Here goes one of my character's IC question, that haunts her for several years already: "What does pilots hands do, while they are piloting in capsule"
As for implants, I usually consider hardwiring as affecting only capsule interface and no effect on daily life, while attribute enhancing implants basically have no effect as well (only for skill learning), with one exceptions: for decision making based on character attributes, I use combined base attribute, modified with implant, as a modifier for a dice roll, scaled on minimal possible attribute +0 implant (17) to maximum possible with +5 implant (32).
For example, if you roll dice d20, you will have possible scale of 17+1 = 18 to 32+20 = 52. If you set pass check for attribute-dependent event as 50%, then you can consider you have passed the check if sum of dice result with your attribute and implant is greater than 35.
If you want the attribute to affect event more than random, you choose smaller dice, if you want it to be more random - you choose bigger dice