RP culture has been about player generated content from the beginning. However, I began playing EVE before it even released for retail. No, I wasn’t a lucky beta player, but I was a forum warrior on the original EVE forums. It was there I would decide to become a Brutor extremist when the game released. I went by the name Mr Vapor.
When I got the retail version, I jumped feet first into the RP side of it. I was totally on the Minmatar rebels side and saw the birth of U’K, worked with Camar of the Stormriders as a Minmatar terrorist to the extreme, and saw Unity Station come into being.
And then the pull of riches in the game took players to the more practical side. The Minimatar vs. Amarr battle that had raged for almost 4 years and was dominant amongst the games population kind of died down. I lost interest, my character basically went crazy, and then I sold him (legally) and got a new one. I still paid attention to the RP side, but I no longer participated for the most part.
I stopped playing EVE for a bit, but now I’m back and I’m very interested in reviving the feel of the RP culture I remember and get to something that will make the game more than just a grind again. Something that promises good fights, epic speeches, and political intrigue. Something that brings capsuleer’s into a prominent place in the 4 Empires again and their Faction War.
I’ve seen that the CVA is still alive and strong. They’ve always held true to their roots and they were awesome to fight back in the day. I hear the U’K is getting big again as well. I’m sad to see that E-M no longer exists, but Gradient is still hammering away. It looks like more random faction loyalists are taking roles much like Veto and Verone did back in the day. I’d also like to see some old timers like Jericho Fraction get involved because I can promise that if you’ve never RPed with Jade Constantine, you have no idea what you’ve missed.
So, what am I thinking and how could I possibly imagine all these disparate entities and new one’s work together? Well, it’s for the sake of a lot of things:
:!:Propaganda. Not everyone plays this game to shoot people. Some like the meta game aspects. From bloggers, to banner makers, to forum warriors -- this was the aspect of the game that always appealed to us most. It was also fun for the big personalities to weigh in and created a hell of an immersion factor.
:idea:Good Fights. Yes, real good fights. Not pre-determined, but somewhat scheduled and never just one massive blob fleet. It wasn’t necessarily about winning so much as it was about moving the story forward. You brought all your good ships yes, but we rarely fought an superior fleet. It wasn’t about the killboards really. It was about demonstrating your skill as a team. It wasn’t a brawl. It was a ballet of explosions.
:arrow:Political intrigue. Yes -- spies, thieves, double agents -- they all had a part whether people knew it or not. This all added to the spice of it. It was huge fun to try to figure out who was lying and who wasn’t. You also had the in-fighting within coalitions. Great stuff.
This is the original flavor, but with a new edge.
I would like to organize with these big players to come to some sort of agreement to work together to deliver some exciting player driven RP content this coming year that will add to the flavor of New Eden and run right alongside the CCP produced events. Blogs, political rallying, alliances, coalitions, weapons manufacturing, piracy, secret agents -- all of it IC (in-character for the uninitiated).
The only thing that will be scripted are the beats and only the major players will know what those beats are. They will be helping to construct the storyline that will play out. Agreements amongst the major players and leaders will determine key elements and shape the story for the other players to enjoy and participate in. Battle won’t be scripted, but it will be fought, stories will be told, new names will become famous, old names will shine bright again.
I came up with this notion when I returned to school for Creative Writing. The focus on it is working in the entertainment industry. A lot is made of transmedia storytelling and EVE is the absolute perfect environment to carry that out. My intent isn’t to determine an ultimate victor, but to engage the players in a way that hasn’t been seen in EVE in a long time.
Basically, it would start early next year if I can get the bigger names interested. I’d serve simply as a guide and mediator and give suggestions to the development of the storyline. The leadership that is involved would make key decisions (without giving the house away) that will allow the members of their respective corps and alliances engage in a war unlike anything that’s been fought before. At the end of 2015, we have something akin to Armageddon day where all sides come at each other in a no holds barred, winner take all ending.
I’m really willing to put some time into this if there are interested parties. I think it could be something that will make CCP notice and get a lot of players, old and new, together and make some EVE history.
Would I be a character in the storyline? Yeah, but a very small part. Nothing like the new leader of the free people's Ammatar or anything. I'd probably go back to my Minnie roots and be some sort of bit player propagandist at most.
Is everything scripted? No, like I said, I want to use beats like in a season of television. Take the classical three part story structure, build and crash the story over the year. All the content is going to be player driven, guided by the leadership of these different entities to provide their memberships with a fun experience.
Are there going to be rules? Yes, but I'd say they were just temporary limitations to expose people to a wider variety of ship fights and tactics. I can't predict tactics and I can't predict winners. Together we can get people to experience the awesomeness of small roaming gangs, cruiser fleets, Sub Cap fleets, and even the big Cap fights. They'll get something that's guided so they can get the maximum experience.
Am I going to be writing everything and determining the way things play out? No, absolutely not. I only want to come up with a skeleton that we can all use as a guide, and then hand it over to the players to determine the ups and downs of the individual stories. I would only be stepping in to help people massage the story and perhaps give OOC intel to all sides if, and only if, it could lead to an intriguing twist. No, I'm not going to divulge fleet makeup or anything like that. If it's something that could cause people to go WTF though, information will get in the right hands to make it happen. It will never be anything that could cause the demise of a corporation or alliance. It's about the story, not permanently screwing each other over.
Does the idea have any merit with any of you? Would you be willing to do something like this so you actually have something historical in the RP community to refer to other than PF stuff? I'd really like your opinion. I know it'd be a huge undertaking and I'd need to enlist the help of those that know their stuff canonically to make it good enough to participate in.
Okay, now rip it to shreds please.