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That Blood Raider ships have the same design and golden sheen as Amarrian vessels, but are mottled in rust-like vermilion? (The Burning Life p. 80)

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Author Topic: Why Incarna might actually be awesome, and Garry's Mod RP  (Read 7955 times)

Casiella

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #30 on: 02 May 2011, 17:50 »

Just like with private / moderated channels versus local, I'm confident that CQ and establishments will have management tools vs the "open areas" of a station.
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Wanoah

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #31 on: 02 May 2011, 17:58 »

It will be interesting to see how the comms side is handled. Currently, Eve's channels are a real strength compared to other MMOs I have played. They all seem to have a pretty horrible and clunky communication system that they have copied from each other.
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Benjamin Shepherd

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #32 on: 03 May 2011, 00:19 »

Easy to spot them, and report.

Also, we can establish an RP hotspot before Incarna, and have everyone meet there. A 0.4 system or something.
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Ghost Hunter

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #33 on: 03 May 2011, 01:45 »

Easy to spot them, and report.

Also, we can establish an RP hotspot before Incarna, and have everyone meet there. A 0.4 system or something.

Have they confirmed intra-system Interbus is not going to happen?
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Saede Riordan

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #34 on: 03 May 2011, 07:08 »

they haven't yet, it will probably happen, but if it doesn't...well, I'd think CCP deserves a sticker.
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Casiella

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #35 on: 03 May 2011, 07:21 »

I haven't seen any confirmation but I'd be shocked beyond words if they implement Interbus as many RPers use it.
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Lyn Farel

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #36 on: 03 May 2011, 11:09 »

Yeah looks not very probable. Or it would be a free jumpclone system without any maluses.

Need holograms though T_T
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Seriphyn

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #37 on: 03 May 2011, 12:30 »

I haven't seen any confirmation but I'd be shocked beyond words if they implement Interbus as many RPers use it.

Well... http://wiki.eveonline.com/en/wiki/Interbus_Shuttle

What else would the point of InterBus be, and why would that shuttle desc talk about growing awareness of the iB brand amongst capsuleers?

I wouldn't be too surprised...would be pretty awesome tbh.
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Casiella

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #38 on: 03 May 2011, 13:03 »

...that was a pre-order item for a boxed EVE set. I have it on one of my dozen+ alts.
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KillJoy Tseng

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #39 on: 04 May 2011, 07:05 »


It will add to RP in much the same way voice fonts did.

It will be awesome!

Hey, voice fonts added a lot to the game.  Just ask anyone in ReAw that were around when I was on Petra and had been drinking.   :D
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Morwen Lagann

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #40 on: 04 May 2011, 09:22 »


It will add to RP in much the same way voice fonts did.

It will be awesome!

Hey, voice fonts added a lot to the game.  Just ask anyone in ReAw that were around when I was on Petra and had been drinking.   :D

Or out of Re-Aw but managed to cajole you into coming and saying hi in OOC voice.

Everybody from back then should remember that Petra looooooooooooves the cock! :lol:
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Misan

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #41 on: 04 May 2011, 09:52 »

Oh god, now I do. /o\
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Hamish Grayson

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #42 on: 04 May 2011, 11:35 »

Is there anyone who actually thinks that Incarna will not benefit RP? Is that a thing?

Me. I am with Desi here on why.

There's no real benefits to Incarna. Avatar driven RP will always be utterly immersion-breaking for me as the characters just can't emote anywhere near what an ./emote can do. I hate doing something slightly complex or really simple like brushing hair back behind my ear before lighting a smoke in text and just watch my avatar stand there and stare stupidly at a spot right above and to the left of the other guy's ear.

Pure immersion breaking.

This.
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KillJoy Tseng

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #43 on: 04 May 2011, 13:20 »

Oh yeah, WIS itself.

Meh.  They're not going to have the same range of stuff that would be possible were players allowed to fiddle with stuff at a deeper level like some Source mods, and sure it would be nice to have more arbitrary details sometimes but in general I don't see it adding much.
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Graanvlokkie

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Re: Why Incarna might actually be awesome, and Garry's Mod RP
« Reply #44 on: 04 May 2011, 14:00 »


It will add to RP in much the same way voice fonts did.

It will be awesome!

Voice fonts? I had no idea this even existed :\
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