Another option would be to eliminate the sov mechanic entirely, since it is a forced mechanic for placement of flags, starbase maintenance cost reduction, and services that could just as well be based upon the fact it is null-sec (versus additional investment).
Sov becomes a matter of living in the space you want to hold. If you don't live in the system, then be prepared for others to occupy that space.
Now that sounds like some wild west business right there. I wonder how many dyed-in-the-wool sovlords would balk at such a prospect.
But it sounds awesome and is exactly how territories were held once upon a time. This allows for so much shenanigans. You set borders and have presence there, but that doesn't stop smaller entities from doing the bandit raid thing with their covops because there's nobody else deeper inside. Force the sov leaders to make a choice. Small but fortified and efficient or large but less actual coverage?
(I'm supporting this notion because I too want to be a banditto)
Quickly heading off topic, but Eve's null issues imo have and always will be related to how easy it is to move things (ships, supplies), instantly from A to B with zero consequences or difficulty.
Here on Earth, when you fought a war you had to make a decision between leaving your troops at home, or going off and attacking something. Supply chains mattered. These are things that were attacked and effected strategy. Far off campaign? Better hope your neighbor doesn't attack. Supply chain ambushed? Good luck feeding the front line.
Being able to do those things instantly and safely in EVE is the sov problem to me.
Moreover the loss sovereignty doesnt mean you loss your asset. It is something what was always immersion breaking for me. Why should I hold asset/private property in a Station for example, when this station now is not my/ours anymore?
I think CCP has the whole inducement to hold territory wrong. Just a minor example: As it currently is, it is just a tool moderate conflict, or lets say create conflict on a "higher" level. The alliance leader--the local Mittani--doesnt pay the bill/sovereignty, therefore WE have to go to war. There is zero individual/person intensive (besides your own ego/and the average dick size comparison.) that you see it as YOUR conflict. Is your private property endanger? Your wallet? Or even your life? No. But I also know which 0.0 bears sit in the CSM. So I know we never will see a increase in
ANARCHY-elements, as it means less power for them. Because do you need a alliance-leader to shoot the enemy in the face in the good old wild-west-style? Of course not (I would even say you dont need any structure at all.). Thats why I dont hold my breath, as I dont think we will ever see a move in a more wild-west/anarchy directing back again (and I mean really back to the roots. Which means, no going back to the old tower spamming.
).
As for WoD. It is a great IP. I just read through the stuff lately. I can tell it is really great, it has lot of moral grey, the
Vampire The Masquerade: Bloodlines has also so nice mature/dark mood. So I hope CCP license the IP or sells it. Something which they should had done in the first place. So, I fell sorry for all the people which lost their job, I hope they will land on their feet and they find a new workplace soon.
As for CCP choices. I have to say I would be even harsher.
I know many people wouldnt like what I have to say but I was always against that
sunk costs (and personal attachments) should be part of the decision process. What I mean with it? I explain: Imagine a couple which holds a bar. It was always had dream to hold this bar, and yes they made alot of investments*** into the bar. But should those old investments** be part of their decisions? No. They should choose to work in the bar not because of past decisions*, but rather because of the (current) opportunity costs. Which means for example: If both can made more money in a real job, then they should take this job (and let someone else work in the bar or sell the bar). Thats how I also see DUST. Sorry for any fan.
But
if the game doesnt make more profit, as I get when I put the money in the bank;
then the plug should be pulled. By all the love, somewhere you have to pull the rip cord. The difference for me in DUST and WoD is just that CCP maybe can make some few bucks still out of the WoD IP.
________
*** to be more precisely alot of investments which cant be recovered, even not recovered through selling of the bar.
**and you could also add personal attachments.
*no matter how much money they already have invested.
Edit: Fix a typo.