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That small colony hangars cannot have comprehensive hangar security systems due to the need to scramble forces quickly? (The Burning Life p. 78)

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Author Topic: Star Citizen - from the producer of Wing Commander  (Read 131043 times)

Repentence Tyrathlion

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Re: Star Citizen - from the producer of Wing Commander
« Reply #45 on: 28 Oct 2013, 09:22 »

While it looks interesting, I won't be holding my breath.  Might take a look when it's actually released, but this has my cynical alarms buzzing.

Cynical alarms should def be set to yellow alert, but some of these features and ideas are scratching several burning itches that Eve continues to refuse to address:

1. Getting out of my fucking ship
2. going to places where other pilots are, talking to them in third person
3. Groups of people running a spaceship together, be it piloting, manning gun turrets, or launching defense fighters against enemies
4. Shooting each other with skill-based gameplay (being a good pilot is important, aiming/ hitting what you aim for is important)
5. Boarding other ships, shooting occupants, stealing said ship.
6. Actual smuggling and nefarious activities
7. NPCs that are killable and single-use

These all sound gorgeous, I'll admit.  Any word on control system?  Only space sim I've seriously got on with was Freelancer due to its oh-so-wonderful flight controls.  Maybe I've just never had a good joystick, but I've always found those irritatingly lacking in precision for real dogfighting - while trying to use mouse and keyboard screws any kind of serious maneuvers.

Mind you, I'm a capital pilot at heart.  Flying itty bitty fighters has never really been up my alley.
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #46 on: 28 Oct 2013, 09:30 »

I'm still getting familiar with the IP and the game.

So the ships have actual different thrusters for each vector to control pitch/yaw all those goodies.

As far as I can tell flight controls for the fighters will be optional 'fly by wire' which means you push the stick and the thrusters fire to do the maneuver you want (like most space combat sims), or you can actually firel them manually to pull off more insane things.

No idea how larger ships that need many people will be piloted

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Victoria Stecker

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Re: Star Citizen - from the producer of Wing Commander
« Reply #47 on: 28 Oct 2013, 14:13 »

Bumping because they just blew through $25 mil and holy fuckballs. Seriously, what the fuck. When will it stop?

25 million is NOT an enormous budget. Not for AAA, anyway. Quarter of a billion is an enormous budget.

No, but raising $25 mil from crowdfunding rather than traditional investors/publishers is ridiculous. Whether they can accomplish everything they have planned within that budget remains to be seen, but unless they stop the crowdfunding, they'll probably clear 50 mil before this hits beta next summer.
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Victoria Stecker

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Re: Star Citizen - from the producer of Wing Commander
« Reply #48 on: 23 Nov 2013, 22:24 »

$30 million bump.
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Lyn Farel

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Re: Star Citizen - from the producer of Wing Commander
« Reply #49 on: 15 Feb 2014, 14:34 »

That vid was probably one of the most informative I have seen. Very interesting.

There are a lot of others in the same vein.
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #50 on: 10 Apr 2014, 22:47 »

Live Presentation earlier for PAX.

Much demo. Much shiny first person.  Also much crash but *alpha*

http://www.incgamers.com/2014/04/star-citizen-dogfighting-module-details-revealed-full-report

fast forward to 1:06

I WILL GREET YOU ALL ON THE OTHER SIDE WHEN YOU JOIN ME.

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Dessau

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Re: Star Citizen - from the producer of Wing Commander
« Reply #51 on: 11 Apr 2014, 00:57 »

The 20 million dollar hype train got me to sign up with RSI, then I found the ships I wanted cost $150-$250 which forced me to put the game right back down.

I suppose if I compared it to the amount spent on EVE over the years versus the level of entertainment gained, it might seem like a better investment, but it's a big buy-in for a game that is still essentially a question mark.

Looks very nice though. That crash at 1:07:40.  :lol:
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Samira Kernher

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Re: Star Citizen - from the producer of Wing Commander
« Reply #52 on: 11 Apr 2014, 05:56 »

Live Presentation earlier for PAX.

Much demo. Much shiny first person.  Also much crash but *alpha*

http://www.incgamers.com/2014/04/star-citizen-dogfighting-module-details-revealed-full-report

fast forward to 1:06

I WILL GREET YOU ALL ON THE OTHER SIDE WHEN YOU JOIN ME.

I look forward to shooting you down in the DFM.
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #53 on: 11 Apr 2014, 11:49 »

Live Presentation earlier for PAX.

Much demo. Much shiny first person.  Also much crash but *alpha*

http://www.incgamers.com/2014/04/star-citizen-dogfighting-module-details-revealed-full-report

fast forward to 1:06

I WILL GREET YOU ALL ON THE OTHER SIDE WHEN YOU JOIN ME.

I look forward to shooting you down in the DFM.


Aww, here I was hoping for a fresh start with all my eve IC frenemies :)

I'm planning on signing up with Koronakesh and some other Eve ex-pats and other Proper Villians (RP Pirates with impeccable manners :P )

Would def love to hook up with you on DFM though!

*checks bank acct, ponders purchasing flight stick *

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Lyn Farel

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Re: Star Citizen - from the producer of Wing Commander
« Reply #54 on: 11 Apr 2014, 12:10 »

Live Presentation earlier for PAX.

Much demo. Much shiny first person.  Also much crash but *alpha*

http://www.incgamers.com/2014/04/star-citizen-dogfighting-module-details-revealed-full-report

fast forward to 1:06

I WILL GREET YOU ALL ON THE OTHER SIDE WHEN YOU JOIN ME.

Can I be your space biatch once there ?
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Silas Vitalia

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Re: Star Citizen - from the producer of Wing Commander
« Reply #55 on: 11 Apr 2014, 12:11 »

Live Presentation earlier for PAX.

Much demo. Much shiny first person.  Also much crash but *alpha*

http://www.incgamers.com/2014/04/star-citizen-dogfighting-module-details-revealed-full-report

fast forward to 1:06

I WILL GREET YOU ALL ON THE OTHER SIDE WHEN YOU JOIN ME.

Can I be your space biatch once there ?

No, but you can join our group and be one of us :)
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Lyn Farel

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Re: Star Citizen - from the producer of Wing Commander
« Reply #56 on: 11 Apr 2014, 12:18 »

Live Presentation earlier for PAX.

Much demo. Much shiny first person.  Also much crash but *alpha*

http://www.incgamers.com/2014/04/star-citizen-dogfighting-module-details-revealed-full-report

fast forward to 1:06

I WILL GREET YOU ALL ON THE OTHER SIDE WHEN YOU JOIN ME.

Can I be your space biatch once there ?

No, but you can join our group and be one of us :)

How can you turn down such a generous offer, it is beyond me.

 :yar:
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Samira Kernher

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Re: Star Citizen - from the producer of Wing Commander
« Reply #57 on: 11 Apr 2014, 15:17 »

Aww, here I was hoping for a fresh start with all my eve IC frenemies :)

I'm planning on signing up with Koronakesh and some other Eve ex-pats and other Proper Villians (RP Pirates with impeccable manners :P )

Would def love to hook up with you on DFM though!

Well, that is up in the air! It will depend on if your group and mine (CLX) are enemies or allies once the PU comes out. :D

But DFM is 4 fite.
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Aldrith Shutaq

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Re: Star Citizen - from the producer of Wing Commander
« Reply #58 on: 11 Apr 2014, 16:14 »

I am still undecided what I will be/who I will hang out with in Star Citizen. I do know that I'd like to be captain of or an officer on a big space ship fighting for spacejustice.
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Gottii

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Re: Star Citizen - from the producer of Wing Commander
« Reply #59 on: 11 Apr 2014, 17:55 »

Depending on my future work schedule I plan on playing this quite a bit.
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"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'"
― Isaac Asimov
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