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blueprints are required for manufacture of everything from shuttles to dreadnoughts because of strict anti-copyright infringement laws enforced by the SCC.

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Author Topic: [DUST] Infantry Weapons  (Read 5567 times)

Jev North

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Re: [DUST] Infantry Weapons
« Reply #30 on: 19 Feb 2012, 04:29 »

Yeah - seems they intended everything but the oversized-pistol bit up front to be "recoil absorbing pneumatic armature" that straps to your arm. Of course, given the geometry of the thing, that it's supposedly strapped to your lower arm, and where the trigger is, I can't really see how it would not pulp your wrist and arm when fired.
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BloodBird

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Re: [DUST] Infantry Weapons
« Reply #31 on: 19 Feb 2012, 05:02 »

As a plasma weapon I'm assuming it fires bolts of super-heated gas (Plasma :P) at the enemy at short ranges.

Ergo, it has no recoil and should therefore be as safe to fire as anything you don't point at yourself...
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hellgremlin

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Re: [DUST] Infantry Weapons
« Reply #32 on: 19 Feb 2012, 09:24 »

Looking at these, has anyone ever felt that the choice of weapons in Eve is rather boring? Why don't we have giant plasma shotguns for our ships :|

I wish they'd add more weapon types.
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orange

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Re: [DUST] Infantry Weapons
« Reply #33 on: 19 Feb 2012, 09:49 »

Multiple bolts of super-heated gas at the enemy at a short range in a wide spread no less.
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kalaratiri

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Re: [DUST] Infantry Weapons
« Reply #34 on: 19 Feb 2012, 10:18 »

Multiple bolts of super-heated gas at the enemy at a short range in a wide spread no less.

Directional, longer ranged, smartbombs? 15km directly in front of the ship at a 20 degree angle. Requires some actual player skill to aim properly  :D
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Ulphus

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Re: [DUST] Infantry Weapons
« Reply #35 on: 19 Feb 2012, 19:36 »

As a plasma weapon I'm assuming it fires bolts of super-heated gas (Plasma :P) at the enemy at short ranges.

Ergo, it has no recoil and should therefore be as safe to fire as anything you don't point at yourself...

Firing superheated-gas at high speed will generate recoil just fine. Currently existing Explosively Forged Projectile mines fire vaporised copper in a stream that will penetrate stupid amounts of armour. That vaporised copper is also known as plasma. :)

Not really sure how much recoil though. Lots of variables.

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Esna Pitoojee

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Re: [DUST] Infantry Weapons
« Reply #36 on: 19 Feb 2012, 21:48 »

As a plasma weapon I'm assuming it fires bolts of super-heated gas (Plasma :P) at the enemy at short ranges.

Ergo, it has no recoil and should therefore be as safe to fire as anything you don't point at yourself...

Firing superheated-gas at high speed will generate recoil just fine. Currently existing Explosively Forged Projectile mines fire vaporised copper in a stream that will penetrate stupid amounts of armour. That vaporised copper is also known as plasma. :)

Not really sure how much recoil though. Lots of variables.

Depends mostly on the efficiency of the mechanism used to fire the weapon, I'd think? I'm not 100% on my physics, but one of the reasons current weapons have so much recoil is that the superheated gasses resulting from the detonation expand in all directions at once, so a lot of the force is more or less wasted (or, alternately, put to use cycling the weapon in automatic designs - though this still uses a fraction of the force generated). If you could get a more efficient system of accelerating your projectile - like, say, magnetic rails - the only "recoil" generated would be true recoil, i.e., the newtonian "equal and opposite reaction" to the force of the shot being thrown outward.

After that, it'd just be a matter of how fast and how much mass you're throwing out.
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Alain Kinsella

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Re: [DUST] Infantry Weapons
« Reply #37 on: 20 Feb 2012, 00:40 »

The knife reminds me more of some Kzinti weapon descriptions, or perhaps the ones in Warhammer 40K, circa 1990s (in function/shape, not size  :lol:).
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Morwen Lagann

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Re: [DUST] Infantry Weapons
« Reply #38 on: 20 Feb 2012, 01:49 »

The knife reminds me more of some Kzinti weapon descriptions, or perhaps the ones in Warhammer 40K, circa 1990s (in function/shape, not size  :lol:).

Variable-swords ftw.

Just finally got around to finishing Revenge of the Patriarch last week, actually. After having had it for like, 12 or so years. >_>
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Ulphus

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Re: [DUST] Infantry Weapons
« Reply #39 on: 20 Feb 2012, 13:08 »

Depends mostly on the efficiency of the mechanism used to fire the weapon, I'd think? I'm not 100% on my physics, but one of the reasons current weapons have so much recoil is that the superheated gasses resulting from the detonation expand in all directions at once, so a lot of the force is more or less wasted (or, alternately, put to use cycling the weapon in automatic designs - though this still uses a fraction of the force generated). If you could get a more efficient system of accelerating your projectile - like, say, magnetic rails - the only "recoil" generated would be true recoil, i.e., the newtonian "equal and opposite reaction" to the force of the shot being thrown outward.

After that, it'd just be a matter of how fast and how much mass you're throwing out.

Esna, it depends what you mean by efficiency. If you get all the plasma headed in the same direction, then you'd increase the recoil. Current recoiless weapons usually achieve that by sending hot gasses backwards to counteract the projectile going forwards.

The mass of the weapon can affect the amount of recoil the user feels from the weapon, but essentially you are correct that it's all dependent on the velocity and mass of whatever you're sending forwards.



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