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Author Topic: Dev Post: [Winter] Marauders Rebalance  (Read 29653 times)

Katrina Oniseki

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #105 on: 24 Sep 2013, 12:36 »

* kalaratiri waves the disclaimer all over the place

I will make love to you in your nostril.

kalaratiri

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #106 on: 24 Sep 2013, 12:40 »

* kalaratiri waves the disclaimer all over the place

I will make love to you in your nostril.

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Seriphyn

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #107 on: 24 Sep 2013, 19:44 »

The Kronos has no reason to not go completely vertical.
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Esna Pitoojee

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #108 on: 24 Sep 2013, 20:23 »

There was some discussion of this where they basically said these were "trial runs" for initial animation ideas - i.e., they were just making sure the animations looked okay before expanding them to something more proper and dramatic.
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.

Vincent Pryce

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #109 on: 24 Sep 2013, 21:56 »

So the Kronos is more of a..... lowrider on hydraulics?



We get to go pickin' up chicas around Mannar, ese.
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Lyn Farel

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #110 on: 25 Sep 2013, 06:34 »

lol  :D

Anyway more seriously, they definitly look all but okay... They look utterly rubbish :eek:
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Repentence Tyrathlion

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #111 on: 25 Sep 2013, 06:39 »

lol  :D

Anyway more seriously, they definitly look all but okay... They look utterly rubbish :eek:

They said Rorqual, not dreadnought.  I demand something much more elaborate!
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Karmilla Strife

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #112 on: 25 Sep 2013, 07:15 »

If you want Rorqual-style animation, all they need to do is roll the ship and open a mouth somewhere.
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Katrina Oniseki

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #113 on: 25 Sep 2013, 12:41 »

If you want Rorqual-style animation, all they need to do is roll the ship and open a mouth somewhere.

Roll over and open up for me, baby...

Seriphyn

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #114 on: 25 Sep 2013, 13:14 »

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Gesakaarin

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #115 on: 25 Sep 2013, 15:34 »

I can't help but think, "Humping Megathron" every time I look at that Kronos animation.

Makes sense I guess, I don't know.
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Morwen Lagann

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #116 on: 25 Sep 2013, 18:41 »

If you want Rorqual-style animation, all they need to do is roll the ship and open a mouth somewhere.

On the Kronos, I think it would be best to have a tower rise up out of the center area above the dronebay.
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Lagging Behind

Morwen's Law:
1) The number of capsuleer women who are bisexual is greater than the number who are lesbian.
2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Lyn Farel

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #117 on: 26 Sep 2013, 03:07 »

Anything more than a few tiny bits like guns slots like on dreads will look utterly silly to me.

Transformers -_-
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Ghost Hunter

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #118 on: 28 Sep 2013, 09:27 »

I would think a gun platform extension, a powercore shielding removal, and 'supercharged' ship powerlines would be sufficient enough. The main visual indicator could be the powerlines being much more prominent... looks hella sweet too.
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Ghost > So yes, she was Ghost's husband-
Ashar > So Ghost was a gay Caldari and she went through tranny surgery
Ghost > Wait what?
Ashar > Ghosts husband.
Ghost > No she was - Oh god damnit.

He ate all of them
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kalaratiri

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #119 on: 30 Sep 2013, 13:21 »

Post No. 4373

Quote from: CCP Ytterbium
Hey people,

We've been away from this thread for a while to let things cool down a bit.

With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. We’ll most likely open a new thread when they appear on Singularity as this one has become quite convoluted.

That means:
  • Shield, armor and hull resists in Bastion Mode only
  • Keep the 37.5% tank bonus on the Marauders, no web bonus
We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.

Thanks for your time.
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"Eve roleplayers scare me." - The Mittani
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