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Author Topic: Cybernetic monocles and stripper poles  (Read 11682 times)

Ciarente

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Re: Cybernetic monocles and stripper poles
« Reply #45 on: 28 May 2011, 19:19 »

I have a somewhat different attitude to in-game inequalities, I think because my early gaming experiences were in MMOs that both had absolutely zero real money interaction with the internal economy and were grind-based advancement games. Real life financial constraints provided an absolute barrier to any participation for some, with no options to buy subscription time for in game currency; while for those of us fortunate enough to afford the entry fee for the 'level playing field' , the crucial currency became time - the more time you had to spend, the more you had and the more you advanced in game. I view the possibility of the time rich and cash poor paying for everything, including playtime, with in game currency to be much more equitable; I also view the possibility for those who are time poor to not be continually disadvantaged in game because of their real life circumstances to be more equitable.
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Victoria Stecker

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Re: Cybernetic monocles and stripper poles
« Reply #46 on: 28 May 2011, 20:08 »

I have a somewhat different attitude to in-game inequalities, I think because my early gaming experiences were in MMOs that both had absolutely zero real money interaction with the internal economy and were grind-based advancement games. Real life financial constraints provided an absolute barrier to any participation for some, with no options to buy subscription time for in game currency; while for those of us fortunate enough to afford the entry fee for the 'level playing field' , the crucial currency became time - the more time you had to spend, the more you had and the more you advanced in game. I view the possibility of the time rich and cash poor paying for everything, including playtime, with in game currency to be much more equitable; I also view the possibility for those who are time poor to not be continually disadvantaged in game because of their real life circumstances to be more equitable.

This is generally how I look at it, the extreme examples being the problem. My only issue comes in when someone with genuinely excessive (by my standard) amounts of disposable income can dump huge amounts of money into it and get anything they want while I struggle along to make the isk to replace the ships I lose. I love that it's possible for people with no RL money to buy game time, I just wish there were something to keep someone from simply spending hundreds or thousands of dollars and buying whatever toys they want.
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John Revenent

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Re: Cybernetic monocles and stripper poles
« Reply #47 on: 28 May 2011, 21:57 »

[spoiler][/spoiler]

OMG OMG OMG!
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Akrasjel Lanate

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Re: Cybernetic monocles and stripper poles
« Reply #48 on: 29 May 2011, 00:08 »

[spoiler][/spoiler]

OMG OMG OMG!
Haha... I see you happy  :psyccp:
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Lyn Farel

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Re: Cybernetic monocles and stripper poles
« Reply #49 on: 29 May 2011, 05:54 »

I weirdly have the feeling that this uniform jacket looks like a mailman's jacket. Oo

I have a somewhat different attitude to in-game inequalities, I think because my early gaming experiences were in MMOs that both had absolutely zero real money interaction with the internal economy and were grind-based advancement games. Real life financial constraints provided an absolute barrier to any participation for some, with no options to buy subscription time for in game currency; while for those of us fortunate enough to afford the entry fee for the 'level playing field' , the crucial currency became time - the more time you had to spend, the more you had and the more you advanced in game. I view the possibility of the time rich and cash poor paying for everything, including playtime, with in game currency to be much more equitable; I also view the possibility for those who are time poor to not be continually disadvantaged in game because of their real life circumstances to be more equitable.

Yes it is different. Though in others MMOs ingame wealth does not mean a lot of things compared to Eve. But linking ingame money to RL money is still totally wrong to my eyes, because it might serves the extremes, but it favors a minority over a majority. Plus the fact that is microtransaction, because at the end you buy gametime with RL money, and you sell gametime for ingame money.

Oh btw I am glad to see that a CSM guy is actually sharing at least a little my views, just discovered it recently. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1395464
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Louella Dougans

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Re: Cybernetic monocles and stripper poles
« Reply #50 on: 29 May 2011, 08:24 »

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1517440&page=3#62

Quote
The free clothing and accessories in the character creator are for choosing your character's default appearance. If you get podded, your new clone will awaken with this outfit. We don't intend to keep offering the full free clothing line each time you step into the character creator. Eventually you will see just the one free set and whatever clothing you have acquired.

A bit meh, possibly.

compels people to use the item shop, and thus to break Plex into aurums, which also removes any obligation to provide the service that Plex were originally for.
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Casiella

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Re: Cybernetic monocles and stripper poles
« Reply #51 on: 29 May 2011, 08:30 »

Well, you can buy the stuff for ISK on the market. Nothing ever compels you to use PLEX or aurum, even if you want the stuff.
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orange

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Re: Cybernetic monocles and stripper poles
« Reply #52 on: 29 May 2011, 10:11 »

[spoiler][/spoiler]

OMG OMG OMG!

I think the question there becomes is it going to be our corporation insignia or will it be "tailored" if you will.
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Hamish Grayson

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Re: Cybernetic monocles and stripper poles
« Reply #53 on: 29 May 2011, 10:35 »

Aslo long as a get my bright pink hello kitty Falcon I'm totally cool with microtransactions.
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Lyn Farel

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Re: Cybernetic monocles and stripper poles
« Reply #54 on: 29 May 2011, 11:19 »

Well, you can buy the stuff for ISK on the market. Nothing ever compels you to use PLEX or aurum, even if you want the stuff.

Well thats like buying a PLEX basically. It will be damn expensive, has no real credibility or realism, no justification either PF wise. But yes definitly expensive.
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Casiella

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Re: Cybernetic monocles and stripper poles
« Reply #55 on: 29 May 2011, 12:03 »

has no real credibility or realism, no justification either PF wise.

Why do you think this? I'm sorta curious about this viewpoint.
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Myrhial Arkenath

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Re: Cybernetic monocles and stripper poles
« Reply #56 on: 29 May 2011, 12:10 »

I mentioned at Fanfest that corporate uniforms would be quite cool. I will squeal like a fangirl if I get them, oh yes! I'm going to go so fucking broke on Incarna and love it to bits.
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Casiella

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Re: Cybernetic monocles and stripper poles
« Reply #57 on: 29 May 2011, 12:20 »

I did a double take from the current item names, "ShirtMilF" or summat.

Now for business stuff! \o/
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Ember Vykos

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Re: Cybernetic monocles and stripper poles
« Reply #58 on: 29 May 2011, 15:22 »

[spoiler][/spoiler]

OMG OMG OMG!

I wondered when you were gonna notice that.
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[spoiler][/spoiler]

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Seriphyn

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Re: Cybernetic monocles and stripper poles
« Reply #59 on: 29 May 2011, 16:36 »

Damn nice jacket, is that on duality? what other uniforms are available?
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