"Once you hit level 50, the game really opens up."
Yeah I hate that sort of bullshit in MMOs. Why isn't the game open from the FIRST level? I'm not paying for a grindfest, I'm paying for a massive world inhabited by thousands.
One of the things that makes EVE superior; There are no wasted 'stages'.
You wanna explore? go right ahead, probing skills are easy to get, hard to master.
Wanna PVP? you can tackle and be useful form day 1, from there it's all improvements.
Wanna do industry? No problem, pick what you want to do specifically, and aim for that. Mining for instance is daoble form day 1 with only effectiveness and diversity building as time goes.
Wanna do marke - fuck it, you know how this goes.
WoW, TOR, LII, TERA, AEON and many, many other level-based MMO's had and have the problem with levels - some will be higher than others and some content will not be available or viable until you get a specific level or stage. WoW raiding is for end-game gear and level cap, LII PVP has you seriously out-matched by higher level players in guild conflicts and such, and so on.
Games like GW2 and PS2 did it right. PS2 by being a F2P MMO-FPS where 'experience' earns certificates that buy weapons, upgrades and so on that increase your effectiveness, but a battle-rank 1 no-upgrades noob can still be useful in anything they want to do, save perhaps player-skill intensive things like fighter craft piloting. Guild Wars 2 buffs/nerfs levels on players depending on what zone your in or if your doing PVP or anything, so even a max-level toon can help his new lvl1 noob friend out without having to roll a new toon to not be overpowered. I love that aspect of that game.
As far as I can tell so far, this MMO will be a cut-and-dry 'standard' MMO with all the faults available and little innovation, skimping even on the Elder Scrolls feel. Massive disappointment. I guess however it remains to be seen how this pans out, it's very early in the game's development still, isn't it?