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That the higher levels of space stations are restricted to the elite, with capsuleers occupying the very top decks? (The Burning life p. 73)

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Author Topic: 17 new EVE/DUST corps in-game!  (Read 10763 times)

Casiella

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Re: 17 new EVE/DUST corps in-game!
« Reply #30 on: 27 Oct 2012, 17:15 »

Hm, good find, I like this stuff. *narf*
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Gottii

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Re: 17 new EVE/DUST corps in-game!
« Reply #31 on: 27 Oct 2012, 17:43 »


 It may have training in modern empire-vs-empire warfare, but it doesn't have any established experience in it.

I wouldnt say thats the case at all.  The Vindication Wars were a long running conflict between the Republic and the Ammatar Protectorate, which is still a nominal part of the Empire.  I think it makes sense that the Empire sent military advisers or even whole military units to aid their Ammatar vassals and protect a part of the Empire.  If anything the Empire likely had a lot more "hands on" experience in modern warfare heading into the Empyrean Age than either the Fed or the State.
« Last Edit: 27 Oct 2012, 18:37 by Gottii »
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Laerise [PIE]

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Re: 17 new EVE/DUST corps in-game!
« Reply #32 on: 27 Oct 2012, 17:47 »

To say the Amarr Empire has absolutely no military weaknesses whatsoever because of its size and never-ending list of special forces is also 'bias'. It may have training in modern empire-vs-empire warfare, but it doesn't have any established experience in it.

Well then do enlighten me please, in which inter-stellar conflict did the gallente (or anyone else actually) last establish any practical experience? As far as I know the caldari war for independence has been over for quite a while as well.


 It may have training in modern empire-vs-empire warfare, but it doesn't have any established experience in it.

I wouldnt say thats the case at all.  The Vindication Wars were a long running conflict between the Republic and the Ammatar Protectorate, which is still a nominal part of the Empire.  I think it makes sense that the Empire sent military advisers or even whole military units to aid their Ammatar vassals and protect a part of the Empire.  If anything the Empire likely had more "hands on" experience in modern warfare heading into the Empyrean Age than either the Fed or the State.

Also this :)
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Akrasjel Lanate

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Re: 17 new EVE/DUST corps in-game!
« Reply #33 on: 04 Dec 2012, 12:55 »

Thay added even more those are only few af the Gallente ones:
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Chatelain Rapid Response
One of the features of the Gallente Federation's diverse economy is the proliferation of independent contracting corporations in every sphere of industry and services. Chatelain Rapid Response is one of many private military contractors used by Gallente corporations in low-security territories. Like other Gallente mercenary corporations, Chatelain Rapid Response has no difficulty with working outside the frontiers of the Federation.

Condotta Rouvenor
Very much formed in the image of a traditional mercenary regiment from the time of kings on Gallente Prime, the Condotta Rouvenor nevertheless uses the most modern equipment and military techniques. The services of this prestigious private security corporation are always in demand.

Edimmu Warfighters
Hipsters drinking coffee in the Caille boulevards wrinkle their noses at the thought of ground warfare but in a surprising number of Federal districts there is a real need for serious combat power. Whether it be countering pirate raids, fending off frontier incursions by militia troops, or taking and holding industrial facilities, the Edimmu Warfighters are well able to meet the needs of any merc contract.

Namtar Elite
Persistent rumors claim that the Namtar Elite private military corporation is little more than a front for the Black Eagles, the Federation's most ruthless internal security and intelligence agency. Others suggest that the corporation has spread those rumors to enhance its mystique using the intimidating reputation of the Black Eagles. Whatever the truth of the matter may be there are no shortage of customers willing to hire Namtar Elite's mercenaries.

Resheph Interstellar Strategy
The strategy and logistical requirements of planetary conflict in multiple star systems is the speciality of Resheph Interstellar Strategy, a military contracting corporation based in the Gallente Federation. Recent technological developments have seen Resheph considerably expand their operations and take an increasing number of contracts outside Federation space.
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Seriphyn

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Re: 17 new EVE/DUST corps in-game!
« Reply #34 on: 04 Dec 2012, 13:04 »

Yeah, a Mannar and Jin-Mei one, whole bunch for Caldari, Minmatar, and Amarr too.

The original ones in the OP now have their own logos too. Except the FW ones (Fed marines, republic comm, state peacekeepers), but IMperial guard does.
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Matariki Rain

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Re: 17 new EVE/DUST corps in-game!
« Reply #35 on: 04 Dec 2012, 17:26 »

The new Minmatar Republic faction Member Corporations:

Quote
Brutor Vanguard: The Brutor Tribe approach to warfare is classically a no-nonsense, assault-oriented philosophy, but they do not lack for clever tacticians and capable commanders. The Brutor Vanguard accepts mercenary work from many employers, sourcing contract soldiers to fulfill the needs of each job as well as deploying its own seasoned troopers.

Circle of Huskarl: The Minmatar organizations known as 'circles' are formed for as many purposes as corporations or societies found in other nations may be, and the Circle of Huskarl specialized in providing bodyguards to any who could pay their price. As the fledgling Minmatar Republic expanded and developed, the Circle's services began to be especially called for by visitors from other nations and corporations. Exposure to the ways of interstellar corporations, and the allure of incredible profits, soon led the Circle of Huskarl to diversify into mercenary services.

Eyniletti Rangers: The fame of the Eyniletti Rangers among the Minmatar is legendary, with their hunters and trackers reputed to always make their kill or capture their target. That image is largely based on tales of a band of Rangers that existed before the Amarr invaded and occupied Matar. Even so, the Eyniletti Rangers, now a paramilitary scouting and exploration corporation, have justly acquired a record of completing the contracts they accept to the satisfaction of their employers.

Forty-Nine Fedayeen: Supposedly formed by forty-nine freedom fighters representing all seven tribes of Matar, the Fedayeen wrap themselves up in a warrior mystique in order to attract fresh blood. It is hardly the only Minmatar mercenary company to project an aura of legend about it, but the outlandish tales of the exploits of the forty-nine occasionally border on the absurd, even by the standards of Minmatar tale-telling.

Krullefor Organization: Quite how a fugitive crime lord was able to set up a military contracting corporation while wanted by both the Thukker Tribe and Minmatar Republic authorities is difficult to explain. Nevertheless, Baliggan Krullefor managed it and his Organization supplies mercs and military equipment to various conflict zones. Some say that this is a sign of how truly chaotic the times are. Others suspect that Krullefor is simply useful to certain powerful interests.

Krusual Covert Operators: The Krusual Tribe has long prided itself on the prowess of its guerilla fighters and infiltrator units during the Amarr occupation of Matar and the subsequent Great Rebellion. The Krusual Covert Operators tend to reserve their in-house troops for their own purposes, but the corporation also functions as a clearing house for mercenary contracts in locations all around New Eden.

Mikramurka Shock Troop: The arctic terrain of the Mikramurka region on Matar serves as a fierce training ground for the Republic military's ground forces. It was only natural for a group of Minmatar veterans turned mercenaries to evoke that inhospitable land as symbolic of their ability to conquer any adversity. The Mikramurka Shock Troop have a reputation for executing swift and stunning assaults, securing facilities and other targets with a minimum of collateral damage. As a result, their services are much in demand.

Sanmatar Kelkoons: In the ancient Minmatar Empire, the leaders of the Minmatar people were called 'Sanmatar' and their military councils staffed by officers known as 'kelkoons', an archaic Brutor word signifying a veteran warrior. The owners of the Sanmatar Kelkoons seek to play on that heritage even though their mercenaries have absolutely no connection to the present Sanmatar or the Republic military. Minmatar tribalists may consider this usage outrageous but the long history of abusing this terminology almost amounts to a tradition in itself. For their part, the Sanmatar Kelkoons continue to attract top rates for the services of their mercenary forces.

Sebiestor Field Sappers: Counting some of the most accomplished and innovative engineers in New Eden among their tribe, it was only natural that a Sebiestor military contracting corporation would focus on combat engineering. The Sebiestor Field Sappers offer battlefield engineering and siegecraft services to any who can pay their considerable rates. Additionally, the corporation fills in other combat roles with contracted troops and even organizes contract fulfillment on behalf of other corporations.

Seykal Expeditionary Group: Extreme violence and a total disregard for non-combatant casualties are the hallmarks of a mercenary outfit that would be regarded as brutal by anyone's standards, quite possibly including the feared Blood Raider Covenant. Given that the corporation was founded by members of the Seykal, a Thukker renegade clan noted for slash and burn raids on remote colonies, it is perhaps no surprise. Probably even less surprising is the willingness of many in New Eden to hire the Expeditionary Group for its 'expertise' in planetary operations.

Tronhadar Free Guard: The Tronhadar Free Guard claim to trace their origins back to Krusual clans who held out against the Amarr invaders in the mountains of occupied Matar. That, at least, is the branding. While it seems true that it was founded by a pair of Krusual warlords, the company displays the utter lack of scruples one would expect in a Guristas interstellar pirate, and a like appetite for profit and power. No-one is quite sure who stands behind the Free Guard today but the rumor is that the enigmatic Kolvil Eifyr has a hand in its operations.

Vherokior Combat Logistics: The Vherokior Tribe's talents lie away from frontline combat as such, and are more suited to organizing the complicated and often extended chains of logistics required to keep an interstellar conflict ticking over. In addition to its specialist services, Vherokior Combat Logistics also works as a brokerage house matching mercenary units to appropriate contracts, a role that gives it ample opportunity to sell access to its extensive military supply network.

Some good snippets in there, although I did roll my eyes a bit at the idea of a group going all out with the Krusual rep and registering itself under the name "Krusual Covert Operators". :) Also at the single huskarl making a circle in the Circle of Huskarl. That's a nice nod to "Circle of Tribes" and the like, and I think I'll accept "circle" as the common translation of kena.
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Aldrith Shutaq

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Re: 17 new EVE/DUST corps in-game!
« Reply #36 on: 04 Dec 2012, 18:04 »

Post the Amarr ones plz!
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Andreus Ixiris

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Re: 17 new EVE/DUST corps in-game!
« Reply #37 on: 06 Jan 2013, 07:07 »

So, let's look at this publicly available description of a corporation here...

Quote from: Templis Dragonaurs
The Templis Dragonaurs are an ultra-nationalist Caldari terrorist organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

 :|

Quote from: Templis Dragonaurs
They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

 :|

Quote from: Templis Dragonaurs
secretly involved in the destruction of Nouvelle Rouvenor.

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BloodBird

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Re: 17 new EVE/DUST corps in-game!
« Reply #38 on: 06 Jan 2013, 07:40 »


 It may have training in modern empire-vs-empire warfare, but it doesn't have any established experience in it.

I wouldnt say thats the case at all.  The Vindication Wars were a long running conflict between the Republic and the Ammatar Protectorate, which is still a nominal part of the Empire.  I think it makes sense that the Empire sent military advisers or even whole military units to aid their Ammatar vassals and protect a part of the Empire.  If anything the Empire likely had a lot more "hands on" experience in modern warfare heading into the Empyrean Age than either the Fed or the State.

Bold is mine. There is little reason to think this is entierly true - The Empire might have "more" experience due to a practically on-going military conflict prior to the new war, but the State and Federation each had their own issues to deal with long before the war started.

Ignoring any covert military action against each other, there are still the Guristas and Serpentis breathing down their necks. There is no reason to think either Federation or State did not jump at any and all chances to smack them down when and where possible. Also, intra-corporate knifing in the dark inside the State and who knows how many local conflicts and wars might have compelled Federal Forces on 'peace and order' missions during 100 years of official Union-wide peace.

So, let's look at this publicly available description of a corporation here...

Quote from: Templis Dragonaurs
The Templis Dragonaurs are an ultra-nationalist Caldari terrorist organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

 :|

Quote from: Templis Dragonaurs
They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

 :|

Quote from: Templis Dragonaurs
secretly involved in the destruction of Nouvelle Rouvenor.



Yeah. Something like that.

I'd say Templis involvement and existence is a publicly known fact by now, as well as their control over the State proper, through Heth.

If not... well, I'll accept any sufficently proper hand-waving to explain how this can be available corp info but still unknown...
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Publius Valerius

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Re: 17 new EVE/DUST corps in-game!
« Reply #39 on: 06 Jan 2013, 13:21 »

Just drive by and drop the link to a dust 514 wiki:

http://dust514.wikia.com/wiki/Dust_514_Wiki
http://dust514.wikia.com/wiki/Corporations#comm-2460

They have some nice infos too, but I dont know how up to date it is.... enjoy.
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Gesakaarin

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Re: 17 new EVE/DUST corps in-game!
« Reply #40 on: 06 Jan 2013, 18:13 »

Yeah. Something like that.

I'd say Templis involvement and existence is a publicly known fact by now, as well as their control over the State proper, through Heth.

If not... well, I'll accept any sufficently proper hand-waving to explain how this can be available corp info but still unknown...

It's quite simple really: Heth pulls the Templis off the State terrorist list and has anyone who disagrees shot.

In fact I'd say, the very fact the Templis Dragonaurs are now a public entity just goes to show how much power Heth/CPD/KK have in the State right now.

Should be fun times. ;)
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Shaalira

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Re: 17 new EVE/DUST corps in-game!
« Reply #41 on: 06 Jan 2013, 18:28 »

Quote from: Templis Dragonaurs
secretly involved in the destruction of Nouvelle Rouvenor.

I hope this doesn't turn out to be another Admiral Noir / Broker situation.
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Evi Polevhia

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Re: 17 new EVE/DUST corps in-game!
« Reply #42 on: 06 Jan 2013, 18:51 »

I thought that the idea was at the time the connection was secret. But it became more public knowledge(or at least public to people like Capsuleers and others of similar influence level) over the decades.
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orange

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Re: 17 new EVE/DUST corps in-game!
« Reply #43 on: 06 Jan 2013, 23:06 »

In fact I'd say, the very fact the Templis Dragonaurs are now a public entity just goes to show how much power Heth/CPD/KK have in the State right now.

Should be fun times. ;)

 :(
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Alain Colcer

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Re: 17 new EVE/DUST corps in-game!
« Reply #44 on: 25 Feb 2013, 13:30 »

Not looking to necro the thread, but i reviewed the Dust corps the other day travelling through high-sec and became aware of the discrepancies of their HQ placement in stations, in particular this:

Quote
Why gallente corporations were given non-gallente stations as HQs?

One even has a Caldari corporation as owner.


I know some of the descriptions for the DUST corps indicate they are rather "un-aligned" with a faction, but they are listed under the member corporations of the Gallente Federation.

Any explanation for this kind of odd mismatch?

Not really that bad, but its bothersome to say a gallente-aligned and recognized dust514 corp resides in a CBD station  :lol:
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