I have a somewhat different attitude to in-game inequalities, I think because my early gaming experiences were in MMOs that both had absolutely zero real money interaction with the internal economy and were grind-based advancement games. Real life financial constraints provided an absolute barrier to any participation for some, with no options to buy subscription time for in game currency; while for those of us fortunate enough to afford the entry fee for the 'level playing field' , the crucial currency became time - the more time you had to spend, the more you had and the more you advanced in game. I view the possibility of the time rich and cash poor paying for everything, including playtime, with in game currency to be much more equitable; I also view the possibility for those who are time poor to not be continually disadvantaged in game because of their real life circumstances to be more equitable.