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Author Topic: December 2012: CSM Minutes  (Read 2079 times)

kalaratiri

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December 2012: CSM Minutes
« on: 16 Jan 2013, 15:33 »

http://community.eveonline.com/devblog.asp?a=blog&nbid=74210

Here you go girls and boys, enjoy. All 113 pages :D
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Saede Riordan

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Re: December 2012: CSM Minutes
« Reply #1 on: 16 Jan 2013, 18:50 »

finally.

Lets see what they have for us this time.
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Ghost Hunter

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Re: December 2012: CSM Minutes
« Reply #2 on: 16 Jan 2013, 18:58 »

I am amused at the fear and apprehension displayed at the idea of NPCs actually being something of a threat.
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DeadRow

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Re: December 2012: CSM Minutes
« Reply #3 on: 16 Jan 2013, 20:11 »

Eh
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orange

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Re: December 2012: CSM Minutes
« Reply #4 on: 17 Jan 2013, 00:34 »

Quote
Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It
would, however, only affect the group of people who manage POSes. Focusing that amount of time and
effort on some small singular aspect of the game and delivering only that “is what will kill the business”.

Statements like this frustrate me a little bit - both as a POS manager and Corp CEO.

The majority of players are not POS managers (but I basically have a corp of them  :twisted: ), but a substantial number of players benefit from the efforts of POS managers (who are likely also doing other things).

So, extending this idea, only a small group of people manage corporations, but streamlining their tools and making them more useful would allow them to focus their game time on keeping other players interested in the game.
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Saede Riordan

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Re: December 2012: CSM Minutes
« Reply #5 on: 17 Jan 2013, 01:09 »

Still reading, but yeah, I'm a bit >_< about that too Orange.
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Techie Kanenald

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Re: December 2012: CSM Minutes
« Reply #6 on: 17 Jan 2013, 06:56 »

You know, I hope they're not blowing smoke up my ass, 'cause from what I've read of top-down goals so far....it's kinda exciting.

If they can implement this, I -might- wanna come back for null-sec >.> >.>
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Horatius Caul

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Re: December 2012: CSM Minutes
« Reply #7 on: 17 Jan 2013, 08:15 »

If they want to focus on helping "instigators and enablers" and decide to do so by not fixing starbases, I think CCP could use another little restructuring.

 :psyccp:

Seriphyn

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Re: December 2012: CSM Minutes
« Reply #8 on: 17 Jan 2013, 08:54 »

They might even draw more people into POS managing if they reform it! I know I would be interested if it was as described in Fanfest.
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Saede Riordan

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Re: December 2012: CSM Minutes
« Reply #9 on: 17 Jan 2013, 09:00 »

Yeah, from what they said before, they wanted to make POSes something for everyone, where everyone had their own POS of varying sizes and functionalities, allowing all sorts of fun things like mobile cynoing bases, automated mining and refining stations, cloaking raider bases, etc. I thought the idea was to make the POS not just for POS managers.
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Myyona

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Re: December 2012: CSM Minutes
« Reply #10 on: 17 Jan 2013, 09:05 »

I actually think I am getting what CCP are trying to do and I hope they can pull it through.

Regarding the POS rework, I think it is the usual case of everybody agreeing that something is wrong, but the moment you ask people to specify faults and what is missing, nobody agrees. My needs and what I want for improvements for running a POS in high sec are vastly different to zero sec and wormhole space. And as so, the implementation possibilities are also plentiful. A few examples; how should the POS shield work, should POS be located in deadspace pockets with multiple 'rooms', should POS contain astro farms, connect with planets and so on and so on.

No, maybe this "having a theme" thing is a good idea and, more importantly, thinking about how new design and features have value for as many people as possible doing different play styles. Sure, having a refinery in deep space is good if you are a miner, but could something be added to make that feature interact and engage other play styles?

I do not read that modular POS is off the drawing board completely, but CCP recognizes that simply changing POS without any firm vision is likely to end up with a poor result. And that those who do not give a damn about POS management are also is being taken into consideration for feature planning is a plus in my book. Previously, new expansion tended to have features that either would be something right down my alley or something that would hardly affect me at all and consequently not add to my game experience.

Personally I would like CCP to acknowledge POS as EVE version of 'Player Housing' and open its usefulness up to as many people as possible.
« Last Edit: 17 Jan 2013, 09:07 by Myyona »
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Saede Riordan

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Re: December 2012: CSM Minutes
« Reply #11 on: 17 Jan 2013, 09:41 »

Marcus requested I link this thread here. Seems relevant.
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Laerise [PIE]

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Re: December 2012: CSM Minutes
« Reply #12 on: 17 Jan 2013, 09:42 »

\o/ More live events. Now they only need to get away from the anti amarr bias and burn pator  :D
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Pieter Tuulinen

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Re: December 2012: CSM Minutes
« Reply #13 on: 17 Jan 2013, 11:38 »

I'm about halfway through. Just read the Faction War bit and rolled my eyes at bittervet grumbling caused by younger pilots in cheapfit frigs being able to escape facerape fit faction ships like Drams and Daredevils.

What's next? Taking away d-scan? Making it so that you must be within faction or officer module long-point range from the beacon in order to decrement the timer? Maybe they'd like it set up so that my condor just explodes the moment a ship that cost more than 100 million isk enters the plex?
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Alain Colcer

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Re: December 2012: CSM Minutes
« Reply #14 on: 17 Jan 2013, 12:01 »

it is kinda sad the CSM are asking CCP to "correct" player behavior in several cases, stick and carrot sort of thing to promote only the "right" gameplay style....

Specially when talking about SuperCaps, FW and missions.


The other sections were ok, but the whole reading feltl a little like this CSM ran out of clear and concise arguments about goals and just started throwing design ideas to CCP.
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