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Author Topic: Why Do You Play the Character You Play?  (Read 4592 times)

Pieter Tuulinen

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Re: Why Do You Play the Character You Play?
« Reply #15 on: 18 Jun 2013, 23:41 »

This movie. http://www.youtube.com/watch?NR=1&feature=endscreen&v=yQMoKTzTvaA

From 45 second on until 04:43.  Having watched it, the minute I saw there were tubekin in the Caldari faction - I was there. Not to play a mindless drone, of course, but to try and subvert that.
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Streya

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Re: Why Do You Play the Character You Play?
« Reply #16 on: 19 Jun 2013, 01:01 »

I started Streya as a way to get back into EVE roleplay with a more comfortable and familiar character that I felt would be more natural to play than my previous characters. I made her Minmatar because I'm already familiar with Minmatar roleplay, and I felt like going with any other race would reduce the flexibility I as the character-creator would have in defining her attributes, beliefs, personality, etc. I went with Vherokior because I wanted to play a calmer, meeker character that is more willing to listen to the advice of others, but made her mixed-blood and threw in Thukker influence to explain her familiarity with spaceflight and combat (since I as a player am familiar with EVE's mechanics and thoroughly enjoy PvP). I made her female in order to explore feminine gender identity within a community that is generally accepting of that sort of thing.

I still struggle in reconciling her peace-minded beliefs with my love of PvP, however. I'm currently sat at -6.7 security status and OOC not ashamed of it, but it's rather hard to explain IC   :oops:
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Galen Darksmith

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Re: Why Do You Play the Character You Play?
« Reply #17 on: 19 Jun 2013, 01:24 »

I chose Caldari from the onset due to their corporate background.  My first real PnP RPG was Shadowrun, and I later became a GM for that system, so I felt comfortable with the idea of playing someone who grew up immersed in corporate culture.

Then I saw the Civire male options, and was intrigued.  These were clearly not the typical recruiting pool for wage slaves.  I toyed with the idea of making Galen a soldier (and indeed, chose merc as his background) but in the end I rejected that on the worry that it would be too bland.  I also wanted him to be a little more blue collar: uncouth, boisterous muscle.

So, I decided that in spite of whatever automation may be present in the EVE cluster, there had to be at least one mega that still employed flesh-and-blood dockworkers for "that human touch."  At a premium, of course.  That led me to make him a former dockworker for Lai Dai.

He was always going to be a Caldari patriot, I just didn't know if he would actively fight for the State of just wind up as a merc.  As it happened, after joining the most pathetic excuse for a merc corp I've ever seen and leaving after a couple of day, I ran across CAIN, and immediately knew that's where Galen was supposed to be.

Since then his character has evolved, in ways that I predicted and in ways I was totally blindsided by.  I knew he was slowly going to lose his identity as blue collar, no matter how hard he fights to keep it.  He used to have a somewhat heavy accent, these day's it's barely there and if he's speaking quickly or urgently, it tends to vanish entirely.

What I didn't count on was the erosion of his ideals as a Caldari patriot.  Heth was a body-blow in ways more than one: being from a similar background as Galen only made things worse.  Dammit, Galen lived the low-class life, and he was damn happy for his place in the State, where the hell did Space Hitler and his damned Caldari People's Front come from?!

Galen soldiered on for a while with CAIN in FW before taking a vacation stationside to imbibe copious amounts of alcohol.  When I came back to the game, I tried different things: flying with CVA, flying with CAIN, flying with CAIN in null.  But I just felt listless (and so did Galen), and ended up lapsing again.  Eventually, an old friend dragged me into wormholes, and Galen discovered that his battlelust could be reason enough to fly.  Should be interesting to see where things go from here.
« Last Edit: 19 Jun 2013, 01:26 by Galen Darksmith »
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Makkal

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Re: Why Do You Play the Character You Play?
« Reply #18 on: 19 Jun 2013, 01:46 »

I

 I once read a story about a girl who put crushed seashells in her sandals so she might better know Christ’s suffering. I wanted to play an EVE version of that girl.

I’ve noticed that many character’s personal arcs are built around a ‘fall from grace.’ Makkal is a character for whom the assumption of grace is as seductive and bizarre as the loss is for others. Her search for and submission to the divine defines her more than anything else.

I find that sort of thing fascinating.

II

Khanid culture is full of things I find repugnant and I enjoy playing with them until something that looks honorable and noble pops out. I’d say the longer I’ve played Makkal, the more alien I find her viewpoint.

Sadly, this sometimes makes her hard to maintain. 

The other factions appealed too much to my modern, Western sensibilities when I first started, though as I’ve learned about the setting and interacted with other characters, I’ve come to appreciate how they’re awful as well. 

III

‘Grimdark’ doesn’t interest me much. Angst doesn’t interest me at all. Factional animosity is okay but not something I want to immerse myself in.  I find playing characters that sullenly sit in the corner or piss people off whenever they open their mouth to be boring.

Makkal is sincere, polite, and approachable. It’s a well-developed social mask*that she’s usually able to maintain even if she’s interacting with someone who she considers crude, stupid, insane, barbaric, or just strange.

As a player, it means that if I don’t want to deal with the bullshit flavor-of-the-moment, Makkal can just smile and nod. Even if Makkal cares deeply about something or strongly disagrees, she’s apt to fall back on pleasantries.

*I’m not using sincere as a synonym for authentic here, which is why I describe a social mask as sincere.
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hellgremlin

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Re: Why Do You Play the Character You Play?
« Reply #19 on: 19 Jun 2013, 01:47 »

Also, note to self - do not invite Istavaan to east coast barbeques.  He will steal your stuff.

Would it help if I said I honestly tried my best, but can't help myself against stealing your stuff? It is a compulsion! Kleptomania, surely!

Would it help me steal more stuff, that is to say, if I said that? Because I'll say anything if it gets me at your sweet sweet silverware.

Gimme dem goodies you fffrugginmugga#xkhoxha&ylga...frug...
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Halete

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Re: Why Do You Play the Character You Play?
« Reply #20 on: 19 Jun 2013, 01:49 »

When I created Halete I simply desired to fly ships very fast.

I decided that my hot-headed interceptor pilot was going to look cocky and venomous, so that also shaped the foundations for a personality.

It's kind of funny to think that's literally all of the groundwork that went into the character.

I liked the sound of Minmatar and Amarr from the very brief descriptions available at character creation. I made an Amarrian and then immediately biomassed when the group I started playing with decided that it would be cool to see a more diverse ethnic range of characters. Out of the Minmatar bloodlines Sebiestor stood out to me the most. I did not make a man because Sebiestor used to all look the same in the old generator and not really to my liking.

Everything else has more or less been a steady evolution.

Regarding the idea of 'fall from grace' arcs; hmm...

I feel that in many ways Halete has significantly improved as a person over the last few years. She has become compassionate (although at times distinctly lacking compassion), selfless and weary of how her actions effect her surroundings and peers. On the other hand, her ideology is so strange and she is so eccentric (more eccentric than when she was first created for sure) that I could easily see people pinning her for that type of character.

From my perspective it's less about that and more about Halete's personal strive to improve herself and do what is best for her kindred all the while her shroud of humanity unraveling.
« Last Edit: 19 Jun 2013, 02:13 by Halete »
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hellgremlin

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Re: Why Do You Play the Character You Play?
« Reply #21 on: 19 Jun 2013, 01:58 »

I've had so many of those fall from grace motherfuckers that I can't wait to start falling toward actual grace. It's gotta be a curve of some sort. Goddamn CCP, isn't it time you gave me my dimension-bending battle casino?
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Halete

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Re: Why Do You Play the Character You Play?
« Reply #22 on: 19 Jun 2013, 02:02 »

To elaborate, one example I often give when talking about some of Halete's dynamics comes from the concept of 'The Beast' in Vampire The Masquerade.

As Halete faces her departure from the ranks of the mortal class and aware of her slowly sliding grip on reality, she tries to hold herself to an impossibly high standard of behavior so as to not become something horrible. But the mental rules and justifications she creates for and surrounding the acts she commits grow increasingly contrived.

It's this aspect that I enjoy playing about Halete. It's like one constant, demented balancing act and continuous re-assessment of her outlook. And whenever she finds herself having done something that completely and utterly awful that it makes her profoundly disgusted with herself, after some initial stress she will usually find some way of reasoning to herself that she didn't do anything wrong and that she still has a grip on herself.

Halete isn't clean by any standards, she enjoys doing terrible, amoral things. But she also has a very powerful conscience and feels strongly compelled to do 'good'. To this end most of the interest for me is entertaining Halete's own suspension of disbelief and maintaining just the right levels of cognitive dissonance.
« Last Edit: 19 Jun 2013, 02:09 by Halete »
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hellgremlin

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Re: Why Do You Play the Character You Play?
« Reply #23 on: 19 Jun 2013, 02:06 »

Sliding grip on reality. There's another aspect I can identify with :D
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Rin Kaelestria

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Re: Why Do You Play the Character You Play?
« Reply #24 on: 19 Jun 2013, 03:09 »

All right, I'll bite.  :P

When I first logged onto EVE Online (when Apocrypha was new enough) and created a character, I had absolutely NO idea I'd ever role play in this game. I sat at the 'pick a race' screen for a while, asking my hubby what to choose. He wasn't much help, but a friend of mine from a chatroom suggested that I go Amarr, because they have lasers. The idea of shooting lasers is what sold me on Amarr, and to me at the time, the Khanid was the best looking bloodline of the bunch.

A few months into the game, after looking a bit at the lore, I kind of frowned. Yes, I totally had skipped over the part in the begining where it tells you that the Amarr Empire enslaved people. "What the?! I'm a race that enslaves people?!" It didn't really sit well with me at the time, and in my head I just chose, "well, whatever. She's out in Gallente space anyway, so maybe she's against it?" I just stuck with that in my mind for a while, a small story in my head as I really didn't realize there was an RP scene in EVE yet.

Months pass, and tada! It's a year and a half later after I first started. Just coming back from a 6 month hiatus from the game, I got in touch with a friend from the last corp I was in (Esna). Saw where he was currently, asked about it, and then asked him about EVE RP. See, by then, my regular venue for role playing had dried up (as in, hardly anyone in that chatroom was RPing anymore), so I was looking elsewhere for RP. That's about the time where I seriously started putting some thought into Rin for the first time. Must have spent about a week, maybe week and a half, discussing over MSN with Esna about it, and putting together a believable story as to why my anti-slavery Amarr toon would join Amarr FW.

Once I actually got a foot in door with RPing in EVE, I started talking to a few others in the Amarr bloc their thoughts on things. One thing, namely, what a Cyber Knight was like (don't groan, that's Rin's background :P).  I think a couple told me "think Street Samurai." Familiar enough with that was, in addition to having a soft spot for samurai culture, I ran with it some. I fleshed it out a bit in my mind more after many discussions with Aldrith about it, too. So now I had this character, with a tragic background, cyber knight implants in addition to the capsuleer ones, small bitter hatred for slavery, a believer in the Amarr God still, some sense of nobility/honor, and ... well, worse, at the time having just come out of a very harsh Amarr prison as well as harboring the Amarr social status of 'slave' (at the time, but that's long since changed).  :s

I know, some of this sounds rather crazy, maybe even silly. However, that's how things started off in the begining for Rin. She's not always an easy character to play, because she's asocial and introverted (makes it hard for her to just walk into any place to 'socialise' ). However, anyone who's had enough interaction with her can tell you, there's more to her then just her quiet, asocial side. She's got some simplicities with a bit of complex stuff mixed in, which make it worth continuing playing her.

Btw, forgive all the spelling errors. Writing so late at night when I should be sleeping does this sort of thing.  :P
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Samira Kernher

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Re: Why Do You Play the Character You Play?
« Reply #25 on: 19 Jun 2013, 03:41 »

Couple of reasons.

A) Samira is a type of character concept I've played in multiple iterations across multiple universes over the last decade. I endlessly refine the concept to try and smooth out mistakes, deconstructing and reconstructing it. Like most of the characters I play, she follows my style of taking a few RL traits of mine, exaggerating them, and building a character around them. In Samira's case, the traits are submissiveness, isolation, and fear. I play those traits specifically because they are something so rarely seen in RP. When most characters are badasses who don't afraid of anything, the coward who runs and hides when threatened stands out.

B) Why Amarr? Immediately before coming to EVE, the RP universe I was playing was a Forgotten Realms server on Neverwinter Nights 2. I played another version of the Samira concept there, as a Red Wizard of Thay. When I came to EVE, I found the Amarr Empire felt very similar to Thay, due to pseudo-evil slave culture with Middle Eastern aesthetics. Most specifically was the two-race hierarchy of the superior overlord race and the inferior race of spiritual tribals (Mulan/True Amarr and Rashemi/Minmatar) of which many are enslaved and others are converted into the culture and free. Ironically, in that case it was the overlords with the tattoos, and mankind was seen as greater than the gods (thus, Thay would actually be closer to the Khanid Kingdom. Hell, the pre-pact relationship between Empire and Kingdom is extremely similar to the relationship between Mulhorand and Thay...).

In general, I often get drawn to the darker, hyperpatriotic factions. In Star Wars I favor the Galactic and Sith Empires, in FR I liked Thay as mentioned, so in EVE I'm attracted to the zealous Amarr Empire and the dystopian Caldari State. On the other hand, in WoW I played draenei. This opened me up to how interesting religious RP can be, which is another reason why I find playing Amarr fascinating. I love playing strongly religious characters. In WoW I also played a human noble, so Amarr's very feudal culture also appeals to me since I've done a lot of research into that already. Basically, the Amarr Empire is many things I like in one single faction. Dark, religious, and feudal.

C) Why a slave? Over the decade I've RP'ed, I've seen a lot of slave characters. Especially in Star Wars. The vast majority of the ones I've witnessed have always been the same things: typically the "sex slave" and the violent "FREEDOM!" emancipationist ex-slave. I personally am the type of RPer who loves to deconstruct things, taking common tropes and then applying a more realistic spin with more realistic consequences, so in this case I wanted to deconstruct the Born into Slavery trope by focusing on the psychological damage and not the "quest for freedom". I wanted to play the slave who has been conditioned and indoctrinated and knows nothing but life as a slave, the slave who blames herself when she gets punished because she's been brainwashed to think of herself as naturally inferior to her masters. And to explore, as many people have pointed out IC, Stockholm Syndrome. Essentially, I wanted to show just how messed up a slave-born character would be. Without going into the sexual dynamic. I wanted Samira to be a proper "labor" slave. I made her Custodian a woman specifically to avoid any potential implications.

But there's also the more local deconstruction of the portrayal of Amarrian slavery itself. With Samira I wanted to go against the grain of the typical pro-Republic ex-slave and instead show an example of what is actually the more common kind of ex-slave: the one who is fully converted and assimilated. Samira is one of the many ex-slaves who, after release, chose to stay in the Empire and continue to believe in God and be good Amarr citizens, who have been taught to be faithful, loyal, obedient, polite, selfless, and domesticated. So in that sense, despite the psychological damage, she is a Reclaiming "success story".

Essentially, the main thing I enjoying trying to present with Samira's slavery background is this: To pro-slavery characters, she is a shining example of the good of the Reclaiming. To anti-slavery characters, she is terrifying proof of the horrors of slavery. The question then becomes: Do the positive conditioned behavioral traits outweigh the negative psychological damage? The answer in western morality will typically be no. The answer in Amarrian morality will typically be yes.

D) Conflict. My main rule on creating characters is that they must have conflict, both internally and externally. This forces character development as it gives the character something to act against. There is no story if there is no conflict.

Thus, Samira has been built with many. For example, she's not perfectly religious. She is excellent at sounding faithful, typically one of the most fanatical speakers on the topic on IGS, but struggles to really believe what she preaches (in WoD terms, she has faith, but not True Faith). I also wanted the conflict present in being dual-culture. She's not one of those Amarrian Matari that completely and utterly shun everything Minmatar. Samira might often say she does, but deep down she respects a lot of Matari culture and spirituality and tries to incorporate it into her Amarrian world view, which creates conflict (her tattoos being a recent one). Third and most important is the character's indoctrination itself. It forces her to have to constantly struggle to learn how to be independent, struggle to face her fears, struggle to stand up for herself. None of these come easy, and so it makes everything she does, particularly her interactions with other characters, a challenge. This is fun to play.

E) How all of the above suddenly comes into sharp relief once the issue of being a capsuleer gets thrown into the mix.

So yeah, that's why.


To elaborate, one example I often give when talking about some of Halete's dynamics comes from the concept of 'The Beast' in Vampire The Masquerade.

Heh. Speaking of Vampire the Masquerade. I've often said that I view playing an Amarrian like following a Path of Enlightenment. The Empire's morals and ethics are completely different from the path of normal "humanity". An Amarr will not be affected by appeals to standard human morality, because they do not follow standard human morality. They have Conviction instead of Conscience. Which is why most attempts at convincing Samira that the Empire is evil fail, because they are going by the sin hierarchy of the "Path of Humanity" while Samira follows the sin hierarchy of the the Amarrian Path of Enlightenment, which is completely different! To convince Samira that the Empire is evil, one has to break her Conviction, instead of trying to appeal to her Conscience. This is easier said than done.

That's why playing Amarr is so fun. Non-western moralities are much more interesting!
« Last Edit: 19 Jun 2013, 04:03 by Samira Kernher »
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Halete

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Re: Why Do You Play the Character You Play?
« Reply #26 on: 19 Jun 2013, 03:54 »

Actually Samira touched on something close to my heart with how I've built on Halete conceptually, too.

As an ex-slave, there are specific elements I focus on with Halete. Especially as a character who wasn't born into slavery but instead put into slavery at the height of her childhood, the main features I play on are;

- Lost youth (and a yearning to somehow recover it. Mostly demonstrated when Halete completely 'regresses' mentally in times of extreme stress)
- the jarring effects of going from being a child slave to a free adult with absolutely no direction first tasting her freedom in rogue refugee camps rife with corruption and crime
- the equally jarring transition of going from this lifestyle to unimaginable wealth whilst lacking any real concepts of currency or a firm foundation of life experiences outside of servitude

I too wanted to avoid the 'sex slave' or 'vengeful slave' tropes due to my own familiarity with their propagation.

That said, I admit I've done the sex slave trope in the past - both genders - and one of those was by and large one of my most fulfilling and well fleshed out characters in over a decade of roleplaying. That said, in the time I've spent roleplaying I've tried my hand at just about every imaginable archetype. I don't want to come across as saying that, for instance, any slave background is more valid than another.

Also Samira, I wish I could +1 what you said about the Path of Enlightenment. :) I think making comparisons to VtM is useful in EVE because it's a great setting for observing and playing unusual moralities.
« Last Edit: 19 Jun 2013, 03:56 by Halete »
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Della Monk

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Re: Why Do You Play the Character You Play?
« Reply #27 on: 19 Jun 2013, 04:02 »

And great for the alienation of your humanity in the face of immortality and easy power.
I find it interesting that so many others have gone for the 'self-insert' base. Usually it comes off as lazy, but just like VtM here it allows for interesting development.
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Samira Kernher

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Re: Why Do You Play the Character You Play?
« Reply #28 on: 19 Jun 2013, 04:27 »

- Lost youth (and a yearning to somehow recover it. Mostly demonstrated when Halete completely 'regresses' mentally in times of extreme stress)

Ooh yeah. Have pulled this one out a few times. Samira's regressed a few times when pressed on topics she really doesn't want to think about--almost to the level of multiple personality disorder in the way she dissociates herself from the memory.

Of course, big difference is that Halete wants to recover her youth, while Samira is trying to lock hers away in its own little compartment where she doesn't have to think about it.

Quote
- the jarring effects of going from being a child slave to a free adult with absolutely no direction first tasting her freedom in rogue refugee camps rife with corruption and crime
- the equally jarring transition of going from this lifestyle to unimaginable wealth whilst lacking any real concepts of currency or a firm foundation of life experiences outside of servitude

Yep. Samira's had trouble/still has trouble dealing with these as well.

Halete and Samira need to talk more.

And great for the alienation of your humanity in the face of immortality and easy power.
I find it interesting that so many others have gone for the 'self-insert' base. Usually it comes off as lazy, but just like VtM here it allows for interesting development.

It's not lazy at all. To the contrary, writing what you know is one of the biggest tips for improving your writing. Trick is to not go overboard into 'wish fulfillment' territory and to instead draw on both your strengths and your flaws as inspiration.
« Last Edit: 19 Jun 2013, 04:40 by Samira Kernher »
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Desiderya

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Re: Why Do You Play the Character You Play?
« Reply #29 on: 19 Jun 2013, 06:14 »

[spoiler][/spoiler]

That made me roll Caldari back then. When I came back to the game properly, with RP in mind, I had this 10M or what character that seemed at that point like a waste to sacrifice. Incidentially I saw the picture again and made the same decision. Reading up on lore bits confirmed the general vibe the character creation offers, and lo, here I am, still adoring the shit out of that image.
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