I think there is an important characteristic of learning skills that is regularly overlooked: short term gains. I trained the learning skills pretty hard when I started (basics to 5, learning 5, advanced to 4), but I don't think the advantage comes in "raw" skill points, it comes with speed. Most people use Eve intensively on weekends, as opposed to during the week. There are numerous times, when - by virtue of my high learning skills - I've been able to access something before a weekend roam, or even have a skill come online mid roam. Deciding to switch kiel on training is another example: being able to cut days off getting in to a command ship was a reall boon. This is the key benefit to me. Once you've trained the learning skills, they're a sunk cost. You don't need to recover them in additional skillpoints per se.
However it neglects the fact that the two weeks you spent on learning skills could have instead been spent on those other skills
and you'd be ahead of the game. Even more so if you did train them to 5, because then you're talking about
months. Saying "Two months after I start playing I can train faster!" does not invalidate that their advantage on the short term is negligible, and even further is
detrimental.
Basically, removing learning skills makes Eve more friendly to the new player, which will ultaimtely encourage more people to have paying accounts. More paying accounts is what CCP wants, they are a business. But ultimately, more accounts are good for us all. More people to RP with and more people to fight etc.
Actually, removing the learning skills wouldn't impact the new player at all. People getting it
out of their heads that learning skills are all that important to a new player would be the place to start.
It is true that beginners don't need to train learning skills. However, even a casual glance at evemon will show that lvl2-3 skills pay for themselves very quickly, and most beginners don't use Evemon.
Which is fair, but the L2-3 skills aren't the full chain, and it takes only a few hours to train them all to 3 if you use your boosted period, but even then if you don't get them early you will get them even
faster later as you will have implants. So again, their advantage is negligible. You're talking the amount of time lost by forgetting to set your skill training a couple times. You're going to lose
far more time than that over the course of your eve career.
Further, Eve tends to attract players who already have a touch of OCD: players who won't PvP until they have full rifter skills, or won't produce anything until they have production efficiency 5. The net result is that a lot of beginners overtrain learning, and then get bored. This causes some attrition.
Everyone on the planet is a touch OCD. Also, this isn't really a problem. If people are conditioned to waste time, then they can go right ahead and waste time. The overtraining of learning isn't going to bore people. If it does then EVE in general will bore them. To make a corollary, people don't go bored of raiding the same endgame dungeon
hundreds of times to the point that it becomes muscle memory, do they?
I've got a lot of experience with newer players, and one of the key concerns for beginners is that they will never catch up to experienced vets. Learning skills perpetuate this. The typical response when you tell a beginner to only train learning skills to level 3 is akin to Bart Simpson, in the Scorpio Epsiode:
Let me get this straight: we're behind the rest of our class and we're going to catch up to them by going slower than they are? Coo Coo!
You can tell them until you're blue in the face about piloting skill (which a vet is better at), or fitting skills (which a vet is better at), but ultimately, they will return to the point that if we both sat in identical ships and shot each other, the vet would always win.
Then you're teaching them the wrong thing. Piloting skill and fitting skills matter little in quelling that. What you need to be explaining is that if you take a 12mil SP pilot and an 80mil SP pilot and put them in the same ship, and the 12mil SP pilot focussed on that ship for his training, they are at identical levels, because the ship is only going to be using ~8-10mil SPs because
the other stuff doesn't involve that ship. People should be explained that the advantage of more skillpoints is
versatility and the ability to fly a
wider variety of ships, and that there is a ceiling in any given ship as to being improved by skillpoints.
If you're not making that clear to them, you're doing them a disservice, and continuing to perpetuate the myth that "we can never catch up".
And in many cases, that's a tough psychological barrier for a new player to overcome. Games are about escapism.
Games are about escapism, MMOs are about
pulling levers endlessly hoping that a food pellet comes out. This isn't even a joke. There's more psychology involved in MMO design than you can possibly imagine.
Players want to be the champion pilot, the master crafter, or the elite trader. Minmaxing is the order of the decade in gaming. It shouldn't be, especially not in an RP forum. However, most absolute noobs come to the game wanting to become The Best at something.
Then learning skills aren't the problem. The problem is the understanding of how training and skillpoints
actually works and that there's ceilings that you hit in any given task. If they think that 80mil skillpoints means they're better than someone with 40mil skillpoints, then they haven't been properly taught.
And let's think about this: which characters really benefit from learning skills, and are truly minmaxed? Vets' alts. I know, I'm guilty. Owner of a trade alt with 30 charisma checking in.
No,
long term characters benefit from learning skills. Once you cross the 4-5 year period you will be benefitting from the learning skills you have. Vets' alts don't benefit from learning skills any more or less than any other new account. Vets' alts benefit
from their experience with the game and nothing else, and that's something that you can't "fix" by changing the nature of the game world. The only people who benefit from learning skills are
long term characters. Period.
Giving all players in eve +10 base attributes, removing learning skills, and allowing all players to redistribute their learning SP would be a good thing for new players. Further, I think it would bring back some old players.
It wouldn't in any way benefit new players. Not even in the slightest. The only way it would benefit new players is if you just made those learning SPs vanish in a puff of smoke -- unless you're suddenly changing your tune on new players catching up...?
These days, training time differentiation can come from implants and remaps, as Goshien said. Further, I'd really love the idea of learning enhancing boosters, and ISK-purchasable neural remaps. ISK purchasable items are ultimately available to everyone, provided they have the willingness to earn the ISK (or sell plexes). So removing the learning skills isn't too much of a dumbing down, at least not in terms of the additional subscribers it could create.
It's also entirely unnecessary, because in the grand scheme
it changes absolutely nothing while costing CCP's devs a lot of time and labor that could be put to something that could in some way benefit the game environment, like new expansions, new ships, etc.