People
really need to take a good, long look at that picture, and remember that not only are the numbers they're bitching/cheering about are from Chaos - an internal development server - and not the public test server Singularity, the numbers are extremely likely to have changed before we actually get to play with anything on Sisi, and all the pissing and moaning is wasted air.
Not to mention that the normal development procedure for these things goes something like this:
1) Decide what type of changes you want to make. Not how strong you want to make the changes, but just what kind of changes.
2) Make the changes in a ridiculously overpowered fashion. This is done so that any new results from testing can be easily pinpointed to the new changes, and not to the status quo. For example: 90% web on Talos, Destroyer tweaks, T2 ammo changes, etc.)
3) Based on
actual results and testing, as well as useful forum feedback - that is,
not crystal-ball-induced tears - slowly tweak the changes back down to reasonable levels over repeated rounds of testing.
4) Release.
While it's true that CCP often doesn't follow that route, instead releasing things in a half- to mostly-overpowered state, and then nerfing it later via lolpatcher patches, given the apparent attitude turnaround by CCP, perhaps a little bit of the benefit of the doubt is in order? Because really, I'm getting tired of hearing people going "OMG X TYPE OF PVP IS GOING TO DIE BECAUSE OF Y CHANGES I HAVE NO MORE REASON TO GO ON PLAYING THE GAME" about it.
Internal development server. Changes and values are not set in stone.
Wait until you see things on the test server before QQing.Please.