I don't care at all for large battles, it only leads to eve-like clusterfucks and spilled toyboxes, but I think we already talked about that somewhere else, possibly in this thread... But I can get why people would love to see some in the game. I would personally be fine with up to 20-50 players max, and that would already be something. Or, more precisely, 20-50 ships... Which could include hundreds of players with multicrew.
I also didn't miss and noticed their warp transitions. Curious to see how they will handle interdiction technology (scramblers like in eve, cruise interception like elite, or else...).
50-100 ships will realisticly be an upper limit I think they've mentioned, depending how the instancing works. After a certain distance you would see a ship on radar but it wouldn't be in your local instance if that makes sense. Sort of zones within zones that you travel through. The people on the deck of your ship in one zone, the ship is another, fighting 10 ships another, the orbit of the planet another, all nested.
Interdiction is more like 'aligning' to warp for the big ships, with a countdown of sorts, and from what they've said a lot of the power management gameplay is useful here, having to choose between more power to engines to gtfo faster or more power to Shields and weapons, etc.
The UI for the engine and shield control is still awful I think..... Their UI has generally been pretty bad so far imo but we'll see!!
ALSO, did you all see the Saitek/Madcatz announcement? They are making some star citizen hotas and keyboards, mouse stuff. Based on the current nice Saitek with like an analog thumbstick and an oled screen on the stick