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Author Topic: Dust 514 EvE fps closes its doors May 30th 2016  (Read 5024 times)

Call Kryyval

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Many agree but the lack of communication between both games are lacking yet we share the same chat system. If you wish to provide assistance/counter... Let's work together please provide a channel to contact and pass the word! Max Singularity intends to render support so don't let him be the only one!
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Kador Ouryon

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #1 on: 14 Feb 2016, 14:17 »

The remaining Dust 514 community has shifted into a Discord Channel which the developers and GM's (Rattati, Frame, Archduke, etc) occasionally visit every now and then.

I'll see if I can get the link to it.
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"We ripped up the ending and the rules...and cast aside destiny...leaving nothing for us but an endless cycle of death and rebirth. Which is all well and good, except... Well, what if I've made the wrong choice? I have faith that it wasn't.....but how am I supposed to know? I'm getting ahead of myself. Let me tell you my story.Let me tell you everything."
- [name redacted] Truest Adamance

Elmund Egivand

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #2 on: 16 Feb 2016, 03:31 »

Who is this 'many'?

I think it's about time Dust shuts down and then be moved somewhere that *isn't* the PS3. I still would very much like to play a FPS set in the Eve Universe. Just not Dust and not on a PS3.

Can we get something like Planetside 2 except with the planet hopping facilitated by capsuleers, who also drops tanks and guns and exotic dancers from high orbit to support the mercs?
« Last Edit: 16 Feb 2016, 03:32 by Elmund Egivand »
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VAHZZ

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #3 on: 16 Feb 2016, 14:42 »

Who is this 'many'?

I think it's about time Dust shuts down and then be moved somewhere that *isn't* the PS3. I still would very much like to play a FPS set in the Eve Universe. Just not Dust and not on a PS3.

Can we get something like Planetside 2 except with the planet hopping facilitated by capsuleers, who also drops tanks and guns and exotic dancers from high orbit to support the mercs?

We are moving to PC, but not under the name DUST. There is a good bit trying to campaign for EVE: Phoenix but you never know.
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The insanity of vahzz is boundless.
His fury, insurmountable.
For his walks are enthusiastic.
Very enthusiastic.
And his power, immense.
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Morwen Lagann

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #4 on: 16 Feb 2016, 16:49 »

Phoenix would be pretty good for a name.
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2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Kador Ouryon

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #5 on: 16 Feb 2016, 17:55 »

Who is this 'many'?

I think it's about time Dust shuts down and then be moved somewhere that *isn't* the PS3. I still would very much like to play a FPS set in the Eve Universe. Just not Dust and not on a PS3.

Can we get something like Planetside 2 except with the planet hopping facilitated by capsuleers, who also drops tanks and guns and exotic dancers from high orbit to support the mercs?

Basically what is happening and you'll find that literally no one wants the game to be restricted to the PS3 with all of its technical limitations.

That said as much as I would like a more polished game I certainly don't want to rely on capsuleers to access aspects of it like vehicles or infrastructure.
Sure the link to EVE and capacity for pilots to do that would be cool but I don't see why we shouldn't have that capacity to do this ourselves through a more refined warbarge system.

« Last Edit: 16 Feb 2016, 18:05 by Kador Ouryon »
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"We ripped up the ending and the rules...and cast aside destiny...leaving nothing for us but an endless cycle of death and rebirth. Which is all well and good, except... Well, what if I've made the wrong choice? I have faith that it wasn't.....but how am I supposed to know? I'm getting ahead of myself. Let me tell you my story.Let me tell you everything."
- [name redacted] Truest Adamance

VAHZZ

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #6 on: 16 Feb 2016, 19:02 »

Basically what is happening and you'll find that literally no one wants the game to be restricted to the PS3 with all of its technical limitations.

This is wishful thinking but I am hoping for large scale maps as in entire planets, like EVE has entire systems of space.
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The insanity of vahzz is boundless.
His fury, insurmountable.
For his walks are enthusiastic.
Very enthusiastic.
And his power, immense.
And he does NOT SPARKLE!

Aria Jenneth

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #7 on: 16 Feb 2016, 20:10 »

Basically what is happening and you'll find that literally no one wants the game to be restricted to the PS3 with all of its technical limitations.

This is wishful thinking but I am hoping for large scale maps as in entire planets, like EVE has entire systems of space.

Nifty notion, but please to bear in mind that most Eve systems are full of a stupendous amount of not much.

I'd be more enthused about an implementation of the original plan: use PI complexes as battlegrounds, and configure the battlefield to match local geography.

Fights over Cloud City-style gas giant harvesting facilities: DO WANT. Especially if we get to set charges on the suspension/antigrav/whatever units and watch entire harvesting arrays plunge into the swirling clouds below, freighted with screaming human cargo ...

... ah. The dreams that first brought me to DUST.
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Utari Onzo

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #8 on: 17 Feb 2016, 00:34 »

I can emphatically say Planetside 2 is not something I'd like to see applied to DUST.

For all the big maps, for the most part action only happens in one or two places, and tends to follow the same old routine as each faction enters its healthiest timezone on a given server for a zerg rush, or counter zerg. It wasn't the most compelling game play, but an open world single player option would be cool?

I'd rather DUSTers fight over infrastructure I care about in EvE and make me do something about it (like, I don't know, pay a bunch of DUSTers a load of money to protect my stuff?)
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Silas Vitalia

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #9 on: 17 Feb 2016, 12:47 »

There will never be high stakes gameplay between different game servers that will allow for someone not on your same game (eve or dust Jr)  to influence the other in a major way. The butthurt would be too much for either eve or dust people losing major assets without being able to do anything about it.   At most you'll get bonuses to help capture facilities or kill assists, or help with timers, etc who knows.

I think it's too much of a tall order for them to really integrate short-round respawn gameplay with long term eve infrastructure.


I think the IP is big enough among the trillions of new eden citizens and thousands of planets, to have big important gameplay for the fps people that only need tangentially hit the eve crowd.


For example:  FPS boarding operations as you storm inside a station or a battleship to fight the crew and scuttle the ship? Hell of awesome FPS combat. Impossible to do with the eve player ships as battleships are exploding in 30 seconds, right?

Planetside commando raids by Matari to free slaves from ebil Amarr? Pew pew and escort to freedom dropship mission? Sign me up.

Take just about any EVE mission with rescuing or tracking down or any facility and you've got a great FPS combat scenario.

Shelf-life for -any- FPS it too short to spend all this time integrating with EVE when people will stop playing it in a year.  Better to do a -KICK ASS- single player/squad combat story game with fantastic visuals and great action and a good deathmatch multiplayer component, than to try Dust 2.0 and fail miserably again. 


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Kador Ouryon

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #10 on: 17 Feb 2016, 14:27 »

There will never be high stakes gameplay between different game servers that will allow for someone not on your same game (eve or dust Jr)  to influence the other in a major way. The butthurt would be too much for either eve or dust people losing major assets without being able to do anything about it.   At most you'll get bonuses to help capture facilities or kill assists, or help with timers, etc who knows.

I think it's too much of a tall order for them to really integrate short-round respawn gameplay with long term eve infrastructure.


I think the IP is big enough among the trillions of new eden citizens and thousands of planets, to have big important gameplay for the fps people that only need tangentially hit the eve crowd.


For example:  FPS boarding operations as you storm inside a station or a battleship to fight the crew and scuttle the ship? Hell of awesome FPS combat. Impossible to do with the eve player ships as battleships are exploding in 30 seconds, right?

Planetside commando raids by Matari to free slaves from ebil Amarr? Pew pew and escort to freedom dropship mission? Sign me up.

Take just about any EVE mission with rescuing or tracking down or any facility and you've got a great FPS combat scenario.

Shelf-life for -any- FPS it too short to spend all this time integrating with EVE when people will stop playing it in a year.  Better to do a -KICK ASS- single player/squad combat story game with fantastic visuals and great action and a good deathmatch multiplayer component, than to try Dust 2.0 and fail miserably again.

To some degree you are right that there can't really be too many high stakes instances where Dust and EVE interact because as you say the amount of complaints from those who just lost a ship to a boarding would be too intense.

That said there are other options for interaction between the two games through PI, resource harvesting, perhaps even PvE (also FW wise but we know/have told the devs the system in place for Dust and how it affects EVE isn't a positive one).

The only thing a really dispute is the comment about the shelf life of an FPS. Dust doesn't exactly have the largest player base, admittedly neither does EVE, a large proportion of those players have been playing 2-3 years even in Dusts half finished shape.
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"We ripped up the ending and the rules...and cast aside destiny...leaving nothing for us but an endless cycle of death and rebirth. Which is all well and good, except... Well, what if I've made the wrong choice? I have faith that it wasn't.....but how am I supposed to know? I'm getting ahead of myself. Let me tell you my story.Let me tell you everything."
- [name redacted] Truest Adamance

Silas Vitalia

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #11 on: 17 Feb 2016, 15:44 »

The only thing a really dispute is the comment about the shelf life of an FPS. Dust doesn't exactly have the largest player base, admittedly neither does EVE, a large proportion of those players have been playing 2-3 years even in Dusts half finished shape.

Yea it's an extremely tough market they are aiming for, and I don't envy them. They are going to have to have a laser focus for the design of the whole thing and find their niche.

They have to look at how much they are investing and what the return is going to be.  I don't think they ever released Dust numbers but from what I hear they spent millions in production and R&D and didn't make anything profit-wise.

FPS market is a whole other ballgame with a more fickle audience than the strategy/space/sim/sci fi market.  You can't get away with shitty graphics and development that people who play strategy games and sims let slide. You've got to compete with the big boys spending 30-40-50 $million on high production value, huge studio mass market games with all the associated eye candy.

The FPS audience sort of expects those high value graphics and production content as par for the course now.  Look at any of the upcoming crop of FPS games for PC, that's what they have to aim for, then ask yourself if CCP has the money to go up against the Deus Exes, Rainbow 6x, Dooms of the FPS world. 

If I were them and dead-set on an FPS I'd take my IP over to one of the big shops and license the hell out of it and let people who do that particular type of game have a go, spend a ton of money on a wide-release "AAA" shooter and open up the IP at least to a wide audience.






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VAHZZ

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #12 on: 18 Feb 2016, 00:54 »

I am doubting this, but I know one thing for sure: I want some MTAC love in the New Game. Or, some form of mechs. But again, I doubt this, as it is CCP.
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The insanity of vahzz is boundless.
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For his walks are enthusiastic.
Very enthusiastic.
And his power, immense.
And he does NOT SPARKLE!

Veiki

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #13 on: 18 Feb 2016, 02:44 »

If I were them and dead-set on an FPS I'd take my IP over to one of the big shops and license the hell out of it and let people who do that particular type of game have a go, spend a ton of money on a wide-release "AAA" shooter and open up the IP at least to a wide audience.

Call of Duty: Advanced Modern Space Dust Warfare Black Ops 514?

Single player campaign consists of a Gallentean named Ramirez defending freedom against Russian Caldari, Arabic Amarrian, and African Minmatar terrorists.

Edit: Just to add, I think the major issue with Dust for me was that it felt like it had no idea what kind of FPS it wanted to be.

The 16v16 maps usually ended up with either tanks and dropships dominating the open or getting into terrible CQC situations where all the objectives had easy chokepoints that would end up in the spamming of grenades and heavy suits.

If they wanted vehicle gameplay then that's better suited for 32v32 or 64v64 style maps where you can at least be assured there would be some people out there able to spawn in with some anti-tank or anti-air to pressure people in vehicle assets like in Battlefield or Planetside.

On the other end of the spectrum they could also have released some 4v4 or 8v8 maps more focused on CQC style shooting with a mix of confined and open areas in a tight area emphasizing checking your corners, peek shooting, etc., like in CS and CS:GO. Which might have also attracted a competitive scene, who knows?

I think Dust was an interesting experiment but in the end it always felt like a shooter that really didn't know itself what kind of shooter it wanted to be to offer.
« Last Edit: 18 Feb 2016, 09:32 by Gesakaarin »
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Silas Vitalia

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Re: Dust 514 EvE fps closes its doors May 30th 2016
« Reply #14 on: 18 Feb 2016, 10:59 »

Yea I agree. I'll add that I'm not a fan of any of the modern shooters and I avoid call of duty et all like the plague. 

But if you are going after that fps money customer then you are competing with those products. 

Whatever they do they have to make it 100% clear from devs on down to end user the sort of feel they are going for, or they will end up with dust's lack of focus.
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