I'll reiterate the fact that I think trying to take every game mechanic as completely IC is nuts and makes the setting really boring and internally contradictory. CONCORD doesn't ban every criminal capsuleer because banning probably doesn't exist in the world, just in the metaspace that players occupy.
In every game, concessions have to made in the setting to mechanics to make it work. Logically, since Capsuleers can defect to pirate factions and actively start murdering CONCORD fleets, them having the power to instantly shut anyone down anywhere they want makes absolutely no sense. But banning has to exist for the game to function on a meta level, so the solution is just to accept that the fourth wall is breached a little bit there and not think about it. It is not, I don't think, to create some sort of mythos about CONCORD being an all powerful organization, when anything deliberately written as lore suggests that is not so.
Likewise for space fees. Everything in the actual written PF points to the whole "capsuleers slowly gaining the upper hand" theme, so it makes no sense thematically for them to be nothing but stewards to CONCORD.
Themes>Mechanics, in my opinion.
Themes > Mechanics, that's definitely my line of thought and has always been.
The issue with me though is that as the player behind a character, I am completely unable and clueless as to how properly play a role in an universe that doesn't make sense (unless said universe has a comedic premise that nothing makes sense ofc, which is not the the case for Eve, a serious AND Scifi setting). I have to make sense OOCly of something before deciding how my character is going to react to that, even for a character that will be clueless to something. There is of course the case of story hooks and things left unexplained in the aim of making you, as a spectator, wonder what's really going on. It kind of works for Sansha incursions and Sansha Nation as a whole, though i'm rather skeptic as if that's truly intended by CCP and just not another iteration of the stupid unchanging proxy war.
It ofc doesn't work for things like CONCORD letting capsuleers shoot their own NPC battleships and silly things like that. That's why you can perfectly say that your character will shrug it off as a proof of CONCORD stupidity, but 1) that's removing the very ability to be a CONCORD supporter, because supporting morons is stupid, 2) it's not very satisfactory, it makes the universe more stupid than it should. It makes the setting absurd, and as much as it can make Camus proud of it, well...
But all in all, both schools of thoughts are completely nuts. Either you take that concord is all powerful and you have issues, either you take that concord is not all powerful and you get even more issues. I'm ready to accept both premises as valid, but only if they make sense, which they do not. I'm also ready to ignore what doesn't make sense as long as we find a good explanation short circuiting the whole issue, like we often do for casualties of PVE missions (we ignore it, but we say instead evasively that it's probably just patrol duty, few skirmishes and occasional lone battleships or whatnot, so that's an alternative explanation). Just outright ignoring something may work for people, but for me, it doesn't. It just makes me want to quit altogether. I can't accept lore inconsistencies in my RP.
Mechanics can really ruins a Theme if they really want it. If your theme is cloning, and multiple cloning for instance, then the treatment you will bring to that Theme completely depends on what mechanics are involved in said cloning, and what is possible and what is not. What law there is around it, and what law there isn't.
+1 to Gwen. TBH this thread is damn well near YDIW :/ kinda sad
I don't really see the issue with YDIW as long as it's done constructively, especially if both parties are ready to understand and
change their mind on the matter, which is clearly not the case here. It is always the individualistic "I do what I want", and it's sad - yes that's a RL YDIW but who cares ? What's the point to have communities, RP forums and the likes if nobody is ready to talk to each other over such things ? Better for everyone to go play in their corner if that's what they really want. That's what depresses me the most in this community. It's very endemic to western RL mentalities anyway, so can't blame people for thinking that way.
I tried to make a very thread about those issues but apparently we are more ready to accuse each other of not complying to one's own vision on this thread rather than fixing the issues. I was kind of glad because we - well at least me in my mind, I can't speak for everyone - made important steps to solve a few very unnerving things.