always worth bringing up once in a while, either to see if the community has changed in its views on it, or if the game itself has, or perhaps just to give newcomers to Eve RP a chance to see what it's all about. Is non-consensual PvP acceptable in Eve? Can you expect other RPers to
not engage in PvP against you, if they're enemies and so inclined? Should what happens in a chatbox be exempt from consequences? Should what we do in space be exempt from consequences, if it's done IC? Or OOC?
This has been brought up many a time, since Eve is a pretty unique MMO in that regard. There's no safe place in the entire game, except the newbie system and even then only if you're in the newbie corp. Well, or the depths of Delve or whatever other nullsec fortress you may be in, but that's a different subject altogether. This has been the case pretty much since beta. If they want to, someone out there can horribly fuck up your day. Suicide gank you, wardec you, blow up your structures, hunt your blingy mission runners, drop a citadel within range of your home pocket and invade your space, sneak in enough guys into your WH, then control the holes and destroy your citadel, etc etc. If you play Eve,
someone's gonna be dangerous to you. It's kind of the charm of the game.
Now, I bring this up because I've been getting a resurgence of complaints about exactly this. As some of you may know, I've wardecced pretty much the entire AmarrBloc and occasionally hunt them in high, low and null. I've killed Ventures in a Tengu (I swear I thought they were doing L4 combat missions, not L1 mining missions. Who the hell
does that?), HACs in T3Cs, frigates and T3Cs in Battleships etc etc. I've hunted explorers into Providence, Orcas all the way across Eve into Minmatar space and bearing Rattlesnakes into Solitude, etc. It's a lot of work, it's shit in terms of killboard shinies and efficiency (seriously, I get more action in a
month in any decent null corp than the entire lifespan of this wardec), but it's pretty good RP stuff. In lieu of RPers getting it together enough for some proper low/nullsec shenanigans, these are the perfect IC enemy targets. They have both publicly voiced themselves to be enemies of Miz's people, and regularly conduct combat operations against her people, documented on the killboards etc. Still, of course, I'm pushing non-consensual PvP on bears some of the time as I do this.
So, I figure I'll list up some of the complaints I've been getting lately, and give
my view on them here. Perhaps others can chime in with counter-points and so on.
"You cant dictate how people play"
Correct. This isn't what I do, though. My powers being many and varied, they still do not encompass being able to force anyone to do anything in Eve. What anyone does in Eve is their own business, and I will never be able to dictate what they do or how they're supposed to react to what others do, etc. However, this goes both ways. You don't get to dictate what I or anyone else in Eve do, or how we play. For as long as we all play this game, we all labor under the exact same rulesets. The rulesets regarding wars may change soon, but before then
and after, we all have the exact same terrain to navigate, the exact same conditions to labor under and so on. This means that indeed, none of us can dictate how people play. Only CCP can.
"Pretend we dont exsist"
No can do. This is a single shard persistent universe. It's the
one sandbox, and as long as what we do ripple out and affect anything but ourselves, we also kind of have to acknowledge everyone else's existence when either we affect them, or they affect us. From the newblings mining in a venture in the newbcorp to a several hundred man combat focused corp dropping a few dozen caps on something, it's all part of the universe that we kind of have to acknowledge.
It's a bit strange to expect being able to publicly push being a certain kind of character and loyalist, and for opposing loyalists to pretend you don't exist?
RP in Eve.
"dont call what you do RP cause we dont care for it"
Well, we return to "not being able to dictate other people", don't we? To me - and it used to be far more widespread - that is the most outright RP you can really get in Eve. Undocking and fighting for what you stand for. It's honestly very odd to claim that an X Loyalist taking on Y Loyalists in PvP shouldn't be called RP. What we are or are not into in Eve doesn't really matter much. What Eve
is, does matter. I am
really not into a whole bunch of stuff in Eve, like Triglobytes and Doriftos, most of the bearing events and so on and so forth, but we really can't just go "Well I'm not into X or Y or Z, so it's not RP if your character is into X, Y or Z." That's nonsensical.
This one log is around nine-thousand characters and it's one of many. I've even been getting RL threats some times. However, in the interest of making this a discussion rather than an endlessly long ramble on how RP and PvP are intertwined in Eve, I'll just write up a quick conclusion and hopefully we can get some mature and reasonable discussion on the subject instead of that sort of thing:
Eve
is PvP. There's just no way around it. From the outright combat oriented through markets and economy, or even the humblest Venture miner will be competing with other players in some form or another.
Eve: Everyone vs Everyone
We're all under the same rules and start under the exact same conditions. We get to risk what we decide to risk and we get to reap the benefits and rewards of our actions. More importantly, in a single-shard persistent world, we get to reap or enforce the
consequences of our actions and choices.
Choose to side with X or Y. Make decisions that makes you enemies of these or those. Choose to not make enemies. Choose to make
all the enemies. Choose to do whatever you want. That's what Eve is all about. Of course, when you choose to be the enemy, is it really reasonable to expect that those enemies can't touch you? Is it reasonable to expect that we can do whatever we want, say whatever we want and do all of it without risking consequences at all?
I say... no. As roleplayers we are
particularly beholden to this persistent universe. Our actions and choices matter that much more since our
interactions are what forges the stories and progress of our characters and universe. This includes facing the consequences of our choices. This means that just like all other Eve players, when we log in, slap loyalties, words and actions onto our characters we consent to everything we've put ourselves at risk for. If we're in a player corporation, we're at risk of war. If we undock, we're at risk of suicides. If we anchor something, we're at risk of losing it. When we take a stand... we
consent to someone trying to break us down.
We are not exempt from Eve players playing Eve at us, when we're playing Eve.
... also, we probably should go easy on the real life threats when someone does RP at us via F1-F4. I'm chill with it, but others would have reported for a ban. Let's keep the crushing of dreams in-game, hmm?
Also RP in Eve.