21:27 Still Guard, Fozzie and Rise
Changing the old warp acceleration mechanicss
"Every ship has the same acceleration time, so warp speed doesn't matter. Now warp speed also effects warp acceleration. Small ships are fast, big ships are slow, freighters have higher warp speed, t1 cruisers are the base line and have no change. Small ships will now be able to properly catch big ships that warp off, possibly arriving first
"
"Interceptors will be able to actually intercept."
21:29 Ship rebalancing
"Not everything is ready, but Marauders, Interceptors, EAFs and Light Interdictors are being worked on"
"Interceptors are planned to be bubble immune (all kinds, anchored or HICs). Not big combat buffs, actually losing some hp, but far enhanced tackle and scouting ability. Probably won't be able to fit cynos
Less safety for bubble spamming ratters. Thread should be up by early next week, feedback is of course appreciated"
Marauders
"Picture of Kronos in transformed mode, front plates are raised by glowing blue tubes. 'Neons on a car hood'. Not all art is finished yet, all very different from each other. Mechanics wise, 'Bastion' (name is sticking) EW immune, can't move, massive tank. Reduced MJD timer stays. (Pretty much what is in the marauder thread) More updates are coming for the official thread"
Interdictors
"Not that far through the process, interdictors are crap in a weird way right now. Core role remains as bubblers, warp changes are really gonna help them, they will be
fast. Weapons and tank are all changing. New bubble art!"
EAFs
"Almost really cool, but hard to use. Becoming quite a bit better, doubling the range on their secondary EWAR, webs/points/neuts etc are now much closer to recon range, 35km neuts etc. CSM love them."