Not sure if this is elsewhere, but I figured it might be interesting to see why, both OOC and IC, we play our character's as loyalists, whether to a pirate or empire faction.
Firstly, I myself do not RP for acceptance, adoration or "everyone loves me" roleplay. I seek to develop a deep character with multiple reasons for their behaviour, and multiple personalities depending on what they respond to. After 2 years of RPing Seriphyn, I am proud to say he is a highly developed character. Those of you who will protest will probably take their primary source from his public RP, which is exactly my point, as it is very different from what occurs in the private RP I do. He is not designed to get along with everyone. Even I don't know him sometimes.
Now, IC, Seriphyn spend 11 years old and onwards in a Matari enclave on Gallente Prime. He has grown up to be a very aggressive individual who controls things through violence and rage. At the same time, he is a very compassionate individual with a strong sense of what is right to him (oh, I'm sure all our characters have that aspect, right?) and will not tolerate any deviations from his concept of justice. Of course, he has to be a compassionate individual by default in order to raise Anette. Unfortunately, his compassion gets a backseat in most things. One of the prime reasons he was chosen to be a capsuleer was his destructive and violent nature, being able to direct these energies towards an enemy of the Federation. Seriphyn does not want to see the State burn the same way a former slave would want that of the Empire. His percieved fascism to the Caldari is only a result of him having to direct his aggression towards it. If they weren't at war with the State, that energy will easily be directed towards the Angel Cartel or Serpentis. If he did not have anything to direct his hate towards, he would very much be in prison.
Of course, he could be fighting Nation, whom he REALLY wants to see eradicated beyond all rational logic. However, his power in the FDU means that the only real damage in any meaningful way is to the State (and he wants to cause damage, to satisfy his aggression). Ratting endlessly against Nation just won't do it. His loyalty to the Federation is another side of the coin. Seriphyn is blue collar and working class at heart, but he has learnt to be intelligent as a capsuleer. Part of this intelligence is realizing that the Federation is and never will be the good guys, but that doesn't mean to him that the people who live in it and the culture/society that has developed is not innocent and worth fighting for. By serving the Federation, Seriphyn believes that he is justifying his violent behaviour. He is not murdering hundreds and thousands for his own gain or for his own wealth. Therefore, by believing that he is fighting to protect the Federation's values, outletting his aggression, his existence becomes something. Without it, he really would see himself as nothing.
His egoism is, in all its entirerity, false. He behaves in an egoistic fashion to provoke violence and hate from other capsuleers, making them hate him so, once again, his treatment of them is justified. This includes his professional, PR behaviour, by spouting flowery, bullshit language (which he knows is bullshit), it would just aggravate his enemies, which is exactly what he wants. Having his very existence as offensive to others delights him, as it only gives righteousness to his aggression even more. As for his treatment of women, well, the sex is to satisfy his esteem and confidence, and keep his mood in check. He does, of course, very often get close with the opposite sex without seeking hay rolls, at which point, in typical blue collar fashion, he will violently protect as opposed to being more discerning and devising more cunning ways to defend them. That pretty much applies to anything. Some capsuleers and powerful individuals will use guile and intelligence to get what they want. Seriphyn'll just punch ya instead.
But yeah, his "factional RP" extends far far more deeper than just..well, standard faction RP...which is interesting, because what I have just outlined is the "deep side" of RP, while faction stuff tends to be the easy, lite stuff...