Day Z doesn't quite have the fort-building concept of Rust, which is a huge part of the game. Despite all Rust servers being on the same map right now, they all develop differently due to the player structures that spring up all over the place - some inhabited, and some already raided or abandoned by the time you find them.
Victoria's quite right in saying it's the player interactions that make these games shine, though. I've seen some complaints that the game is not single player, but it would be a very dull game without other people.
Esna, here's the system reqs as given by Steam, though it doesn't specify video hardware quality. I'm more-or-less running on the minimum setup (Radeon HD 6800-series), but it runs just fine on medium rendering quality and looks quite gorgeous too.
[Spoiler=Rust, System Requirements]Minimum:
OS: Windows XP
Processor: 2 ghz
Memory: 4 GB RAM
DirectX: Version 9.0
Hard Drive: 1 GB available space
Recommended:
OS: Windows 8.1
Processor: 3 ghz
Memory: 8 GB RAM
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 2 GB available space[/spoiler]
Last night was possibly the most fun I've had with the game yet, after most of our small army logged off actually (we have like seven people in total, ha).
A friend was wandering in a field near our base at sundown, butt naked save for a pipe shotgun, and noticed people had taken up residence in a previously abandoned and unfinished 3-story building. I was nearby in full gear, so I met with him and we called a third friend to come down from our base to supply us with what we needed to break in.
As we were waiting, my friend and I did a headcount on people inside (you can sometimes see through cracks in wood panels to see inside buildings) and noticed there were two of them. While doing this, one of them notices us outside and the other runs to the roof to try and get a shot off at us.
After a brief firefight as we dance around the building trying to keep them from getting a vantage point on their open stairway, with nobody getting hit, our third friend finally shows up. Two of us whip out our hatchets and start bashing down the wooden door, while the third takes up a position where he can shoot them if they try to get us. One guy does poke his head out, but our third gives us the much needed suppressing fire to keep them both contained.
Bam! Bam! BAM! The door finally caves in, and our two victims run to the upper level of their building. We creep in and check for sleeping bags - spawn points for players - and hack them down before moving up the stairway. It's suddenly very quiet.
Tink ... tink ... tink ... I see something fall beside me in the staircase. "GRENADE!" I shout into comms, and rush to get behind a door on the second floor. KABOOM! I'm bleeding and nearly dead, so I stitch myself up with one of my few bandages and medkit. We take up positions at the doorway, watching out the window to make sure they don't try to make a jump off the roof and run for it.
Another grenade comes down, then another, and another. None of them connect with us. "How many grenades to they have?" We ask, and another comes down the stairway. Then it's quiet again.
We poke our heads out and look up. Nothing. We form up, shotguns ready, and sneak up to the third room. BLAM! BLAM! Each was armed with a pistol, but it was over quickly at that point. They had nowhere else to go since jumping down would have surely broken their legs, causing bleeding and immobility, and it looks like they hadn't really finished setting up, but their inventories were filled with ammo and gunpowder. We pat ourselves on the back, loot up, and run back to base as the sun begins to rise.
And I realized that as exciting and dangerous it seemed for us (my heart was pounding like it does during the most tense moments of EVE) it must have been absolutely terrifying for the two that we cornered inside of a player structure. I begin to wonder what their comms sounded like as we began bashing down their door, and how coordinated their strategy was, if at all.
After that, we decided we were still bloodthirsty and knew about a few other places to visit ... so we make some explosive charges, for blasting down metal doors, and set out. After hitting up three more places, two of which included firefights vs armed targets—one group returned home while we were still there, luckily I heard their footsteps in their entrance level—we return to base with full inventories and big smiles.
Eventually our base will be raided, despite how well hidden it is and how many spike traps we have. It's just a matter of time. And I won't even be mad.
e; spelling and details