IC Description:"The Amarr tried to 'Reclaim' us. They failed. Now it is time for us to reclaim who we once were. Freemen, roaming the wilds."
- The Thukker Chronicles : ExodusLoke’s Shadow [ROKKR] is a group of Thukker outriders who primarily operate in null-security regions beyond the tribe’s home in the Great Wildlands. As outriders the corporation works independently of the caravans that form the core of the Thukker Tribe; as such Loke’s Shadow relies on raiding and smuggling to fund its undertakings and maintain mobility.
Who we are / what we are about (OOC info):Loke’s Shadow is a Thukker roleplaying corporation and a member of the Rote Kapelle alliance. The aim of the corporation is to have a tight-knit group of outriders who are committed to excellence in small gang and individual combat. As part of Rote Kapelle our main emphasis is on small gang (~6-20 pilots) roaming primarily in null-sec (currently basing out of Syndicate), although we also visit low-sec and wormhole space on occasion. ROKKR is also involved in smuggling, both as defined by game mechanics (contraband) and as a function of players restricting access to areas of space (null-sec smuggling: i.e. shiny modules and ships). The corporation is eagerly anticipating the proposed change to smuggling gameplay which may give us yet another avenue for PvP engagements.
To facilitate PvP excellence our alliance forums and wiki have a plethora of information on ship fittings, tactics, and after action reports to help create even more pretty ship explosions for all to enjoy. Rote Kapelle is an NBSI alliance with an extremely limited blue list and is dedicated to small gang PvP in all conditions and at all times.
While Rote Kapelle is first and foremost a PvP organization, ROKKR is also a light roleplaying corporation, and as such we aim to provide our members with ample opportunities to participate in RP (if they so choose); both through in-game activities and in-character interactions.
As self-respecting outriders we do not mine
ever and will not burden ourselves with the maintenance of static infrastructure like POS towers or anything associated with sovereignty.
What Loke’s Shadow offers:- Frequent small gang PvP.
- PvP training (both via alliance resources and corporate leadership).
- Alliance logistics for getting assets in and out of theatre.
- Smuggling operations.
- Roleplaying opportunities.
- Jump Clones.
- Active killboard and forums.
What we require of recruits:- Self-sufficiency: all members must be capable of keeping themselves in combat ships without corporate ISK-making activities. We do help reimburse losses during gangs from loot dropped, but that does not always cover costs.
- A focus on PvP with a willingness to constantly strive to improve performance and the maturity to listen to advice and criticism when it is presented.
- Interest in roleplaying (no previous experience required).
- Consistent participation in combat operations.
- Prospects must be 18 years or over.
- Has a working microphone and Teamspeak 3 capability.
Skillpoint Requirements:At this time there are no explicit skillpoint requirements to join Loke’s Shadow, however we do not take trial accounts and expect around one to two months experience in game prior to joining. If accepted it is expected that applicants be willing to devote training time to flying an interceptor competently, if they do not have the skills already.
Applying to Loke’s Shadow:Interested applicants should contact Misan Pal’taek in-game via either EVE-mail or the ‘Loke’s Shadow Public’ channel with any questions or to arrange an interview at a mutually convenient time.
Player Contacts & Channels:Misan Pal’taek – CEO
‘
Sjalfradr Hideaway’ – In-character public meeting place and lounge
‘
Loke’s Shadow Public’ – Out of Character public channel
Killboard –
http://rotekapelle.com/killboardForum -
http://www.rotekapelle.com/index.php?action=forum