Eve Online General Discussion ThreadThis can be considered an addendum to
my initial post on the subjectfrom the EveNews24 "greed is good?" leak thread.
Having had a few days to think about all this and now with anticipation of the upcoming CSM/CCP summit at the end of the week I’d like to expand on my earlier points.
1. End Mandatory Captains Quarters. This is the no-brainer in the equation really. The CSM need to get a commitment from CCP to restore the old hanger environment/functionality and add “disembark to CQ” as an icon choice.
If it takes a month of programming it’s more than worth it. This will immediately deal with the performance/heat issues by allowing Eve players to skip CQ’s until the option is properly optimized while letting new-users (who are likely on just one client) experience the environment. By all means have the NPE start in CQ.
This needs to happen and I’d like an additional undertaking from CCP that they will not ignore SISI feedback on an issue like this in the future.
2. Address NeX/Cash shop in Eve. I like many other players have an instinctive reaction against this thing. My first impulse is to demand “not in my eve” and see it as an unsightly and disgustingly corrupt intrusion into the Eve sandbox. I’m not kidding but in its present form even the Icon in the CQ makes me angry! Nor do I like NeX for “vanity items only” since it’s still doing something to the Eve market that I am not comfortable with. Newer players ask “what is wrong with vanity sales only?” And it’s time to provide a solid answer:
What Vanity sales via Nex does is short-circuit player industry in Eve. The goods on offer are not made by players, they don’t take input from in-game resources, they don’t need blueprints, and they don’t (in short) add anything to the economic simulation. Now that might already sound alarmist but it goes further:
I look at the NeX shop and I fear this is where the grand majority of Incarna “content” will be delivered. I was one of those players initially very sceptical of Incarna when it was announced, but over the last year or so my interest was teased by the notion of player goods; new market categories, illegal venders, etc etc, and I could see this expansion being decent after all. But not if all content is simply delivered by NeX with no meaningful interaction with the player market.
So let’s change that.Basically I’d like to see all NeX products supplied as Blueprint originals/copies at various levels that require various player-gathered resources to manufacture finished items from. Then you certainly charge 5billion isk / 36,000 aurum for a Monocle blueprint and have input materials set around X figure to allow a new generation of entrepreneurs to build and market monocles to the rich fashion-victims of New Eden without ruining the game.
Deliver the rest of the vanity/expensive clothing/ship decals content of Incarna in the same way and I really don’t have a problem. For bonus points work on allowing customization (research) of the Vanity blueprints to alter the colour of the clothing and you’ve probably got a winner. Ship-decals, corp-alliance logos, all of that stuff – let people buy blueprints and make their own in-game business of providing this service. Widen the game don’t spoil it!
3. But NeX items cannot be the whole of Incarna content.I think CCP now need to give the community a solid guarantee that for every element of NeX delivered content, there must be X (where X is a multiple) non NeX items of content that are delivered in the traditional way.
Quick example would be the basic clothing for the Avatars – at the moment the “free” clothing options are too limited, uninteresting and not racially or culturally distinctive. CCP should make a commitment to resolve this by increasing the default options as well as introducing NeX store options. (An easy fix right now would be to make all current clothing choices available for free to all characters which would increase the variety at least) but it does need iterating on and simply offering NeX customization to make up for poor default choice of clothing will not cut it.
So I’d like to see this commitment in writing. We pay our subscriptions for these “free content expansions” and its long been a selling point of Eve Online – ensure there is a good balance of free content available and everyone is happy.
4. Now on the really complex issue. MT for gameplay advantage.It’s easy to get up on the chair and shout “no pay to win in Eve”. “No gameplay changing microtransactions!” But the elephant in the room is DUST 514. This is a MT-based game that is designed from the ground up to have influence on aspects of Eve most notably sovereignty warfare. The sad truth is that game-changing microtransactions ARE coming to Eve as long as Dust 514 finishes development and gets rolled out. And as long as alliance sovereignty fights can be influenced by whose credit card than buy the best tanks for their Dust mercs then the game has changed and changed forever.
So that’s right we’re screwed then?Well, maybe, After all, can’t you influence sovereignty warfare right now by purchasing a few thousand plex and buying your alliance-mates supercarriers? I think most of us can admit this is the case. But we understand the mechanic and there are limitations – character training, pilot skill, alliance morale, yada yada, money is a factor but it’s not the whole story.
And lacking the story is what makes prospective Eve-impacting MT schemes so horribly stomach-churning. I think CCP now need to be totally honest with the player base about how the Dust 514 MT model will impact Eve Online and increase likely playing costs to parts of our community. Part of me suspects this is why CCP have not provided the definitive “no gamplay advantage MT” guarantee we asked for. They know that Dust 514 will break this promise and they are hedging their bets unwilling to give us the bad news yet while still locked into Dust development.
So on this point I think the only good outcome is full disclosure of the proposed MT system and costs for Dust so we can avoid the $60 monocle fiasco. If at this point CCP came back with a promise that playing DUST 514 competitively would be about the price of World of Tanks and that a top-flight uber spacetank of doom would cost about the same as tier 8 Lowe (around 2 medium domino’s pizzas) then I think we could relax for six months in the knowledge that at least our future space-empires wouldn’t take a second mortgage to defend in merc fees.
Summary in brief - What I’d like to see the CSM seek from CCP in Iceland:1. Commitment to restore the pre-incarna hanger view as an absolute development priority.
2. Serious consideration given to vanity-items (NeX) being produced as blueprints with player input required for manufacturing finished product.
3. Commitment to a healthy ratio of traditionally-delivered content items over NeX-delivered content items.
4. Get the truth about Dust 514 and come back with a provisional estimation of cost to play. We need to know how this is going to impact our ability to afford and enjoy the game of Eve Online.
I'll be linking this thread to some of my favourite CSMS (*waves at trebor, seleene, meissa, and now white tree*)And if the coming meeting gets a decent response on these issues I for one would be quite happy with the outcome.
But I would remind CCP this is a serious time for the game all things considered. We are coming to the end of the "18 months" of no real eve-centric development that we were asked to give the developers on trust that things would improve.
Now things need to improve in earnest and new fashions and techniques like MT financial model cannot replace the neccessity for pure good quality content delivered through the subscription model to refine and enhance the gameworld of Eve Online.
This community is now very uncertain about both the direction of the game, and indeed the commitment of CCP to keep improving and adding genuinely free content. Communication needs to improve radically and that doesn't mean CCP doing all the talking and us doing all the listening.
CCP need to start listening to its community and taking feedback seriously to avoid the potential disasters of this summer.