New Player ALERT
Okay, so on one hand, everything is new to me in EVE so I can't say what I would like to see added or improved or what not (well, okay, free control flight would be neat, and all the clothes...)
From the sounds of things, and I've sort of seen it in the little time I've been in the game is there does seem to be a lack of content...there is a lot of things to do, but without really looking into it, the universe does not seem to have changed much or have expanded or altered. Say what you will about WoW, at least the expansions expanded the game world and provided new content. Item and game balance tweaks seemed to always be done between actual expansions (some of these requiring an almost new game version build), but even without the expansions, there always was something 'new' appearing.
I keep hearing about the debacle of Incarna...and from what I understand, yeah there were some poor ideas. I don't want EVE to become a sci-fi WoW...but the fact of the matter is Blizzard did
something right in order to essentially destroy the MMOs that came before it and become the juggernaut of the MMO market. CCP doesn't have to mimic, but they could take a moment and look at what Blizzard did in the early days (as much as I personally liked Mists of Panderia, I do admit that it could have been better content and the dumb-down of the classes sucked).
I do have a background in programming, though not in gaming, and have been involved in the tech industry for 13 years now (not counting the time spent teaching myself about computers) and I can understand the difficulty in creating new content as well as the time it can take to put out a product that doesn't immediately blow up. I also understand the tendency for a company to get hand-shy when something they put out receives a major backlash from the consumer market. Trust me...I see it at my workplace...we're still dealing with an application that was written in Access 97 and 'upgraded' to Access 2007 (read, tables and some queries converted to work properly) because everyone in management is afraid to build something new.
CCP, not knowing how large their team is or current priorities or staffing is like, does need to look at adding new content. Not simply new ship hulls, modules, interfaces or UI changes...the universe needs to change in some manner. From the sounds of it, if these jump gates and whatnot go through, that does seem like a step in the right direction.
Despite all the drama that recently went down, I do feel CCP does have a decent relationship with the RPing community within their game...small things can also appease players (i.e. just drop all the rest of those wonderful clothes into the universe
). I'm of two minds on how that can be done...looking at WoW with the virtual pets...sounds funny that someone would pay $5-30 for a pet or mount, yet just about everyone did. Done right, that's a good source of quick cash injection. I know there are some articles of clothing that I'd be willing to pay for...but it does need to be done right. On the flip side, they can also just shrug it off and simple seed the 'verse with these items...maybe making them available in missions, exploration, or other means. I know...sounds simple, but I realize it isn't as simple as switching a byte...testing needs to be done etc. Still, it would be something that I think most players would appreciate.
Other more complex content comes to mind...and it sort of ties in with DUST and getting us out of the captain's quarters and interacting with each other visually. But, and this steals from Star Trek...let's explore the concept of the 'away party'. Whether it is the actual pilot or we create another toon for land exploration, I think that would blow the game wide open (personal opinion, could be horribly off the mark). This might mean CCP drops the whole console DUST and make DUST for the PC...I don't know. And it would require a lot of work, but I think something like this could easily draw new players to EVE.
And that brings up the question of how to make EVE attractive to new players. How do you keep new players interested and wanting to do things with all these bittervets kicking around? Not sure...guess the first thing might be taking another look at Incursions and providing content there that newbies can sink their teeth into. It has bothered me that I could not do anything regarding an Incursion cause of skill and finances. They could also look at ways of making FW more meaningful and more interesting for new players. I wish I could say how, but I tend to be a little more on the idea and less on detail in some aspects. I don't mind that it takes time to train skills and move up into larger hulls and more advanced modules, but any new content should take into consideration that you want to gain and
keep new players.
And I think I shall end my stream of thought here.