I dont know if this topic already exist, but I though it would be a nice addition here. Most of the people already maybe read it. But still
There are new infos (or old Infos in a new present, which got but together in a nicely way),
http://www.dust514.com/universe/corporations/Something which I found interesting was the
corporation page.
Corporate Warfare in an Unforgiving Universe
Whether hiring mercenaries or providing them, corporations play a major role in all aspects of warfare in DUST 514™. A corporation in DUST 514 is similar to the guilds and clans of other online games. In the current phase of the DUST 514 closed beta, players will be temporarily assigned to a corporation with a background in the EVE universe: New Eden.
ArchangelsOperating from the heart of the Curse region, the Angel Cartel is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function, led by the Dominations. In the century they've been lurking in deep space they have stolen, plundered, or sabotaged countless number of ships, and kidnapped, molested, or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation – their influence spans almost the entire known universe. Many believe that the Angels got their power by uncovering lost technologies hidden in ancient Jovian homes now infested by the Angel Cartel.
Arkombine The Arkombine are a splinter group of disillusioned clone soldiers. Betrayed by the nations they swore to serve, they now seek independence and a way out of this life. Their ranks are comprised of clone soldiers from all four of the major factions.
Blood RaidersThe Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have “purer” blood than other bodies, and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most-wanted list for many years now. Under his leadership the Blood Raiders have become more organized, and they have established several bases in the Bleak Lands region.
GuristasFormed by two former members of the Caldari Navy who go by the names Fatal and the Rabbit, the Guristas are a constant thorn in the side of the Caldari State. The Guristas are traditional pirates in the sense that their operation is not based around some creed or ideology, but rather plain and simple greed. The Guristas have bases close to Caldari space and from them they embark on daring raids, often into the Caldari State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be tampered with.
Imperial GuardOnce comprised solely of conscripts from the Sarum family’s personal armed forces, the Imperial Guard has in recent times bolstered its ranks with an alarming number of recruits, all volunteers of exceptional commitment to the faith. In a short time the Guard has grown from a small detachment primarily responsible for the Empress’ security to a fully fledged battle company. Currently its recruits are the only Amarr soldiers actively participating in the Templar program.
Mordu's LegionThe origin of Mordu's Legion lies in the Gallente-Caldari War, when a group of Intaki military personnel sided with the Caldari. The Intakis were put into a separate unit with a Caldari officer named Mordu. After the war the Intakis settled in Caldari space, but unwillingly became entangled with Caldari locals in the Waschi Uprising. Mordu's Legion was formed at that time as a mercenary fighting force, and it continued even after the uprising. The Legion is loosely associated with the Caldari Navy, but it is for the most part independent. Mordu's Legion is commonly hired by companies to protect valuable assets outside empire space, like Outer Ring Excavations, which pays them handsomely to patrol the Outer Ring region.
Serpentis Corporation
The Serpentis Corporation was founded a few decades ago by V. Salvador Sarpati. At first it was engaged in hi-tech research, but with time its ties to the underworld grew and the Serpentis research stations, scattered around in remote areas, became infamous pirate havens. Sarpati made a deal with the Angel Cartel early on to provide protection for his stations, and the duty was taken on by the Guardian Angels. Both sides have prospered enormously from this deal: Serpentis can operate in peace, and the Angel Cartel gets access to their illegal research efforts. It is strongly believed that Serpentis is the main developer and manufacturer of illegal neural boosters, especially since Sarpati's father was a renowned specialist in that field. The home of Serpentis is in the Phoenix constellation in the Fountain region.
Templis DragonaursThe Templis Dragonaurs are an ultra-nationalist Caldari terrorist organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor. Rumor has it that Tibus Heth was a member of this organization for six years, although it has never been officially proven.