In contrast to what many people here seem to be advising, I'd like to state that bleed through is not acceptable. Keeping the IC/OOC division up is not easy, but it does matter. When out of character issues take over, a fun RP discussion turns into a therapy session. It completely spoils the idea. It's not just about your character and your experience, you're affecting the immersion of the people you are playing with. No one is perfect, there is always room for improvement and sometimes bleed through is just too difficult to avoid but heavens forbid it should not be presented as the new standard of role-playing.
Also, taking the setting into account is helpful. It's not just about the costume but how the character is from the inside. New Eden is a dark, harsh universe where nothing comes easily. The unambitious and gullible are exploited and stomped to the ground. Capsuleers are members of its elite, with access to unfathomable resources, capable and guilty of killing thousands without punishment. Can you see them whining about nice tones of voice and friendship, just for the sake of it? All EVE's character types are antagonists, they have attributes which most players would consider repulsive. These attributes help you to keep reality and fiction separated, they give your character depth and realism and it's generally not good for role-playing to leave these aspects out. They are there for a purpose.
Again, what I'm suggesting here is not really directed to Katrina. I'm a big fan of the grey shades she was casting in the latest I-RED thread and I hope we'll see more of that sort in the future.
I disagree on some aspects and would be interested in covering the discussion in another thread.
I was thinking of this myself, and may well join in. Please go to it!
Thank you for the thread. I'll detail my points, but I'll leave it open in case Bastian does not want to engage in particular. I also wish to note that Bastian is most likely referring to one type of IC/OOC divide, but I will be using a wide brush over the entire subject.
The IC/OOC division is a very interesting problem in roleplaying as its very nature dictates a mandate that is impossible for humans to reach. Complete separation of our personal feelings and thoughts from that of our character is a nice
academic process, but it is
practically infeasible. Who we are as people will always bleed into and affect our characters because our characters are ultimately an extension of ourselves.
In my view, it is not acceptable to
overtly and significantly allow your personal thoughts and feelings to contaminate your characters. This creates problems many roleplayers are familiar with, as it is no longer artfully created personas that are engaging each other, but the ugly side of our real selves. It is very useful, however, to use your personal thoughts and feelings to inject connections to your characters. It gives you very easy mental paths that you understand and know to use for your character without sacrificing the persona.
I use this method very extensively myself - all my characters are based off aspects of my own thoughts and feelings, created from a singular point. Ghost Hunter is the idealist, heroic self / Zegerth Kelja is the private, emotional thoughts / Integrator Yeliana is the calculating, alienated mind. Using one aspect of myself, I have a very good connection to my characters even if I do not adequately convey their archetypes to others.
With this method in mind, let us look at the IC/OOC divide. In an ideal world, there is no contamination from
outside knowledge affecting the presentation and flow of the personas' environment. This is, technically speaking, impossible to achieve - so do we disregard the attempted divide entirely? I think its better to use the divide as a resource, a means of guiding your persona. Use the divide as a filter - remove as much as you can that you do not want in your persona, and use what remains for the persona's purposes.
What you can filter and how easily is often the problem area for a lot of people I notice. It is very easy to filter out real, present world items and things because we can discern they simply do not belong. It becomes increasingly harder from there, sliding upwards until you enter EVE's hyper competitive area. How do you filter knowledge
you know will hurt your persona in their world? Jade Constantine provided an example on this subject quite some time ago - one that gave me a lot of thought on the subject. Is it a wrongful disregard of the IC/OOC divide if one uses OOC knowledge ICly to defend their character from an attack they wouldn't have known is coming otherwise? There are two thought strains that differ greatly - bear with me as this may seem like a wall banger.
The first thought : The knee-jerk response is 'yes', but my contemplation on the subject reached an impasse : how do you rightfully deny a person's instinctual response to survive? If the person respects the divide and simply observes as their character suffers the consequences, what will happen when someone disrespects their respect for the divide? What do you do when your respect is being exploited? In competitive environments, you use whatever means are available to you that are not explicitly and implicitly forbidden. EVE is very much a game where little can be considered 'forbidden'. Do you categorize these disrespectful people and no longer apply the divide to them? What happens when you do that for people who consider themselves proper 'roleplayers'? You can discern the failure cascade that might ensue.
The second thought : The knowledge you now possess is impossible to filter - you will, at the least, subconsciously respond to something that will greatly affect your character. The contamination cannot be stopped, so do you take it into your arsenal and use it? If you have your character react appropriately as if the knowledge was IC, you prevent yourself from being exploited. Your persona can use what has happened to further develop itself, even if its origins was not genuinely inside its universe. What happens when those responsible never fully translate IC, and continue on OOC? How do you translate what they are doing as players into your personas universe? Do you distill their inviolate actions (in EVE, direct game play) only or do you include what the player is saying? This can lead to a very unstable, failure cascade prone position.
Both thoughts rely on how much the 'sanctity of roleplaying' is a factor for you as a person. Roleplaying is not the controlled acting of a stage drama or movie, it is the volatile interaction of individuals who do not all follow the same script. There is no director who governs what is and what is not, every one is the leader with no followers. You will have people who are incompatible, you will have methods that cannot translate into each other. Some people use themselves as their character, directly implanting who they are into their persona's world. Some people create entirely artificial personas, unconnected and unrelated to their worldly self. Very much like a school play's audition, you will simply have to cut those not up to the par you are using - and thus, insular RP cliques are created.
To summarize myself, before I break off into tangent : The IC/OOC divide should be used as a filter, allowing us to put thoughts and ideas into our persona's world largely separate from our self. A person should not be held to a fault for allowing parts of themself bleed into their character, but they should be held to a fault with how they
use that bleeding. Using myself as an example, Ghost Hunter has displayed extreme shows of emotion he
would not have in a perfect world because of the emotion
I myself was feeling. I used that bleed through to develop Ghost in unexpected ways, giving me new grounds to explore in his development.
Similarly, I have used complete OOC information and conversation IC simply because it would have put me in a position of being exploited. A critical impasse was reached in my persona's universe - events were occurring that
should have not been affecting them at all. Do I sacrifice my enjoyment of the game and roleplaying to follow the sanctity of an unobtainable ideal, or do I adjust myself to deal with this improper invasion of the universe? Correct usage of the filter can make it a fantastic development, or a completely botched play.
[spoiler]fucking hell me and long posts lol[/spoiler]