Yeah, FurryFromAbove here is right, of course. Pure fluff would never be enough to solve everything perfectly, and I didn't mean to imply that it was. I was more thinking of that theoretical initial work being a road map that could be used as the framework for exactly that kind of more dynamic progression of New Eden. If the hurdles of bureaucracy and corporate politics could somehow be overcome, that storyline 'framework' hammered out by these interested and experienced people could be a driving force for what Nickles and Silly Vitalia is talking about. Raise a little hype and story about X faction and its Y actions through a few news pieces, then in an ideal world it really shouldn't require much dev time to do exactly the kinds of things DropTeddy and Aqua
Velva Vitalia are mentioning.
... however, in lieu of a perfect world, I still think the closest thing to a 'realistically possible' hope we could have would be if CCP made more effective use of the quite significant resource we turbonerds who
fucking love this setting are. I mean, look at us. A decade and a half in and we still nerd just as hard about this stuff as ever. We're probably more experienced with the setting than most of the devs by now, and collectively we've probably done more world-building and nerding over it than CCP has.
Best of all, from CCP's side of things... we're fucking
paying them to do so. Talk about free labor. It wouldn't be easy, and it probably isn't even entirely possible, for the reasons you've mentioned like personal little internal kingdoms, lack of freedom to do a job without a lot of oversight and so on, but... it's almost depressing how this could be a very huge resource for CCP and the game.
Of course, it's not just 'push butan' right now.
It could be, though. I can't even imagine it'd be difficult, if CCP's higher ups aren't being colossal dicks about certain things.
Makoto, by the way, that I'm waging a war against the Amarr bloc right now is in
spite of the problems I've been mentioning. It's also damn near impossible to effectively do. This is a bit of a sidetrack, but somewhat relevant: I was talking to a guy in Electus Matari and the war came up, and also some structures I'd scouted out and noticed, etc. I mentioned that as a solo pilot, I'd have to resort to mercs to lay down any pain on those. (As it should be, you should never be able to take down citadels solo, even when unfit I feel.) His response to that was that he'd actually love to help out with that stuff, but most pilots in EM couldn't even enter Amarr space because of standings. It wasn't even that bad before, when you could just avoid the stuff with Amarr NPCs, but now you can't even do storylines etc without incurring negative faction standings.
This game now pretty actively
discourage this kind of loyalist play.
All the best PvE rewards in this game? Gotta leave the nations behind for those. PvP on behalf of the nations? Wreck your standings so you can't even do stuff in enemy space really, and limited to a really bad warzone where T1 frigs and dessie is pretty permanently
required to be the standard, or you'll be screwed hard. The best industry in the game happens in wormholes and Sov Null.
Loyalist gameplay is pretty discouraged, and pretty much all PvP players who like to roleplay end up in the null alliances, w-space alliances or the few lowsec specialists that still exists but as pirates. I'm not lamenting your ability to play as relatively neutral. I'm lamenting that it's pretty much mandatory if you're not going to be very much stuck in a rut there's no way out of without pretty much having to forgo said loyalist stance.
EDITED TO ADD: Storyline desperately needs more GRRR. Give Catiz a seizure and turn her into
Catiz Rex damn it. This kind of setting thrives on conflict as a driver, and the nations could all be pretty badass in that regard.