On one or more of the current threads on the IGS, there is an argument about Amarr Navy ships invading people's space and taking slaves.
This is from a bunch of missions, such as "Human Cattle", an L2 mission series, and "Portal to War", an L3 mission series.
The large imperial fleets in these missions is frequently presented as IC evidence of the Amarr Navy's wrongdoings and much more, in opposition to news stories and evelopedia articles about the Emperor Heideran's proclamations that such things are illegal.
Similarly, there are other missions where the other major power navies are engaged in equally sinister things.
A Federation Navy task force attempts to protect a Gallente pop star who committed statutory rape.
Federation Intelligence gets a capsuleer to destroy Minmatar refugee convoys, so they can use the footage and bodies as propaganda.
Caldari Navy fleets use a war memorial from the 1st Gallente-Caldari war as a staging point.
Then, there are the many agents in opposing faction space, which give you missions that defy all reason. Gallente agents, deep in Amarr space, give you a mission to stop Amarr forces from bombarding an Amarr planet. Amarr agents deep in Minmatar space, tell you to stop the Republic Fleet from dropping virus bombs onto a Minmatar world.
Lots and lots of this sort of thing. You do missions, you get a big amount of things about how bad the opposing powers are.
Except...
The Caldari Navy and Federation Navy fought a battle once, above Caldari Prime, and it was WORLD CHANGING.
Even though the Caldari Navy routinely invades Luminaire with forces thousands of times larger than those that fought in that battle, that never, ever, makes a difference.
Similarly, for say the Blood Raiders, then they routinely invade the Throne Worlds with vast fleets of battleships and supporting cruisers and frigates, a thousand times a day, and this doesn't even register.
A pair of Ashimmus traverse a few systems then get blown up, and this is NEWS.
I feel that the largely static pool of missions, and the anti-enemy faction missions in particular, have an immense detrimental effect on RP, and on the ability of players and CCP to advance the storyline.
What good is ingame news, when it doesn't change the pool of missions ? What good is it, to see a chronicle or news story, where the Empress announces that all the MInmatar are now freed, when as soon as you log in, you can take a mission to stop the slave trade ?
What good is it, to try and argue about how the Gallente/Caldari war should be settled, when every hour, you are presented with evidence of the mutual atrocities ?
All these missions do, to my mind, is cause the same old arguments to be brought up again, and again, and again, with nothing ever changing, and that this has a detrimental effect on RP.
I'd suggest, that anti-faction missions, should either be moved to FW agents, or to the regions of space where FW takes place. So, e.g. in Devoid, the highsec agents might give anti-Minmatar missions, but not the agents in highsec Domain. Because Devoid is part of the FW warzone.
Similarly, you'd only get anti-Caldari missions in the regions which have FW contestable systems.
I think this might help, if complete removal of those missions wasn't possible or desirable.
Also, more ingame news, so players arent confronted by the completely static nature of the game world as blatantly.